from constants import * from animation.animation import Animation from animation.movement import SmoothedVectorizedHomotopy from animation.transform import ApplyPointwiseFunction from animation.transform import MoveToTarget from mobject.coordinate_systems import ComplexPlane from mobject.types.vectorized_mobject import VGroup from scene.scene import Scene class ComplexTransformationScene(Scene): CONFIG = { "plane_config" : {}, "background_fade_factor" : 0.5, "use_multicolored_plane" : False, "vert_start_color" : BLUE, ##TODO "vert_end_color" : BLUE, "horiz_start_color" : BLUE, "horiz_end_color" : BLUE, "num_anchors_to_add_per_line" : 50, "post_transformation_stroke_width" : None, "default_apply_complex_function_kwargs" : { "run_time" : 5, }, "background_label_scale_val" : 0.5, "include_coordinate_labels" : True, } def setup(self): self.foreground_mobjects = [] self.transformable_mobjects = [] self.add_background_plane() if self.include_coordinate_labels: self.add_coordinate_labels() def add_foreground_mobject(self, mobject): self.add_foreground_mobjects(mobject) def add_transformable_mobjects(self, *mobjects): self.transformable_mobjects += list(mobjects) self.add(*mobjects) def add_foreground_mobjects(self, *mobjects): self.foreground_mobjects += list(mobjects) Scene.add(self, *mobjects) def add(self, *mobjects): Scene.add(self, *list(mobjects)+self.foreground_mobjects) def play(self, *animations, **kwargs): Scene.play( self, *list(animations)+map(Animation, self.foreground_mobjects), **kwargs ) def add_background_plane(self): background = ComplexPlane(**self.plane_config) background.fade(self.background_fade_factor) self.add(background) self.background = background def add_coordinate_labels(self): self.background.add_coordinates() self.add(self.background) def add_transformable_plane(self, **kwargs): self.plane = self.get_transformable_plane() self.add(self.plane) def get_transformable_plane(self, x_range = None, y_range = None): """ x_range and y_range would be tuples (min, max) """ plane_config = dict(self.plane_config) shift_val = ORIGIN if x_range is not None: x_min, x_max = x_range plane_config["x_radius"] = x_max - x_min shift_val += (x_max+x_min)*RIGHT/2. if y_range is not None: y_min, y_max = y_range plane_config["y_radius"] = y_max - y_min shift_val += (y_max+y_min)*UP/2. plane = ComplexPlane(**plane_config) plane.shift(shift_val) if self.use_multicolored_plane: self.paint_plane(plane) return plane def prepare_for_transformation(self, mob): if hasattr(mob, "prepare_for_nonlinear_transform"): mob.prepare_for_nonlinear_transform( self.num_anchors_to_add_per_line ) #TODO... def paint_plane(self, plane): for lines in plane.main_lines, plane.secondary_lines: lines.set_color_by_gradient( self.vert_start_color, self.vert_end_color, self.horiz_start_color, self.horiz_end_color, ) # plane.axes.set_color_by_gradient( # self.horiz_start_color, # self.vert_start_color # ) def z_to_point(self, z): return self.background.number_to_point(z) def get_transformer(self, **kwargs): transform_kwargs = dict(self.default_apply_complex_function_kwargs) transform_kwargs.update(kwargs) plane = self.plane self.prepare_for_transformation(plane) transformer = VGroup( plane, *self.transformable_mobjects ) return transformer, transform_kwargs def apply_complex_function(self, func, added_anims = [], **kwargs): transformer, transform_kwargs = self.get_transformer(**kwargs) transformer.generate_target() #Rescale, apply function, scale back transformer.target.shift(-self.background.get_center_point()) transformer.target.scale(1./self.background.unit_size) transformer.target.apply_complex_function(func) transformer.target.scale(self.background.unit_size) transformer.target.shift(self.background.get_center_point()) # for mob in transformer.target[0].family_members_with_points(): mob.make_smooth() if self.post_transformation_stroke_width is not None: transformer.target.set_stroke(width = self.post_transformation_stroke_width) self.play( MoveToTarget(transformer, **transform_kwargs), *added_anims ) def apply_complex_homotopy(self, complex_homotopy, added_anims = [], **kwargs): transformer, transform_kwargs = self.get_transformer(**kwargs) def homotopy(x, y, z, t): output = complex_homotopy(complex(x, y), t) rescaled_output = self.z_to_point(output) return (rescaled_output.real, rescaled_output.imag, z) self.play( SmoothedVectorizedHomotopy( homotopy, transformer, **transform_kwargs ), *added_anims )