import numpy as np from manimlib.animation.animation import Animation from manimlib.animation.transform import Transform from manimlib.animation.composition import Succession from manimlib.constants import * from manimlib.mobject.svg.tex_mobject import TextMobject from manimlib.mobject.types.vectorized_mobject import VMobject from manimlib.utils.bezier import interpolate from manimlib.utils.config_ops import digest_config from manimlib.utils.paths import counterclockwise_path from manimlib.utils.rate_functions import double_smooth from manimlib.utils.rate_functions import linear from manimlib.utils.rate_functions import smooth # Drawing class ShowPartial(Animation): """ Abstract class for ShowCreation and ShowPassingFlash """ def interpolate_submobject(self, submob, start_submob, alpha): submob.pointwise_become_partial( start_submob, *self.get_bounds(alpha) ) def get_bounds(self, alpha): raise Exception("Not Implemented") class ShowCreation(ShowPartial): CONFIG = { "lag_ratio": 1, } def get_bounds(self, alpha): return (0, alpha) class Uncreate(ShowCreation): CONFIG = { "rate_func": lambda t: smooth(1 - t), "remover": True } class DrawBorderThenFill(Succession): CONFIG = { "run_time": 2, "stroke_width": 2, "stroke_color": None, "draw_border_animation_config": {}, "fill_animation_config": {}, } def __init__(self, vmobject, **kwargs): self.check_validity_of_input(vmobject) self.vmobject = vmobject self.original_vmobject = vmobject.copy() digest_config(self, kwargs) Succession.__init__( self, self.get_draw_border_animation(vmobject), self.get_fill_animation(vmobject), **kwargs, ) def check_validity_of_input(self, vmobject): if not isinstance(vmobject, VMobject): raise Exception("DrawBorderThenFill only works for VMobjects") def get_draw_border_animation(self, vmobject): vmobject.set_stroke( color=self.get_stroke_color(vmobject), width=self.stroke_width ) vmobject.set_fill(opacity=0) return ShowCreation( vmobject, **self.draw_border_animation_config ) def get_stroke_color(self, vmobject): if self.stroke_color: return self.stroke_color elif vmobject.get_stroke_width() > 0: return vmobject.get_stroke_color() return vmobject.get_color() def get_fill_animation(self, vmobject): return Transform( vmobject, self.original_vmobject, **self.fill_animation_config, ) def update_mobjects(self, dt): super().update_mobjects(dt) self.original_vmobject.update(dt) class Write(DrawBorderThenFill): CONFIG = { "rate_func": linear, "lag_ratio": 0.5, } def __init__(self, mob_or_text, **kwargs): digest_config(self, kwargs) if isinstance(mob_or_text, str): mobject = TextMobject(mob_or_text) else: mobject = mob_or_text if "run_time" not in kwargs: self.establish_run_time(mobject) if "lag_factor" not in kwargs: if len(mobject.family_members_with_points()) < 4: min_lag_factor = 1 else: min_lag_factor = 2 self.lag_factor = max(self.run_time - 1, min_lag_factor) DrawBorderThenFill.__init__(self, mobject, **kwargs) def establish_run_time(self, mobject): num_subs = len(mobject.family_members_with_points()) if num_subs < 15: self.run_time = 1 else: self.run_time = 2 class ShowIncreasingSubsets(Animation): def __init__(self, group, **kwargs): self.all_submobs = group.submobjects Animation.__init__(self, group, **kwargs) def interpolate_mobject(self, alpha): n_submobs = len(self.all_submobs) index = int(alpha * n_submobs) self.mobject.submobjects = self.all_submobs[:index] # Fading class FadeOut(Transform): CONFIG = { "remover": True, } def __init__(self, mobject, **kwargs): target = mobject.copy() target.fade(1) Transform.__init__(self, mobject, target, **kwargs) def clean_up_from_scene(self, scene=None): Transform.clean_up_from_scene(self, scene) self.interpolate(0) class FadeIn(Transform): def __init__(self, mobject, **kwargs): target = mobject.copy() Transform.__init__(self, mobject, target, **kwargs) self.starting_mobject.fade(1) if isinstance(self.starting_mobject, VMobject): self.starting_mobject.set_stroke(width=0) self.starting_mobject.set_fill(opacity=0) class FadeInAndShiftFromDirection(Transform): CONFIG = { "direction": DOWN, } def __init__(self, mobject, direction=None, **kwargs): digest_config(self, kwargs) target = mobject.copy() if direction is None: direction = self.direction mobject.shift(direction) mobject.fade(1) Transform.__init__(self, mobject, target, **kwargs) class FadeInFrom(FadeInAndShiftFromDirection): """ Alternate name for FadeInAndShiftFromDirection """ class FadeInFromDown(FadeInAndShiftFromDirection): """ Essential a more convenient form of FadeInAndShiftFromDirection """ CONFIG = { "direction": DOWN, } class FadeOutAndShift(FadeOut): CONFIG = { "direction": DOWN, } def __init__(self, mobject, direction=None, **kwargs): FadeOut.__init__(self, mobject, **kwargs) if direction is None: direction = self.direction self.target_mobject.shift(direction) class FadeOutAndShiftDown(FadeOutAndShift): CONFIG = { "direction": DOWN, } class FadeInFromLarge(Transform): def __init__(self, mobject, scale_factor=2, **kwargs): target = mobject.copy() mobject.scale(scale_factor) mobject.fade(1) Transform.__init__(self, mobject, target, **kwargs) class VFadeIn(Animation): """ VFadeIn and VFadeOut only work for VMobjects, but they can be applied to mobjects while they are being animated in some other way (e.g. shifting then) in a way that does not work with FadeIn and FadeOut """ def interpolate_submobject(self, submobject, starting_submobject, alpha): submobject.set_stroke( opacity=interpolate(0, starting_submobject.get_stroke_opacity(), alpha) ) submobject.set_fill( opacity=interpolate(0, starting_submobject.get_fill_opacity(), alpha) ) class VFadeOut(VFadeIn): CONFIG = { "remover": True } def interpolate_submobject(self, submobject, starting_submobject, alpha): VFadeIn.interpolate_submobject( self, submobject, starting_submobject, 1 - alpha ) # Growing class GrowFromPoint(Transform): CONFIG = { "point_color": None, } def __init__(self, mobject, point, **kwargs): digest_config(self, kwargs) target = mobject.copy() mobject.scale(0) mobject.move_to(point) if self.point_color: mobject.set_color(self.point_color) Transform.__init__(self, mobject, target, **kwargs) class GrowFromCenter(GrowFromPoint): def __init__(self, mobject, **kwargs): GrowFromPoint.__init__(self, mobject, mobject.get_center(), **kwargs) class GrowFromEdge(GrowFromPoint): def __init__(self, mobject, edge, **kwargs): GrowFromPoint.__init__( self, mobject, mobject.get_critical_point(edge), **kwargs ) class GrowArrow(GrowFromPoint): def __init__(self, arrow, **kwargs): GrowFromPoint.__init__(self, arrow, arrow.get_start(), **kwargs) class SpinInFromNothing(GrowFromCenter): CONFIG = { "path_func": counterclockwise_path() } class ShrinkToCenter(Transform): def __init__(self, mobject, **kwargs): Transform.__init__( self, mobject, mobject.get_point_mobject(), **kwargs )