from helpers import * from mobject.tex_mobject import TexMobject from mobject import Mobject from mobject.image_mobject import ImageMobject from mobject.vectorized_mobject import * from animation.animation import Animation from animation.transform import * from animation.simple_animations import * from animation.continual_animation import * from animation.playground import * from topics.geometry import * from topics.characters import * from topics.functions import * from topics.fractals import * from topics.number_line import * from topics.combinatorics import * from topics.numerals import * from topics.three_dimensions import * from topics.objects import * from topics.probability import * from topics.complex_numbers import * from scene import Scene from scene.reconfigurable_scene import ReconfigurableScene from scene.zoomed_scene import * from camera import Camera from mobject.svg_mobject import * from mobject.tex_mobject import * E_COLOR = BLUE M_COLOR = YELLOW class OscillatingVector(ContinualAnimation): CONFIG = { "tail" : ORIGIN, "frequency" : 1, "A_vect" : [1, 0, 0], "phi_vect" : [0, 0, 0], "vector_to_be_added_to" : None, } def setup(self): self.vector = self.mobject def update_mobject(self, dt): f = self.frequency t = self.internal_time angle = 2*np.pi*f*t vect = np.array([ A*np.exp(complex(0, angle + phi)) for A, phi in zip(self.A_vect, self.phi_vect) ]).real self.update_tail() self.vector.put_start_and_end_on(self.tail, self.tail+vect) def update_tail(self): if self.vector_to_be_added_to is not None: self.tail = self.vector_to_be_added_to.get_end() class OscillatingVectorComponents(ContinualAnimationGroup): CONFIG = { "tip_to_tail" : False, } def __init__(self, oscillating_vector, **kwargs): digest_config(self, kwargs) vx = Vector(UP, color = GREEN).fade() vy = Vector(UP, color = RED).fade() kwargs = { "frequency" : oscillating_vector.frequency, "tail" : oscillating_vector.tail, } ovx = OscillatingVector( vx, A_x = oscillating_vector.A_x, phi_x = oscillating_vector.phi_x, A_y = 0, phi_y = 0, **kwargs ) ovy = OscillatingVector( vy, A_x = 0, phi_x = 0, A_y = oscillating_vector.A_y, phi_y = oscillating_vector.phi_y, **kwargs ) components = [ovx, ovy] self.vectors = VGroup(ovx.vector, ovy.vector) if self.tip_to_tail: ovy.vector_to_be_added_to = ovx.vector else: self.lines = VGroup() for ov1, ov2 in (ovx, ovy), (ovy, ovx): ov_line = ov1.copy() ov_line.mobject = ov_line.vector = DashedLine( UP, DOWN, color = ov1.vector.get_color() ) ov_line.vector_to_be_added_to = ov2.vector components.append(ov_line) self.lines.add(ov_line.line) ContinualAnimationGroup.__init__(self, *components, **kwargs) class EMWave(ContinualAnimationGroup): CONFIG = { "wave_number" : 1, "frequency" : 0.25, "n_vectors" : 40, "propogation_direction" : RIGHT, "start_point" : SPACE_WIDTH*LEFT + DOWN + OUT, "length" : 2*SPACE_WIDTH, "amplitude" : 1, "rotation" : 0, "A_vect" : [0, 0, 1], "phi_vect" : [0, 0, 0], "requires_start_up" : False, } def __init__(self, **kwargs): digest_config(self, kwargs) if not all(self.propogation_direction == RIGHT): self.matrix_transform = np.dot( z_to_vector(self.propogation_direction), np.linalg.inv(z_to_vector(RIGHT)), ) else: self.matrix_transform = None vector_oscillations = [] self.E_vects = VGroup() self.M_vects = VGroup() self.A_vect = np.array(self.A_vect)/np.linalg.norm(self.A_vect) self.A_vect *= self.amplitude for alpha in np.linspace(0, 1, self.n_vectors): tail = interpolate(ORIGIN, self.length*RIGHT, alpha) phase = -alpha*self.length*self.wave_number kwargs = { "phi_vect" : np.array(self.phi_vect) + phase, "frequency" : self.frequency, "tail" : np.array(tail), } E_ov = OscillatingVector( Vector( OUT, color = E_COLOR, normal_vector = UP, ), A_vect = self.A_vect, **kwargs ) M_ov = OscillatingVector( Vector( UP, color = M_COLOR, normal_vector = OUT, ), A_vect = rotate_vector(self.A_vect, np.pi/2, RIGHT), **kwargs ) vector_oscillations += [E_ov, M_ov] self.E_vects.add(E_ov.vector) self.M_vects.add(M_ov.vector) ContinualAnimationGroup.