import inspect import sys import copy from manimlib.scene.scene import Scene from manimlib.config import get_custom_config from manimlib.logger import log class BlankScene(Scene): def construct(self): exec(get_custom_config()["universal_import_line"]) self.embed() def is_child_scene(obj, module): if not inspect.isclass(obj): return False if not issubclass(obj, Scene): return False if obj == Scene: return False if not obj.__module__.startswith(module.__name__): return False return True def prompt_user_for_choice(scene_classes): name_to_class = {} max_digits = len(str(len(scene_classes))) for idx, scene_class in enumerate(scene_classes, start=1): name = scene_class.__name__ print(f"{str(idx).zfill(max_digits)}: {name}") name_to_class[name] = scene_class try: user_input = input( "\nThat module has multiple scenes, " "which ones would you like to render?" "\nScene Name or Number: " ) return [ name_to_class[split_str] if not split_str.isnumeric() else scene_classes[int(split_str) - 1] for split_str in user_input.replace(" ", "").split(",") ] except IndexError: log.error("Invalid scene number") sys.exit(2) except KeyError: log.error("Invalid scene name") sys.exit(2) except EOFError: sys.exit(1) def get_scene_config(config): return dict([ (key, config[key]) for key in [ "window_config", "camera_config", "file_writer_config", "skip_animations", "start_at_animation_number", "end_at_animation_number", "leave_progress_bars", "preview", ] ]) def compute_total_frames(scene_class, scene_config): """ When a scene is being written to file, a copy of the scene is run with skip_animations set to true so as to count how many frames it will require. This allows for a total progress bar on rendering, and also allows runtime errors to be exposed preemptively for long running scenes. The final frame is saved by default, so that one can more quickly check that the last frame looks as expected. """ pre_config = copy.deepcopy(scene_config) pre_config["file_writer_config"]["write_to_movie"] = False pre_config["file_writer_config"]["save_last_frame"] = True pre_config["file_writer_config"]["quiet"] = True pre_config["skip_animations"] = True pre_scene = scene_class(**pre_config) pre_scene.run() total_time = pre_scene.time - pre_scene.skip_time return int(total_time * scene_config["camera_config"]["frame_rate"]) def get_scenes_to_render(scene_classes, scene_config, config): if config["write_all"]: return [sc(**scene_config) for sc in scene_classes] result = [] for scene_name in config["scene_names"]: found = False for scene_class in scene_classes: if scene_class.__name__ == scene_name: fw_config = scene_config["file_writer_config"] if fw_config["write_to_movie"]: fw_config["total_frames"] = compute_total_frames(scene_class, scene_config) scene = scene_class(**scene_config) result.append(scene) found = True break if not found and (scene_name != ""): log.error(f"No scene named {scene_name} found") if result: return result if len(scene_classes) == 1: result = [scene_classes[0]] else: result = prompt_user_for_choice(scene_classes) return [scene_class(**scene_config) for scene_class in result] def get_scene_classes_from_module(module): if hasattr(module, "SCENES_IN_ORDER"): return module.SCENES_IN_ORDER else: return [ member[1] for member in inspect.getmembers( module, lambda x: is_child_scene(x, module) ) ] def main(config): module = config["module"] scene_config = get_scene_config(config) if module is None: # If no module was passed in, just play the blank scene return [BlankScene(**scene_config)] all_scene_classes = get_scene_classes_from_module(module) scenes = get_scenes_to_render(all_scene_classes, scene_config, config) return scenes