Commit graph

5 commits

Author SHA1 Message Date
Grant Sanderson
f4737828f6
Video work (#2326)
* Only use -no-pdf for xelatex rendering

* Instead of tracking du and dv points on surface, track points off the surface in the normal direction

This means that surface shading will not necessarily work well for arbitrary transformations of the surface. But the existing solution was flimsy anyway, and caused annoying issues with singularity points.

* Have density of anchor points on arcs depend on arc length

* Allow for specifying true normals and orientation of Sphere

* Change miter threshold on stroke shader

* Add get_start_and_end to DashedLine

* Add min_total_width option to DecimalNumber

* Have BackgroundRectangle.set_style absorb (and ignore) added configuration

Note, this feels suboptimal

* Add LineBrace

* Update font_size adjustment in Tex

* Add scale_factor parameter to BulletedList.fade_all_but

* Minor import tweaks

* Add play_sound
2025-03-20 12:00:35 -07:00
Grant Sanderson
bddd9c35ea Tiny formatting 2024-10-01 13:04:50 -05:00
Grant Sanderson
33682b7199 MTex is the new Tex, Tex is now OldTex
Global replace
Tex -> OldTex
TexText -> OldTexText
MTex -> Tex
MTexText -> TexText
2022-12-21 13:18:20 -08:00
Grant Sanderson
0d525baf29 Clean up special_tex contents, make each class use MTexText instead of TexText 2022-12-20 15:08:54 -08:00
Grant Sanderson
3293f72adc Move BulletedList, TexTextFromPresetString and Title to their own file 2022-12-20 14:48:54 -08:00