from __future__ import annotations from typing import Any from IPython.terminal.embed import KillEmbedded from manimlib.config import get_global_config import manimlib.extract_scene from manimlib.window import Window from typing import TYPE_CHECKING if TYPE_CHECKING: from argparse import Namespace class ReloadManager: """ Manages the loading and running of scenes and is called directly from the main entry point of ManimGL. The name "reload" comes from the fact that this class handles the reinitialization of scenes when requested by the user via the `reload()` command in the IPython shell. """ window = None is_reload = False def run(self): """ Runs the scenes in a loop and detects when a scene reload is requested. """ while True: try: # blocking call since a scene will init an IPython shell() self.retrieve_scenes_and_run() return except KillEmbedded: # Requested via the `exit_raise` IPython runline magic # by means of our scene.reload() command self.note_reload() except KeyboardInterrupt: break def note_reload(self): self.is_reload = True print("Reloading...") def retrieve_scenes_and_run(self): """ Take the global configuration, which is based on CLI arguments, modify it based on reloading status, then extract and run scenes accordingly """ global_config = get_global_config() scene_config = global_config["scene"] run_config = global_config["run"] run_config.update(is_reload=self.is_reload) # Create or reuse window if run_config["show_in_window"] and not self.window: self.window = Window(**global_config["window"]) scene_config.update(window=self.window) # Scenes scenes = manimlib.extract_scene.main(scene_config, run_config) if len(scenes) == 0: print("No scenes found to run") for scene in scenes: scene.run()