Grant Sanderson
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86fb69c5bb
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Track unit normal for fill
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2023-01-27 12:35:43 -08:00 |
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Grant Sanderson
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f0df5c759d
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Make winding fill optional, and make winding additive rather than toggling
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2023-01-24 20:03:23 -08:00 |
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Grant Sanderson
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6e56c31d67
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Use gl_InstanceID instead of hacking triangle_strip
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2023-01-24 13:49:43 -08:00 |
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Grant Sanderson
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4774d2bc3b
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First pass at a winding-based fill approach
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2023-01-24 13:29:34 -08:00 |
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Grant Sanderson
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c3cd64f68c
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Package reflectiveness, gloss and shadow into a single uniform "shading"
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2023-01-16 19:33:57 -08:00 |
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Grant Sanderson
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6f9f83fb1b
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Unify shader_dtype and data_dtype
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2023-01-15 19:09:29 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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394d87effb
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Small style tweaks to quadratic_bezier_fill/geom
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2023-01-13 17:26:59 -08:00 |
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Grant Sanderson
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c0b3c246de
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Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119 .
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2023-01-12 00:16:05 -08:00 |
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Grant Sanderson
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387de61119
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Revert "Go back to fill shader tracing vertex index manually"
This reverts commit 7847ff1a9d .
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2023-01-11 16:22:12 -08:00 |
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Grant Sanderson
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7847ff1a9d
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Go back to fill shader tracing vertex index manually
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2023-01-11 15:32:27 -08:00 |
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Grant Sanderson
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1cf89abf53
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No need to track vertex index manually
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2023-01-04 16:39:59 -08:00 |
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Grant Sanderson
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40bf1fd6a9
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Stop tracking unit_normal in data
Track orientation of each curve instead
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2022-12-23 10:08:23 -07:00 |
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Grant Sanderson
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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Grant Sanderson
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677d609870
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Tiny chantges
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2021-01-09 10:30:42 -08:00 |
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Grant Sanderson
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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Grant Sanderson
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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