__init__(self, *vector_oscillations) def update_mobject(self, dt): if self.requires_start_up: n_wave_lengths = self.length / (2*np.pi*self.wave_number) prop_time = n_wave_lengths/self.frequency middle_alpha = interpolate( 0.4, 1.4, self.external_time / prop_time ) new_smooth = squish_rate_func(smooth, 0.4, 0.6) ovs = self.continual_animations for ov, alpha in zip(ovs, np.linspace(0, 1, len(ovs))): epsilon = 0.0001 new_amplitude = np.clip( new_smooth(middle_alpha - alpha), epsilon, 1 ) norm = np.linalg.norm(ov.A_vect) if norm != 0: ov.A_vect = new_amplitude * np.array(ov.A_vect) / norm ContinualAnimationGroup.update_mobject(self, dt) self.mobject.rotate(self.rotation, RIGHT) if self.matrix_transform: self.mobject.apply_matrix(self.matrix_transform) self.mobject.shift(self.start_point) class WavePacket(Animation): CONFIG = { "EMWave_config" : { "wave_number" : 0, "start_point" : SPACE_WIDTH*LEFT, "phi_vect" : np.ones(3)*np.pi/4, }, "em_wave" : None, "run_time" : 4, "rate_func" : None, "packet_width" : 6, "include_E_vects" : True, "include_M_vects" : True, "filter_distance" : SPACE_WIDTH, "get_filtered" : False, "remover" : True, } def __init__(self, **kwargs): digest_config(self, kwargs) em_wave = self.em_wave if em_wave is None: em_wave = EMWave(**self.EMWave_config) em_wave.update(0) self.em_wave = em_wave self.vects = VGroup() if self.include_E_vects: self.vects.add(*em_wave.E_vects) if self.include_M_vects: self.vects.add(*em_wave.M_vects) for vect in self.vects: vect.save_state() u = em_wave.propogation_direction self.wave_packet_start, self.wave_packet_end = [ em_wave.start_point - u*self.packet_width/2, em_wave.start_point + u*(em_wave.length + self.packet_width/2) ] Animation.__init__(self, self.vects, **kwargs) def update_mobject(self, alpha): packet_center = interpolate( self.wave_packet_start, self.wave_packet_end, alpha ) em_wave = self.em_wave for vect in self.vects: tail = vect.get_start() distance_from_packet = np.dot( tail - packet_center, em_wave.propogation_direction ) A = em_wave.amplitude*self.E_func(distance_from_packet) distance_from_start = np.linalg.norm(tail - em_wave.start_point) if self.get_filtered and distance_from_start > self.filter_distance: A = 0 vect.restore() vect.scale(A/vect.get_length(), about_point = tail) def E_func(self, x): return np.sin(x)*np.exp(-0.25*x*x) class FilterLabel(TexMobject): def __init__(self, tex, degrees, **kwargs): TexMobject.__init__(self, tex + " \\uparrow", **kwargs) self[-1].rotate(-degrees * np.pi / 180) class PolarizingFilter(Circle): CONFIG = { "stroke_color" : DARK_GREY, "fill_color" : LIGHT_GREY, "fill_opacity" : 0.5, "label_tex" : None, "filter_angle" : 0, "include_arrow_label" : True, "arrow_length" : 0.7, } def __init__(self, **kwargs): Circle.__init__(self, **kwargs) if self.label_tex: self.label = TexMobject(self.label_tex) self.label.next_to(self.get_top(), DOWN, MED_SMALL_BUFF) self.add(self.label) arrow = Arrow( ORIGIN, self.arrow_length*UP, color = WHITE, buff = 0, ) arrow.shift(self.get_top()) arrow.rotate(-self.filter_angle) self.add(arrow) self.arrow = arrow shade_in_3d(self) if self.include_arrow_label: arrow_label = TexMobject( "%.1f^\\circ"%(self.filter_angle*180/np.pi) ) arrow_label.add_background_rectangle() arrow_label.next_to(arrow.get_tip(), UP) self.add(arrow_label) self.arrow_label = arrow_label ################ class FilterScene(ThreeDScene): CONFIG = { "filter_x_coordinates" : [0], "pol_filter_configs" : [{}], "EMWave_config" : { "start_point" : SPACE_WIDTH*LEFT + DOWN+OUT }, "start_phi" : 0.8*np.pi/2, "start_theta" : -0.6*np.pi, "ambient_rotation_rate" : 0.01, } def setup(self): self.axes = ThreeDAxes() self.add(self.axes) for x in range(len(self.filter_x_coordinates) - len(self.pol_filter_configs)): self.pol_filter_configs.append({}) self.pol_filters = VGroup(*[ PolarizingFilter(**config) for config in self.pol_filter_configs ]) self.pol_filters.rotate(np.pi/2, RIGHT) self.pol_filters.rotate(-np.pi/2, OUT) self.pol_filters.shift(DOWN+OUT) for x, pf in zip(self.filter_x_coordinates, self.pol_filters): pf.shift(x*RIGHT) self.add(self.pol_filters) self.pol_filter = self.pol_filters[0] self.set_camera_position(self.start_phi, self.start_theta) if