from __future__ import absolute_import from scene.scene import Scene from camera.moving_camera import MovingCamera from camera.multi_camera import MultiCamera from mobject.types.image_mobject import ImageMobjectFromCamera from constants import * # Note, any scenes from old videos using ZoomedScene will almost certainly # break, as it was restructured. class ZoomedScene(Scene): CONFIG = { "camera_class": MultiCamera, "zoomed_display_height": 3, "zoomed_display_width": 3, "zoomed_display_center": None, "zoomed_display_corner": UP + RIGHT, "zoomed_display_corner_buff": DEFAULT_MOBJECT_TO_EDGE_BUFFER, "zoomed_camera_config": { "default_frame_stroke_width": 2, }, "zoomed_camera_image_mobject_config": {}, "zoomed_camera_frame_starting_position": ORIGIN, "zoom_factor": 0.15, "image_frame_stroke_width": 3, "zoom_activated": False, } def setup(self): # Initialize camera and display zoomed_camera = MovingCamera(**self.zoomed_camera_config) zoomed_display = ImageMobjectFromCamera( zoomed_camera, **self.zoomed_camera_image_mobject_config ) zoomed_display.add_display_frame() for mob in zoomed_camera.frame, zoomed_display: mob.stretch_to_fit_height(self.zoomed_display_height) mob.stretch_to_fit_width(self.zoomed_display_width) zoomed_camera.frame.scale(self.zoom_factor) # Position camera and display zoomed_camera.frame.move_to(self.zoomed_camera_frame_starting_position) if self.zoomed_display_center is not None: zoomed_display.move_to(self.zoomed_display_center) else: zoomed_display.to_corner( self.zoomed_display_corner, buff=self.zoomed_display_corner_buff ) self.zoomed_camera = zoomed_camera self.zoomed_display = zoomed_display def activate_zooming(self, animate=False, run_times=[2, 1]): zoomed_camera = self.zoomed_camera zoomed_display = self.zoomed_display self.zoom_activated = True self.camera.add_image_mobject_from_camera(zoomed_display) to_add = [zoomed_camera.frame, zoomed_display] if animate: zoomed_display.save_state(use_deepcopy=True) zoomed_display.replace(zoomed_camera.frame) full_frame_height, full_frame_width = self.camera.frame_shape zoomed_camera.frame.save_state() zoomed_camera.frame.stretch_to_fit_width(full_frame_width) zoomed_camera.frame.stretch_to_fit_height(full_frame_height) zoomed_camera.frame.center() zoomed_camera.frame.set_stroke(width=0) for mover, run_time in zip(to_add, run_times): self.add_foreground_mobject(mover) self.play(mover.restore, run_time=run_time) else: self.add_foreground_mobjects(*to_add) def get_moving_mobjects(self, *animations): moving_mobjects = Scene.get_moving_mobjects(self, *animations) zoomed_mobjects = [self.zoomed_camera.frame, self.zoomed_display] moving_zoomed_mobjects = set(moving_mobjects).intersection(zoomed_mobjects) if self.zoom_activated and moving_zoomed_mobjects: # If either of the zoomed_mobjects are moving, then so is # everything return self.mobjects return moving_mobjects