Grant Sanderson
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a232c32756
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Changed camera frame from working in quaternions to working in Euler angles. For shame.
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2020-06-03 10:38:57 -07:00 |
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Grant Sanderson
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38cc0a7174
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Added glossiness to VMobjects
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2020-06-02 16:18:44 -07:00 |
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Grant Sanderson
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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Grant Sanderson
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ccb47db3bb
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fix pixel_coords_to_space_coords
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2020-05-30 16:48:01 -07:00 |
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Grant Sanderson
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7785a06441
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Move where refreshing shader uniforms happens
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2020-03-06 06:16:09 -08:00 |
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Grant Sanderson
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68ac16e5fb
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Move rendering back to camera
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2020-02-21 12:00:34 -08:00 |
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Grant Sanderson
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b373b7936a
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Move rendering to Mobject, and be smarter about caching data and vbo
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2020-02-19 23:13:29 -08:00 |
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Grant Sanderson
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f1475463fc
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Just moving things around
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2020-02-18 22:34:22 -08:00 |
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Grant Sanderson
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9d4b16d03f
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Moved around where batching mobjects by shader type occurs, while also pulling out some of the shader_id helper functions
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2020-02-17 12:14:40 -08:00 |
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Grant Sanderson
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1a0b0e748c
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Fixed pixel_coords_to_space_coords
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2020-02-14 10:52:39 -08:00 |
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Grant Sanderson
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cfbcd9faa8
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Remove distinction between moving mobjects and static mobjects...computations to figure this out may now outweigh the actual render times they save
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2020-02-13 15:42:53 -08:00 |
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Grant Sanderson
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7789038409
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Fix bug with fbo initialization
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2020-02-13 10:49:43 -08:00 |
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Grant Sanderson
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65828e0e36
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Have mobjects pass texture data to camera, and change pixel_shape to come from the fbo viewport
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2020-02-13 10:40:21 -08:00 |
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Grant Sanderson
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960e918e61
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Basic preview window
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2020-02-11 19:51:19 -08:00 |
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Grant Sanderson
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b243c522b1
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Have Mobject pass their own render primative
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2020-02-07 09:37:21 -08:00 |
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Grant Sanderson
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63e5f343a3
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Begin setting up Camera to work with shaders, not yet done
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2020-02-04 15:27:21 -08:00 |
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Grant Sanderson
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40c8b7db76
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Removed the option for displaying to excluse submobjects
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2020-01-16 11:04:11 -08:00 |
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Grant Sanderson
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1609be6d49
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Created and moved extract_mobject_family_members and restructure_list_to_exclude_certain_family_members functions
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2020-01-15 18:30:58 -08:00 |
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Grant Sanderson
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7ac990119a
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frame_center was getting double-added, messing up MovingCameraScene
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2019-06-19 16:07:07 -07:00 |
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Grant Sanderson
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5dcb113996
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Moving the frame_center of camera was not working. This fixes it, but I suspect there is a need for a deeper fix where everything is handled in transform_points_pre_display properly for the various camera classes
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2019-05-29 18:28:28 -07:00 |
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Grant Sanderson
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89824e3d52
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continual_update -> update_mobjects
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2019-02-15 20:05:45 -08:00 |
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Grant Sanderson
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c23f456fd6
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Slightly cleaner implementation of set_cairo_context_path
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2019-02-11 16:05:35 -08:00 |
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Grant Sanderson
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1f320a3974
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Fixed small bug with Camera not properly transforming points
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2019-02-11 15:49:12 -08:00 |
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Grant Sanderson
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1f46904f9b
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Remove add_control_points, re-implement VMobject.align_points
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2019-02-05 13:12:55 -08:00 |
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Grant Sanderson
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eaf25ff34b
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Changing the way VMobject handles its internal bezier curves so as to eliminate the need for sup_paths
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2019-02-05 11:02:15 -08:00 |
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Grant Sanderson
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593dd38b45
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frame_duration -> frame_rate
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2019-02-03 12:09:20 -08:00 |
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Grant Sanderson
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900e6ac837
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Use frame_rate, instead of frame_duration, and make that part of the camera rather than the scene
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2019-01-25 10:13:17 -08:00 |
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Grant Sanderson
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5aa11cf8ad
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Fixed a problem where in zooming in, stroke widths all grew
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2019-01-17 14:09:50 -08:00 |
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Purusharth Saxena
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739be6a9b2
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Added to camera.py (#387)
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2019-01-03 13:42:43 -08:00 |
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Devin Neal
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afdf907abc
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fix imports, remove __init__.py files, some pep8 linting
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2018-12-27 09:41:41 -08:00 |
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Devin Neal
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3543a750ba
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move library code into manimlib, replace relative imports with absolute imports
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2018-12-26 20:57:01 -08:00 |
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