self.ambient_rotation_rate > 0: self.begin_ambient_camera_rotation(self.ambient_rotation_rate) def get_filter_absorbtion_animation(self, pol_filter, photon): x = pol_filter.get_center()[0] alpha = (x + SPACE_WIDTH) / (2*SPACE_WIDTH) return ApplyMethod( pol_filter.set_fill, RED, run_time = photon.run_time, rate_func = squish_rate_func(there_and_back, alpha - 0.1, alpha + 0.1) ) class DirectionOfPolarizationScene(FilterScene): CONFIG = { "pol_filter_configs" : [{ "include_arrow_label" : False, }], "target_theta" : -0.97*np.pi, "target_phi" : 0.9*np.pi/2, "ambient_rotation_rate" : 0.005, "apply_filter" : False, } def setup(self): self.reference_line = Line(ORIGIN, RIGHT) self.reference_line.set_stroke(width = 0) self.em_wave = EMWave(**self.EMWave_config) self.add(self.em_wave) FilterScene.setup(self) def change_polarization_direction(self, angle, **kwargs): added_anims = kwargs.get("added_anims", []) self.play( ApplyMethod( self.reference_line.rotate, angle, **kwargs ), *added_anims ) def continual_update(self, *args, **kwargs): reference_angle = self.reference_line.get_angle() self.em_wave.rotation = reference_angle FilterScene.continual_update(self, *args, **kwargs) vect_groups = [self.em_wave.E_vects, self.em_wave.M_vects] if self.apply_filter: filters = sorted( self.pol_filters, lambda pf1, pf2 : cmp( pf1.get_center()[0], pf2.get_center()[0], ) ) for pol_filter in filters: filter_x = pol_filter.get_center()[0] for vect_group, angle in zip(vect_groups, [0, -np.pi/2]): proj_vect = rotate_vector( OUT, pol_filter.filter_angle + angle, RIGHT, ) proj_matrix = np.array([RIGHT] + [ proj_vect*np.dot(proj_vect, basis) for basis in UP, OUT ]).T for vect in vect_group: start, end = vect.get_start_and_end() if start[0] > filter_x: vect.apply_matrix(proj_matrix) vect.shift(start - vect.get_start()) vect.set_tip_points(vect.tip) vect.set_rectangular_stem_points() ################ class IntroduceElectricField(PiCreatureScene): CONFIG = { "vector_field_colors" : [BLUE_B, BLUE_D], "max_vector_length" : 0.9, } def construct(self): self.write_title() self.draw_field() self.add_particle() self.let_particle_wander() def write_title(self): morty = self.pi_creature title = TextMobject( "Electro", "magnetic", " field", arg_separator = "" ) title.next_to(morty, UP+LEFT) electric = TextMobject("Electric") electric.next_to(title[-1], LEFT) electric.highlight(BLUE) title.save_state() title.shift(DOWN) title.fade(1) self.play( title.restore, morty.change, "raise_right_hand", ) self.play( title[0].highlight, BLUE, title[1].highlight, YELLOW, ) self.dither() self.play( ShrinkToCenter(title[1]), Transform(title[0], electric) ) title.add_background_rectangle() self.title = title def draw_field(self): morty = self.pi_creature vector_field = self.get_vector_field() self.play( LaggedStart( ShowCreation, vector_field, run_time = 3 ), self.title.center, self.title.scale, 1.5, self.title.to_edge, UP, morty.change, "happy", ORIGIN, ) self.dither() self.vector_field = vector_field def add_particle(self): morty = self.pi_creature point = UP+LEFT + SMALL_BUFF*(UP+RIGHT) particle = self.get_particle() particle.move_to(point) vector = self.get_vector(particle.get_center()) vector.highlight(RED) vector.scale(1.5, about_point = point) vector.shift(SMALL_BUFF*vector.get_vector()) force = TextMobject("Force") force.next_to(ORIGIN, UP+RIGHT, SMALL_BUFF) force.rotate(vector.get_angle()) force.shift(vector.get_start()) particle.save_state() particle.move_to(morty.get_left() + 0.5*UP + 0.2*RIGHT) particle.fade(1) self.play( particle.restore, morty.change, "raise_right_hand", ) self.play(morty.change, "thinking", particle) self.play( ShowCreation(vector), Write(force, run_time = 1), ) self.dither(2) self.particle = particle self.force_vector = VGroup(vector, force) def let_particle_wander(self): possible_points = [v.get_start() for v in self.vector_field] points = random.sample(possible_points, 45) points.append(3*UP+3*LEFT) particles = VGroup(self.particle, *[ self.particle.copy().move_to(point) for point in points ]) for particle