#version 330 // Value between -1 and 1 in float scaled_signed_dist_to_curve; in float scaled_anti_alias_width; in vec4 color; out vec4 frag_color; void main() { frag_color = color; // sdf for the region around the curve we wish to color. float signed_dist_to_region = abs(scaled_signed_dist_to_curve) - 1.0; frag_color.a *= smoothstep( scaled_anti_alias_width, -scaled_anti_alias_width, signed_dist_to_region ); }