Grant Sanderson
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fbc329d7ce
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Small bug fix for angle_between_vectors
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2021-11-17 12:49:53 -08:00 |
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Grant Sanderson
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82bd02d21f
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Fix angle_between_vectors, add rotation_between_vectors
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2021-11-16 17:08:35 -08:00 |
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Grant Sanderson
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61aec6051a
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Use generator in place of list
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2021-08-21 17:08:28 -07:00 |
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Grant Sanderson
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25c5aa2c65
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Small stylistic cleanup
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2021-08-19 09:18:48 -07:00 |
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Grant Sanderson
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8624168ed9
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Merge branch 'master' into some1-video-changes
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2021-07-28 07:53:04 -07:00 |
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Grant Sanderson
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a3227dda67
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Small formatting fix
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2021-07-28 07:29:43 -07:00 |
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Wallbreaker5th
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2ed78c6e0f
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Rewrite earclip_triangulation
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2021-07-28 17:06:43 +08:00 |
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Wallbreaker5th
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a99ccea02c
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Add some comments about the temporary hack
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2021-06-19 16:00:39 +08:00 |
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Wallbreaker5th
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e836c3bb42
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Temporary hack for showing text correctly
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2021-06-18 14:43:09 +08:00 |
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Grant Sanderson
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1727d4b86a
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Small hacky tweak to fix more triangulation issues
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2021-02-03 17:52:11 -08:00 |
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Grant Sanderson
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c8f4c49720
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Yet another triangulation fix
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2021-02-03 10:07:00 -08:00 |
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Grant Sanderson
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0c6149c9dd
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Minor cleanup to triangulation
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2021-02-02 16:43:24 -08:00 |
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Grant Sanderson
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ddcd052036
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Performance improvements for triangulation
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2021-02-02 16:26:25 -08:00 |
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Grant Sanderson
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2fbe0c6ee6
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Performance improvement for triangulation
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2021-02-02 16:19:45 -08:00 |
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Grant Sanderson
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1097f0df96
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Small cleanups
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2021-02-02 15:56:55 -08:00 |
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Grant Sanderson
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729dae1376
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Fix triangulation issue for polygons with many holes
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2021-02-02 15:35:03 -08:00 |
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Sahil Makhijani
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a3754fa606
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Interactive Mobjects added
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2021-01-28 14:02:43 +05:30 |
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Grant Sanderson
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8a060dfa3f
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Add axis_normalized option to quaternion_from_angle_axis
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2020-06-09 20:40:36 -07:00 |
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Grant Sanderson
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7c1f560ae2
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Change fallback unit normal to be in negative y-direction
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2020-06-06 10:57:07 -07:00 |
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Grant Sanderson
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b2137f2746
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Fixed z_to_vector for vectors on z-axis
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2020-06-05 13:21:35 -07:00 |
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Grant Sanderson
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efe15cf2f0
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normalize_along_axis
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2020-06-05 11:12:11 -07:00 |
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Grant Sanderson
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e4419204cb
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Got stroke shaders working in 3d
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2020-06-04 11:29:36 -07:00 |
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Grant Sanderson
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23bbdc63ba
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Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
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2020-06-03 17:10:33 -07:00 |
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Grant Sanderson
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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Grant Sanderson
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cfe72922ca
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Have rotate_vector return same type as input
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2020-03-06 06:15:28 -08:00 |
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Grant Sanderson
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fa7f340cd3
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Replace np.<trig> with math.<trig>
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2020-02-21 10:57:10 -08:00 |
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Grant Sanderson
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b825b36b60
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Slight fix to triangulation
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2020-02-20 16:50:34 -08:00 |
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Grant Sanderson
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ec017bd1ae
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Insignificant style edit
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2020-02-20 15:51:26 -08:00 |
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Grant Sanderson
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67d9762773
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Use quaternions to find rotation matrix
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2020-02-18 22:25:54 -08:00 |
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Grant Sanderson
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c654ca4506
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Remove usage of np.append
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2020-02-13 12:03:54 -08:00 |
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Grant Sanderson
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5cfae1ea75
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Remove unneeded import
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2020-02-12 11:50:05 -08:00 |
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Grant Sanderson
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052aa8afe2
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Changed angle methods
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2020-02-11 19:48:50 -08:00 |
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Grant Sanderson
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7ce75bdb52
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Added wrapper around mapbox triangulation to make it work for polygons with holes
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2020-02-10 14:47:36 -08:00 |
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Grant Sanderson
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13b69a14d8
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Added find_intersection
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2020-02-04 15:24:16 -08:00 |
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Grant Sanderson
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edd447527d
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Added small todo stub
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2020-02-03 09:11:51 -08:00 |
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Grant Sanderson
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29424eb6b3
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Added simple midpoint function
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2019-05-27 19:48:33 -07:00 |
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Grant Sanderson
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bf0e3ab1b0
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Changed angle_between_vectors implementation to work for 3d vectors
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2019-02-07 21:38:03 -08:00 |
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Grant Sanderson
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a65dbf27d9
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Changed implementation of angle_between
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2019-01-29 23:53:20 -08:00 |
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Grant Sanderson
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662598fcef
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Make sure rotate_vector works on 2d vectors
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2019-01-04 12:48:05 -08:00 |
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Devin Neal
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3543a750ba
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move library code into manimlib, replace relative imports with absolute imports
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2018-12-26 20:57:01 -08:00 |
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