in particles: particle.velocity = np.zeros(3) self.play( FadeOut(self.force_vector), LaggedStart(FadeIn, VGroup(*particles[1:])) ) self.moving_particles = particles self.add_foreground_mobjects(self.moving_particles, self.pi_creature) self.always_continually_update = True self.dither(10) ### def continual_update(self, *args, **kwargs): Scene.continual_update(self, *args, **kwargs) if hasattr(self, "moving_particles"): dt = self.frame_duration for p in self.moving_particles: vect = self.field_function(p.get_center()) p.velocity += vect*dt p.shift(p.velocity*dt) self.pi_creature.look_at(self.moving_particles[-1]) def get_particle(self): particle = Circle(radius = 0.2) particle.set_stroke(RED, 3) particle.set_fill(RED, 0.5) plus = TexMobject("+") plus.scale(0.7) plus.move_to(particle) particle.add(plus) return particle def get_vector_field(self): result = VGroup(*[ self.get_vector(point) for x in np.arange(-9, 9) for y in np.arange(-5, 5) for point in [x*RIGHT + y*UP] ]) shading_list = list(result) shading_list.sort( lambda m1, m2 : cmp(m1.get_length(), m2.get_length()) ) VGroup(*shading_list).gradient_highlight(*self.vector_field_colors) result.set_fill(opacity = 0.75) result.sort_submobjects(np.linalg.norm) return result def get_vector(self, point): return Vector(self.field_function(point)).shift(point) def field_function(self, point): x, y = point[:2] result = y*RIGHT + np.sin(x)*UP return self.normalized(result) def normalized(self, vector): norm = np.linalg.norm(vector) or 1 target_length = self.max_vector_length * sigmoid(0.1*norm) return target_length * vector/norm class IntroduceMagneticField(IntroduceElectricField, ThreeDScene): CONFIG = { "vector_field_colors" : [YELLOW_C, YELLOW_D] } def setup(self): IntroduceElectricField.setup(self) self.remove(self.pi_creature) def construct(self): self.set_camera_position(0.1, -np.pi/2) self.add_title() self.add_vector_field() self.introduce_moving_charge() self.show_force() # self.many_charges() def add_title(self): title = TextMobject("Magnetic", "field") title[0].highlight(YELLOW) title.scale(1.5) title.to_edge(UP) title.add_background_rectangle() self.add(title) self.title = title def add_vector_field(self): vector_field = self.get_vector_field() self.play( LaggedStart(ShowCreation, vector_field, run_time = 3), Animation(self.title) ) self.dither() def introduce_moving_charge(self): point = 3*RIGHT + UP particle = self.get_particle() particle.move_to(point) velocity = Vector(2*RIGHT).shift(particle.get_right()) velocity.highlight(WHITE) velocity_word = TextMobject("Velocity") velocity_word.highlight(velocity.get_color()) velocity_word.add_background_rectangle() velocity_word.next_to(velocity, UP, 0, LEFT) M_vect = self.get_vector(point) M_vect.highlight(YELLOW) M_vect.shift(SMALL_BUFF*M_vect.get_vector()) particle.save_state() particle.shift(2*SPACE_WIDTH*LEFT) self.play( particle.restore, run_time = 2, rate_func = None, ) self.add(velocity) self.play(Write(velocity_word, run_time = 0.5)) # self.play(ShowCreation(M_vect)) self.dither() self.particle = particle def show_force(self): point = self.particle.get_center() F_vect = Vector( 3*np.cross(self.field_function(point), RIGHT), color = GREEN ) F_vect.shift(point) F_word = TextMobject("Force") F_word.rotate(np.pi/2, RIGHT) F_word.next_to(F_vect, OUT) F_word.highlight(F_vect.get_color()) F_eq = TexMobject( "=","q", "\\textbf{v}", "\\times", "\\textbf{B}" ) F_eq.highlight_by_tex_to_color_map({ "q" : RED, "B" : YELLOW, }) F_eq.rotate(np.pi/2, RIGHT) F_eq.next_to(F_word, RIGHT) self.move_camera(0.8*np.pi/2, -0.55*np.pi) self.begin_ambient_camera_rotation() self.play(ShowCreation(F_vect)) self.play(Write(F_word)) self.dither() self.play(Write(F_eq)) self.dither(8) def many_charges(self): charges = VGroup() for y in range(2, 3): charge = self.get_particle() charge.move_to(3*LEFT + y*UP) charge.velocity = (2*RIGHT).astype('float') charges.add(charge) self.revert_to_original_skipping_status() self.add_foreground_mobjects(*charges) self.moving_particles = charges self.dither(5) ### def