from PIL import Image from colour import Color import numpy as np import itertools as it import warnings import time import os import copy import progressbar import inspect from helpers import * from mobject import * from mobject_movement import * import displayer as disp class Scene(object): def __init__(self, name = None, frame_duration = DEFAULT_FRAME_DURATION, background = None, height = DEFAULT_HEIGHT, width = DEFAULT_WIDTH,): self.frame_duration = frame_duration self.frames = [] self.mobjects = [] if background: self.original_background = np.array(background) #TODO, Error checking? else: self.original_background = np.zeros((height, width, 3)) self.background = self.original_background self.shape = self.background.shape[:2] self.name = name def __str__(self): return self.name or "Babadinook" #TODO def add(self, *mobjects): """ Mobjects will be displayed, from background to foreground, in the order with which they are entered. """ for mobject in mobjects: #In case it's already in there, it should #now be closer to the foreground. self.remove(mobject) self.mobjects.append(mobject) def remove(self, *mobjects): for mobject in mobjects: while mobject in self.mobjects: self.mobjects.remove(mobject) def highlight_region(self, region, color = None): self.background = disp.paint_region( region, image_array = self.background, color = color, ) def reset_background(self): self.background = self.original_background def animate(self, *mobmovs): #Runtime is determined by the first mobmov run_time = mobmovs[0].run_time moving_mobjects = [a.mobject for a in mobmovs] self.remove(*moving_mobjects) background = self.get_frame() print "Generating mobject movements..." progress_bar = progressbar.ProgressBar(maxval=run_time) progress_bar.start() for t in np.arange(0, run_time, self.frame_duration): progress_bar.update(t) new_frame = background for mobmov in mobmovs: mobmov.update(t / mobmov.run_time) new_frame = disp.paint_mobject(mobmov.mobject, new_frame) self.frames.append(new_frame) for mobmov in mobmovs: mobmov.clean_up() self.add(*moving_mobjects) progress_bar.finish() def get_frame(self): frame = self.background for mob in self.mobjects: frame = disp.paint_mobject(mob, frame) return frame def dither(self, duration = DEFAULT_DITHER_TIME): self.frames += [self.get_frame()]*int(duration / self.frame_duration) def write_to_gif(self, name = None, end_dither_time = DEFAULT_DITHER_TIME): self.dither(end_dither_time) disp.write_to_gif(self, name or str(self)) def write_to_movie(self, name = None, end_dither_time = DEFAULT_DITHER_TIME): self.dither(end_dither_time) disp.write_to_movie(self, name or str(self))