Commit graph

9 commits

Author SHA1 Message Date
Grant Sanderson
aaa28a2712 Discard transparent parts of textured surfaces 2024-10-17 12:31:53 -05:00
Grant Sanderson
9a7bfdd1c9 For Surface, calculate normals with neighboring points 2024-08-22 15:21:40 -05:00
Grant Sanderson
874906bedf Replace 'light_source_position' with 'light_position' 2023-01-18 10:04:51 -08:00
Grant Sanderson
c3cd64f68c Package reflectiveness, gloss and shadow into a single uniform "shading" 2023-01-16 19:33:57 -08:00
Grant Sanderson
c8238f6b39 Consolidate lighting uniforms 2023-01-14 07:57:47 -08:00
Grant Sanderson
81c3ae3037 Have separate notions of gloss and reflectiveness 2021-11-08 21:46:09 -08:00
Wallbreaker5th
442e7fc14d Use focal_distance as camera_distance in shaders. 2021-06-05 17:43:32 +08:00
Grant Sanderson
e98ebfe9e1 Rename add_light -> finalize_color and leave room for other color manipulations 2021-01-09 22:11:38 -08:00
Grant Sanderson
065df65cf1 Reorganize how shader files sit in the shaders folder 2021-01-05 23:14:16 -08:00
Renamed from manimlib/shaders/textured_surface_frag.glsl (Browse further)