continual_update(self, *args, **kwargs): Scene.continual_update(self, *args, **kwargs) if hasattr(self, "moving_particles"): dt = self.frame_duration for p in self.moving_particles: M_vect = self.field_function(p.get_center()) F_vect = 3*np.cross(p.velocity, M_vect) p.velocity += F_vect*dt p.shift(p.velocity*dt) def field_function(self, point): x, y = point[:2] y += 0.5 gauss = lambda r : np.exp(-0.5*r**2) result = (y**2 - 1)*RIGHT + x*(gauss(y+2) - gauss(y-2))*UP return self.normalized(result) class CurlRelationBetweenFields(ThreeDScene): def construct(self): self.add_axes() self.loop_in_E() self.loop_in_M() self.second_loop_in_E() def add_axes(self): self.add(ThreeDAxes(x_axis_radius = SPACE_WIDTH)) def loop_in_E(self): E_vects = VGroup(*[ Vector(0.5*rotate_vector(vect, np.pi/2)).shift(vect) for vect in compass_directions(8) ]) E_vects.highlight(E_COLOR) point = 1.2*RIGHT + 2*UP + OUT E_vects.shift(point) M_vect = Vector( IN, normal_vector = DOWN, color = M_COLOR ) M_vect.shift(point) M_vect.save_state() M_vect.scale(0.01, about_point = M_vect.get_start()) self.play(ShowCreation(E_vects, run_time = 2)) self.dither() self.move_camera(0.8*np.pi/2, -0.45*np.pi) self.begin_ambient_camera_rotation() self.play(M_vect.restore, run_time = 3, rate_func = None) self.dither(3) self.E_vects = E_vects self.E_circle_center = point self.M_vect = M_vect def loop_in_M(self): M_vects = VGroup(*[ Vector( rotate_vector(vect, np.pi/2), normal_vector = IN, color = M_COLOR ).shift(vect) for vect in compass_directions(8, LEFT)[1:] ]) M_vects.rotate(np.pi/2, RIGHT) new_point = self.E_circle_center + RIGHT M_vects.shift(new_point) E_vect = self.E_vects[0] self.play( ShowCreation(M_vects, run_time = 2), *map(FadeOut, self.E_vects[1:]) ) self.dither() self.play( E_vect.rotate, np.pi, RIGHT, [], new_point, E_vect.scale_about_point, 3, new_point, run_time = 4, rate_func = None, ) self.dither() self.M_circle_center = new_point M_vects.add(self.M_vect) self.M_vects = M_vects self.E_vect = E_vect def second_loop_in_E(self): E_vects = VGroup(*[ Vector(1.5*rotate_vector(vect, np.pi/2)).shift(vect) for vect in compass_directions(8, LEFT)[1:] ]) E_vects.highlight(E_COLOR) point = self.M_circle_center + RIGHT E_vects.shift(point) M_vect = self.M_vects[3] self.M_vects.remove(M_vect) self.play(FadeOut(self.M_vects)) self.play(ShowCreation(E_vects), Animation(M_vect)) self.play( M_vect.rotate, np.pi, RIGHT, [], point, run_time = 5, rate_func = None, ) self.dither(3) class WriteCurlEquations(Scene): def construct(self): eq1 = TexMobject( "\\nabla \\times", "\\textbf{E}", "=", "-\\frac{1}{c}", "\\frac{\\partial \\textbf{B}}{\\partial t}" ) eq2 = TexMobject( "\\nabla \\times", "\\textbf{B}", "=^*", "\\frac{1}{c}", "\\frac{\\partial \\textbf{E}}{\\partial t}" ) footnote = TextMobject("*Ignoring currents") footnote.scale(0.7) eqs = VGroup(eq1, eq2, footnote) eqs.arrange_submobjects(DOWN, buff = LARGE_BUFF) eqs.scale_to_fit_height(2*SPACE_HEIGHT - 1) for eq in eqs: eq.highlight_by_tex_to_color_map({ "E" : E_COLOR, "B" : M_COLOR, }) self.play(Write(eq1, run_time = 2)) self.dither(3) self.play(Write(eq2, run_time = 2)) self.play(FadeIn(footnote)) self.dither(3) class IntroduceEMWave(ThreeDScene): CONFIG = { "EMWave_config" : { "requires_start_up" : True } } def setup(self): self.axes = ThreeDAxes() self.add(self.axes) self.em_wave = EMWave(**self.EMWave_config) self.add(self.em_wave) self.set_camera_position(0.8*np.pi/2, -0.7*np.pi) self.begin_ambient_camera_rotation() def construct(self): words = TextMobject( "Electro", "magnetic", " radiation", arg_separator = "" ) words.highlight_by_tex_to_color_map({ "Electro" : E_COLOR, "magnetic" : M_COLOR, }) words.next_to(ORIGIN, LEFT, MED_LARGE_BUFF) words.to_edge(UP) words.rotate(np.pi/2, RIGHT) self.dither(7) self.play(Write(words, run_time = 2)) self.dither(20) ##### class SimpleEMWave(IntroduceEMWave): def construct(self): self.dither(30) class ListRelevantWaveIdeas(TeacherStudentsScene): def construct(self): title = TextMobject("Wave","topics") title.to_corner(UP + LEFT, LARGE_BUFF) title.highlight(BLUE) h_line = Line(title.get_left(), title.get_right()) h_line.next_to(title, DOWN, SMALL_BUFF) topics = VGroup(*map(TextMobject, [ "- Superposition", "- Amplitudes", "- How phase influences addition", ])) topics.scale(0.8) topics.arrange_submobjects(DOWN, aligned_edge = LEFT) topics.next_to(h_line, DOWN, aligned_edge = LEFT) quantum = TextMobject("Quantum") quantum.highlight(GREEN) quantum.move_to(title[0], LEFT) wave_point = self.teacher.get_corner(UP+LEFT) + 2*UP self.play( Animation(VectorizedPoint(wave_point)), self.teacher.change, "raise_right_hand" ) self.dither(2) self.play( Write(title, run_time = 2), ShowCreation(h_line) ) self.change_student_modes( *["pondering"]*3, added_anims = [LaggedStart( FadeIn, topics, run_time = 3 )], look_at_arg = title ) self.play( Animation(title), self.teacher.change, "happy" ) self.play( title[0].next_to, quantum.copy(), UP, MED_SMALL_BUFF, LEFT, title[0].fade, 0.5, title[1].next_to, quantum.copy(), RIGHT, 2*SMALL_BUFF, Write(quantum), ) self.dither(5) class DirectWaveOutOfScreen(IntroduceEMWave): CONFIG = { "EMWave_config" : { "requires_start_up" : False, "amplitude" : 2, "start_point" : SPACE_WIDTH*LEFT, "A_vect" : [0, 1, 0], "start_up_time" : 0, } } def setup(self): IntroduceEMWave.setup(self) self.remove(self.axes) for ov in self.em_wave.continual_animations: ov.vector.normal_vector = RIGHT self.set_camera_position(0.9*np.pi/2, -0.3*np.pi) def construct(self): self.move_into_position() def move_into_position(self): self.dither(2) self.continual_update() faded_vectors = VGroup(*[ ov.vector for ov in self.em_wave.continual_animations[:-2] ]) self.move_camera( 0.99*np.pi/2, -0.01, run_time = 2, added_anims = [faded_vectors.set_fill, None, 0.5] ) self.stop_ambient_camera_rotation() self.move_camera( np.pi/2, 0, added_anims = [faded_vectors.set_fill, None, 0.05], run_time = 2, ) self.play( self.em_wave.M_vects.set_fill, None, 0 ) self.dither(2) self.play(faded_vectors.set_fill, None, 0) self.dither(4) class ShowVectorEquation(Scene): CONFIG = { "f_color" : RED, "phi_color" : MAROON_B, "A_color" : GREEN, } def construct(self): self.add_vector() self.add_plane() self.write_horizontally_polarized() self.write_components() self.show_graph() self.add_phi() self.add_amplitude() self.add_kets() self.switch_to_vertically_polarized_light() def add_vector(self): self.vector = Vector(2*RIGHT, color = E_COLOR) self.oscillating_vector = OscillatingVector( self.vector, A_vect = [2, 0, 0], frequency = 0.25, ) self.add(self.oscillating_vector) self.dither(3) def add_plane(self): xy_plane = NumberPlane( axes_color = LIGHT_GREY, color = DARK_GREY, secondary_color = DARK_GREY, x_unit_size = 2, y_unit_size = 2, ) xy_plane.add_coordinates() xy_plane.add(xy_plane.get_axis_labels()) self.play( Write(xy_plane), Animation(self.vector) ) self.dither(2) def write_horizontally_polarized(self): words = TextMobject( "``", "Horizontally", " polarized", "''", arg_separator = "" ) words.next_to(ORIGIN, LEFT) words.to_edge(UP) words.add_background_rectangle() self.play(Write(words, run_time = 3)) self.dither() self.horizontally_polarized_words = words def write_components(self): x, y = components = VGroup( TexMobject("\\cos(", "2\\pi", "f_x", "t", "+ ", "\\phi_x", ")"), TexMobject("0", "") ) components.arrange_submobjects(DOWN) lb, rb = brackets = TexMobject("[]") brackets.scale_to_fit_height(components.get_height() + SMALL_BUFF) lb.next_to(components, LEFT, buff = 0.3) rb.next_to(components, RIGHT, buff = 0.3) E, equals = E_equals = TexMobject( "\\vec{\\textbf{E}}", "=" ) E.highlight(E_COLOR) E_equals.next_to(brackets, LEFT) E_equals.add_background_rectangle() brackets.add_background_rectangle() group = VGroup(E_equals, brackets, components) group.next_to( self.horizontally_polarized_words, DOWN, MED_LARGE_BUFF, RIGHT ) x_without_phi = TexMobject("\\cos(", "2\\pi", "f_x", "t", ")") x_without_phi.move_to(x) for mob in x, x_without_phi: mob.highlight_by_tex_to_color_map({ "f_x" : self.f_color, "phi_x" : self.phi_color, }) def update_brace(brace): brace.stretch_to_fit_width( max(self.vector.get_width(), 0.001) ) brace.next_to(self.vector.get_center(), DOWN, SMALL_BUFF) return