from big_ol_pile_of_manim_imports import * from active_projects.ode.part2.shared_constructs import * class TwoDBodyWithManyTemperatures(ThreeDScene): CONFIG = { "cells_per_side": 20, "body_height": 6, } def construct(self): self.introduce_body() self.show_temperature_at_all_points() def introduce_body(self): height = self.body_height buff = 0.025 rows = VGroup(*[ VGroup(*[ Dot( # stroke_width=0.5, stroke_width=0, fill_opacity=1, ) for x in range(self.cells_per_side) ]).arrange(RIGHT, buff=buff) for y in range(self.cells_per_side) ]).arrange(DOWN, buff=buff) for row in rows[1::2]: row.submobjects.reverse() body = self.body = VGroup(*it.chain(*rows)) body.set_height(height) body.center() body.to_edge(LEFT) axes = self.axes = Axes( x_min=-5, x_max=5, y_min=-5, y_max=5, ) axes.match_height(body) axes.move_to(body) for cell in body: self.color_cell(cell) # body.set_stroke(WHITE, 0.5) # Do this? plate = Square( stroke_width=0, fill_color=DARK_GREY, sheen_direction=UL, sheen_factor=1, fill_opacity=1, ) plate.replace(body) plate_words = TextMobject("Piece of \\\\ metal") plate_words.scale(2) plate_words.set_stroke(BLACK, 2, background=True) plate_words.set_color(BLACK) plate_words.move_to(plate) self.play( DrawBorderThenFill(plate), Write( plate_words, run_time=2, rate_func=squish_rate_func(smooth, 0.5, 1) ) ) self.wait() self.remove(plate_words) def show_temperature_at_all_points(self): body = self.body start_corner = body[0].get_center() dot = Dot(radius=0.01, color=WHITE) dot.move_to(start_corner) get_point = dot.get_center lhs = TexMobject("T = ") lhs.next_to(body, RIGHT, LARGE_BUFF) decimal = DecimalNumber( num_decimal_places=1, unit="^\\circ" ) decimal.next_to(lhs, RIGHT, MED_SMALL_BUFF, DOWN) decimal.add_updater( lambda d: d.set_value( 40 + 50 * self.point_to_temp(get_point()) ) ) arrow = Arrow(color=YELLOW) arrow.set_stroke(BLACK, 8, background=True) arrow.tip.set_stroke(BLACK, 2, background=True) # arrow.add_to_back(arrow.copy().set_stroke(BLACK, 5)) arrow.add_updater(lambda a: a.put_start_and_end_on( lhs.get_left() + MED_SMALL_BUFF * LEFT, get_point(), )) dot.add_updater(lambda p: p.move_to( body[-1] if (1 < len(body)) else start_corner )) self.add(body, dot, lhs, decimal, arrow) self.play( ShowIncreasingSubsets( body, run_time=10, rate_func=linear, ) ) self.wait() self.remove(dot) self.play( FadeOut(arrow), FadeOut(lhs), FadeOut(decimal), ) # def point_to_temp(self, point, time=0): x, y = self.axes.point_to_coords(point) return two_d_temp_func( 0.3 * x, 0.3 * y, t=time ) def color_cell(self, cell, vect=RIGHT): p0 = cell.get_corner(-vect) p1 = cell.get_corner(vect) colors = [] for point in p0, p1: temp = self.point_to_temp(point) color = temperature_to_color(temp) colors.append(color) cell.set_color(color=colors) cell.set_sheen_direction(vect) return cell class TwoDBodyWithManyTemperaturesGraph(ExternallyAnimatedScene): pass class TwoDBodyWithManyTemperaturesContour(ExternallyAnimatedScene): pass class BringTwoRodsTogether(Scene): def construct(self): pass