#version 330 in vec3 point; in vec4 fill_rgba; in float orientation; in float vert_index; out vec3 verts; // Bezier control point out float v_orientation; out vec4 v_color; out float v_vert_index; // Analog of import for manim only #INSERT get_gl_Position.glsl void main(){ verts = position_point_into_frame(point); v_orientation = orientation; v_color = fill_rgba; v_vert_index = vert_index; }