brace moving_brace = ContinualUpdateFromFunc( Brace(Line(LEFT, RIGHT), DOWN), update_brace ) moving_x_without_phi = ContinualUpdateFromFunc( x_without_phi.copy().add_background_rectangle(), lambda m : m.next_to(moving_brace.mobject, DOWN, SMALL_BUFF) ) self.play(Write(E_equals), Write(brackets)) y.save_state() y.move_to(self.horizontally_polarized_words) y.set_fill(opacity = 0) self.play(y.restore) self.dither() self.add(moving_brace, moving_x_without_phi) self.play( FadeIn(moving_brace.mobject), FadeIn(x_without_phi), FadeIn(moving_x_without_phi.mobject), submobject_mode = "lagged_start", run_time = 2, ) self.dither(3) self.play( FadeOut(moving_brace.mobject), FadeOut(moving_x_without_phi.mobject), ) self.remove(moving_brace, moving_x_without_phi) self.E_equals = E_equals self.brackets = brackets self.x_without_phi = x_without_phi self.components = components def show_graph(self): axes = Axes( x_min = -0.5, x_max = 5.2, y_min = -1.5, y_max = 1.5, ) axes.x_axis.add_numbers(*range(1, 6)) t = TexMobject("t") t.next_to(axes.x_axis, UP, SMALL_BUFF, RIGHT) cos = self.x_without_phi.copy() cos.next_to(axes.y_axis, RIGHT, SMALL_BUFF, UP) cos_arg = VGroup(*cos[1:-1]) fx_equals_1 = TexMobject("f_x", "= 1") fx_equals_fourth = TexMobject("f_x", "= 0.25") fx_group = VGroup(fx_equals_1, fx_equals_fourth) for fx in fx_group: fx[0].highlight(self.f_color) fx.move_to(axes, UP+RIGHT) high_f_graph, low_f_graph = graphs = VGroup(*[ FunctionGraph( lambda x : np.cos(2*np.pi*f*x), color = E_COLOR, x_min = 0, x_max = 4/f, num_steps = 20/f, ) for f in 1, 0.25, ]) group = VGroup(axes, t, cos, high_f_graph, *fx_group) rect = SurroundingRectangle( group, buff = MED_LARGE_BUFF, stroke_color = WHITE, stroke_width = 3, fill_color = BLACK, fill_opacity = 0.9 ) group.add_to_back(rect) group.scale(0.8) group.to_corner(UP+RIGHT, buff = -SMALL_BUFF) group.remove(*it.chain(fx_group, graphs)) low_f_graph.scale(0.8) low_f_graph.move_to(high_f_graph, LEFT) cos_arg_rect = SurroundingRectangle(cos_arg) new_ov = OscillatingVector( Vector(RIGHT, color = E_COLOR), A_vect = [2, 0, 0], frequency = 1, start_up_time = 0, ) self.play(FadeIn(group)) self.play( ReplacementTransform( self.components[0].get_part_by_tex("f_x").copy(), fx_equals_1 ), ) self.dither(4 - (self.oscillating_vector.internal_time%4)) self.remove(self.oscillating_vector) self.add(new_ov) self.play(ShowCreation( high_f_graph, run_time = 4, rate_func = None, )) self.dither() self.play(FadeOut(new_ov.vector)) self.remove(new_ov) self.add(self.oscillating_vector) self.play( ReplacementTransform(*fx_group), ReplacementTransform(*graphs), FadeOut(new_ov.vector), FadeIn(self.vector) ) self.dither(4) self.play(ShowCreation(cos_arg_rect)) self.play(FadeOut(cos_arg_rect)) self.dither(5) self.corner_group = group self.fx_equals_fourth = fx_equals_fourth self.corner_cos = cos self.low_f_graph = low_f_graph self.graph_axes = axes def add_phi(self): corner_cos = self.corner_cos corner_phi = TexMobject("+", "\\phi_x") corner_phi.highlight_by_tex("phi", self.phi_color) corner_phi.scale(0.8) corner_phi.next_to(corner_cos[-2], RIGHT, SMALL_BUFF) x, y = self.components x_without_phi = self.x_without_phi words = TextMobject("``Phase shift''") words.next_to(ORIGIN, UP+LEFT) words.highlight(self.phi_color) words.add_background_rectangle() arrow = Arrow(words.get_top(), x[-2]) arrow.highlight(WHITE) self.play( ReplacementTransform( VGroup(*x_without_phi[:-1]), VGroup(*x[:-3]), ), ReplacementTransform(x_without_phi[-1], x[-1]), Write(VGroup(*x[-3:-1])), corner_cos[-1].next_to, corner_phi.copy(), RIGHT, SMALL_BUFF, Write(corner_phi), FadeOut(self.fx_equals_fourth), ) self.play(self.low_f_graph.shift, MED_LARGE_BUFF*LEFT) self.play( Write(words, run_time = 1), ShowCreation(arrow) ) self.dither(3) self.play(*map(FadeOut, [words, arrow])) self.corner_cos.add(corner_phi) def add_amplitude(self): x, y = self.components corner_cos = self.corner_cos graph = self.low_f_graph graph_y_axis = self.graph_axes.y_axis A = TexMobject("A_x") A.highlight(self.A_color) A.move_to(x.get_left()) corner_A = A.copy() corner_A.scale(0.8) corner_A.move_to(corner_cos, LEFT) h_brace = Brace(Line(ORIGIN, 2*RIGHT), UP) v_brace = Brace(Line( graph_y_axis.number_to_point(0), graph_y_axis.number_to_point(1), ), LEFT, buff = SMALL_BUFF) for brace in h_brace, v_brace: brace.A = brace.get_tex("A_x") brace.A.highlight(self.A_color) v_brace.A.scale(0.5, about_point = v_brace.get_center()) all_As = VGroup(A, corner_A, h_brace.A, v_brace.A) def update_vect(vect): self.oscillating_vector.A_vect[0] = h_brace.get_width() return vect self.play( GrowFromCenter(h_brace), GrowFromCenter(v_brace), ) self.dither(2) self.play( x.next_to, A, RIGHT, SMALL_BUFF, corner_cos.next_to, corner_A, RIGHT, SMALL_BUFF, FadeIn(all_As) ) x.add(A) corner_cos.add(corner_A) self.dither() factor = 0.5 self.play( v_brace.stretch_in_place, factor, 1, v_brace.move_to, v_brace.copy(), DOWN, MaintainPositionRelativeTo(v_brace.A, v_brace), h_brace.stretch_in_place, factor, 0, h_brace.move_to, h_brace.copy(), LEFT, MaintainPositionRelativeTo(h_brace.A, h_brace), UpdateFromFunc(self.vector, update_vect), graph.stretch_in_place, factor, 1, ) self.dither(4) self.h_brace = h_brace self.v_brace = v_brace def add_kets(self): x, y = self.components E_equals = self.E_equals for mob in x, y, E_equals: mob.add_background_rectangle() mob.generate_target() right_ket = TexMobject("|\\rightarrow\\rangle") up_ket = TexMobject("|\\uparrow\\rangle") kets = VGroup(right_ket, up_ket) kets.highlight(YELLOW) for ket in kets: ket.add_background_rectangle() plus = TextMobject("+") group = VGroup( E_equals.target, x.target, right_ket, plus, y.target, up_ket, ) group.arrange_submobjects(RIGHT) E_equals.target.shift(SMALL_BUFF*UP) group.scale(0.8) group.move_to(self.brackets, DOWN) group.to_edge(LEFT, buff = MED_SMALL_BUFF) kets_word = TextMobject("``kets''") kets_word.next_to(kets, DOWN, buff = 0.8) arrows = VGroup(*[ Arrow(kets_word.get_top(), ket, color = ket.get_color()) for ket in kets ]) ket_rects = VGroup(*map(SurroundingRectangle, kets)) ket_rects.highlight(WHITE) unit_vectors = VGroup(*[Vector(2*vect) for vect in RIGHT, UP]) unit_vectors.set_fill(YELLOW) self.play( FadeOut(self.brackets), *map(MoveToTarget, [E_equals, x, y]) ) self.play(*map(Write, [right_ket, plus, up_ket]), run_time = 1) self.play( Write(kets_word), LaggedStart(ShowCreation, arrows, lag_ratio = 0.7), run_time = 2, ) self.dither() for ket, ket_rect, unit_vect in zip(kets, ket_rects, unit_vectors): self.play(ShowCreation(ket_rect)) self.play(FadeOut(ket_rect)) self.play(ReplacementTransform(ket[1][1].copy(), unit_vect)) self.dither() self.play(FadeOut(unit_vectors)) self.play(*map(FadeOut, [kets_word, arrows])) self.kets = kets self.plus = plus def switch_to_vertically_polarized_light(self): x, y = self.components x_ket, y_ket = self.kets plus = self.plus x.target = TexMobject("0", "").add_background_rectangle() y.target = TexMobject( "A_y", "\\cos(", "2\\pi", "f_y", "t", "+", "\\phi_y", ")" ) y.target.highlight_by_tex_to_color_map({ "A" : self.A_color, "f" : self.f_color, "phi" : self.phi_color, }) y.target.add_background_rectangle() VGroup(x.target, y.target).scale(0.8) for mob in [plus] + list(self.kets): mob.generate_target() movers = x, x_ket, plus, y, y_ket group = VGroup(*[m.target for m in movers]) group.arrange_submobjects(RIGHT) group.move_to(x, LEFT) vector_A_vect = np.array(self.oscillating_vector.A_vect) def update_vect(vect, alpha): self.oscillating_vector.A_vect = rotate_vector( vector_A_vect, alpha*np.pi/2 ) return vect new_h_brace = Brace(Line(ORIGIN, UP), RIGHT) words = TextMobject( "``", "Vertically", " polarized", "''", arg_separator = "", ) words.add_background_rectangle() words.move_to(self.horizontally_polarized_words) self.play( UpdateFromAlphaFunc(self.vector, update_vect), Transform(self.h_brace, new_h_brace), self.h_brace.A.next_to, new_h_brace, RIGHT, SMALL_BUFF, Transform(self.horizontally_polarized_words, words), *map(FadeOut, [ self.corner_group, self.v_brace, self.v_brace.A, self.low_f_graph, ]) ) self.play(*map(MoveToTarget, movers)) self.dither(5) class ChangeFromHorizontalToVerticallyPolarized(Scene): def construct(self): pass