Manim Constants =============== The ``constants.py`` under ``manimlib/`` contains variables that are used during setup and running manim. Some variables are not documented here as they are only used internally by manim. Directories ----------- MEDIA_DIR The root directory for media files. First the environment variable ``MEDIA_DIR`` is queried. If the env is not found, use the path as specified in ``manimlib/media_dir.txt``. If media_dir.txt is empty, a directory is created under users home. If ``MEDIA_DIR`` is not a directory, ``media`` will be created under current working directory. Defaults to ``manimlib/media`` VIDEO_DIR Created under ``MEDIA_DIR``. Used to store rendered manim scenes. When scene finished rendering, it will be stored under ``media/project_name/quality/scene_name.mp4`` RASTER_IMAGE_DIR Created under ``media/designs/raster_images``. For storing raster images like jpg, png, etc. SVG_IMAGE_DIR Created under ``media/designs/svg_images``. For storing svg files. SOUND_DIR Created under ``media/designs/sounds``. For storing sound files. THIS_DIR Path to the directory which ``constants.py`` resides. FILE_DIR The root directory for misc files. Specified by the environment variable ``FILE_DIR``. If the variable is not found, a directory ``files`` will be created under current working directory. TEX_DIR Created under ``FILE_DIR/files``. TexMObject and TextMobject are rendered here for temporary storage. Those directories are created if they don't exist. .. note:: ``MOBJECT_DIR`` and ``IMAGE_MOBJECT_DIR`` is deprecated. Tex --- TEX_USE_CTEX A boolean value. Change it to True if you need to use Chinese typesetting. TEX_TEXT_TO_REPLACE Placeholder text used by manim when generating tex files TEMPLATE_TEX_FILE By default ``manimlib/tex_template.tex`` is used. If ``TEX_USE_CTEX`` is set to True then ``manimlib/ctex_template.tex`` is used. Numerical Constants ------------------- PI alias to ``numpy.pi`` TAU PI * 2 DEGREES TAU / 360 Camera Configuration -------------------- Render setting presets PRODUCTION_QUALITY_CAMERA_CONFIG 2560x1440 @ 60fps # This is the default when rendering a scene HIGH_QUALITY_CAMERA_CONFIG 1920x1080 @ 60fps. MEDIUM_QUALITY_CAMERA_CONFIG 1280x720 @ 30fps # Used when ``-m`` flag is passed LOW_QUALITY_CAMERA_CONFIG 854x480 @ 15fps. # Used when ``-l`` flag is passed Coordinates ----------- Used for 2d/3d animations and placements:: ORIGIN UP DOWN RIGHT LEFT IN # 3d camera only, away from camera OUT # 3d camera only, close to camera UL = UP + LEFT # diagonal abbreviations. You can use either one UR = UP + RIGHT DL = DOWN + LEFT DR = DOWN + RIGHT TOP BOTTOM LEFT_SIDE RIGHT_SIDE`` Colors ------ COLOR_MAP A predefined color maps PALETTE A list of color hex strings, derived from COLOR_MAP