Commit graph

2620 commits

Author SHA1 Message Date
Grant Sanderson
1bd6a77151 Don't use @stash_mobject_pointers on copy, be more explicit 2023-01-26 20:59:36 -08:00
Grant Sanderson
bf2a609246 Have animation group collect parts as a VGroup if it can 2023-01-26 20:39:05 -08:00
Grant Sanderson
e9333a908c Move camera.clear call into 'capture' 2023-01-26 20:38:38 -08:00
Grant Sanderson
5803a00598 Use smaller fill_texture, adjusting winding-fill blending hack as is necessary 2023-01-26 20:14:22 -08:00
Grant Sanderson
9ee9e1946a Use non-window fbo in scene.get_image 2023-01-26 20:02:50 -08:00
Grant Sanderson
3a175c1a4c Note that sorting surface indices affects data 2023-01-26 20:02:28 -08:00
Grant Sanderson
258bc2256a Provide a check that shader uniforms really need updating before setting value 2023-01-26 20:01:59 -08:00
Grant Sanderson
acdc2654d3 Account for 'target_mobject is None' case 2023-01-26 16:52:25 -08:00
Grant Sanderson
9696827213 Allow for adding null subpath 2023-01-26 16:50:22 -08:00
Grant Sanderson
6d4782506a Account for null fill cases in invinisble_copy 2023-01-26 16:49:36 -08:00
Grant Sanderson
28c875c2c3 Finish Transforms with a call to Mobject.become 2023-01-26 16:49:13 -08:00
Grant Sanderson
164c9ba754 Use copy in set_data 2023-01-26 16:46:05 -08:00
Grant Sanderson
8ef71bb930 Don't use 'become' for interpolate at alpha = 0 or 1 2023-01-26 16:43:40 -08:00
Grant Sanderson
a8da171adb Make sure a group inherits the fixed_in_frame status of its parts 2023-01-26 15:58:56 -08:00
Grant Sanderson
65afed1bd1 Move shading from fill geom to fill frag shader 2023-01-26 15:50:27 -08:00
Grant Sanderson
14cda7e908 Don't show progress bar in embed by default 2023-01-26 15:28:10 -08:00
Grant Sanderson
37f0bf8c11 Fix winding fill blending
(Using somewhat of a hack)
2023-01-26 15:27:48 -08:00
Grant Sanderson
3f5df432ce Consider winding_fill alphas pre-multiplied 2023-01-26 12:17:21 -08:00
Grant Sanderson
a33b24310e Fix non-winding-fill orientation 2023-01-26 12:15:30 -08:00
Grant Sanderson
c6c23a1fe7 Unnecessary refresh_bounding_box 2023-01-26 12:06:13 -08:00
Grant Sanderson
f5cb2bfa52 Check for mismatched keys in uniform interpolation 2023-01-26 12:06:05 -08:00
Grant Sanderson
05dd399270 Ensure svgs have positive orientation by default 2023-01-26 12:04:58 -08:00
Grant Sanderson
72590a8fef Note that using winding fill changes data 2023-01-26 12:04:34 -08:00
Grant Sanderson
a1595a9e2f Use separate fbo for writing to file when window is active 2023-01-25 22:34:11 -08:00
Grant Sanderson
a68bc1271b Have FillShaders all share the same texture used for intermediary rendering 2023-01-25 19:43:16 -08:00
Grant Sanderson
cb36fda6d7 In interpolate, only update data status if some keys are unlocked 2023-01-25 19:24:19 -08:00
Grant Sanderson
88590e5a05 Remove serializing deepcopy 2023-01-25 19:23:55 -08:00
Grant Sanderson
a601384211 Remove stray imports 2023-01-25 19:23:22 -08:00
Grant Sanderson
f96a697ee3 Use become for interpolating at 0 or 1 2023-01-25 19:21:24 -08:00
Grant Sanderson
3c8e3792e7 Remove references to refresh_static_mobjects 2023-01-25 19:20:11 -08:00
Grant Sanderson
2beb55727f Change naming logic for recorded inserts 2023-01-25 17:30:12 -08:00
Grant Sanderson
7609b1db78 Set up by-hand anti-aliasing for FillShaderWrapper 2023-01-25 17:19:44 -08:00
Grant Sanderson
018b07212f Change how joint_products are updated in pointwise_become_partial 2023-01-25 16:50:52 -08:00
Grant Sanderson
d2af6a5f4b Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers 2023-01-25 16:43:47 -08:00
Grant Sanderson
4dfabc1c28 Make sure FillShaderWrapper works without a window 2023-01-25 14:20:36 -08:00
Grant Sanderson
424707d035 Move rendering more fully away from Camera to Mobject and ShaderWrapper 2023-01-25 14:13:56 -08:00
Grant Sanderson
2c737ed540 Move most of rendering logic to ShaderWrapper 2023-01-25 13:45:18 -08:00
Grant Sanderson
c94d8fd3b0 Move Texture handling and vao creation outside of Camera 2023-01-25 12:10:39 -08:00
Grant Sanderson
3299741359 Move program code to ShaderWrapper, away from Camera 2023-01-25 11:23:31 -08:00
Grant Sanderson
10047773f7 Have ShaderWrapper track OpenGL context 2023-01-25 10:49:30 -08:00
Grant Sanderson
16d773f1b3 Remove refresh_shader_data 2023-01-25 10:48:59 -08:00
Grant Sanderson
80729c0cb8 Only initialize ShaderWrappers as needed 2023-01-25 10:37:12 -08:00
Grant Sanderson
8c1e5f3b42 Change use_clip_plane to be a function 2023-01-25 10:31:05 -08:00
Grant Sanderson
3339aad29e Separate CameraFrame into its own file 2023-01-25 10:19:44 -08:00
Grant Sanderson
a9a3ca08cd
Merge pull request #1972 from 3b1b/winding-fill
Winding fill
2023-01-25 10:01:31 -08:00
Grant Sanderson
bc5c78de83 Add winding fill to VMobject args 2023-01-25 09:56:07 -08:00
Grant Sanderson
0ea91f22b2
Merge pull request #1971 from 3b1b/video-work
Video work
2023-01-25 09:54:55 -08:00
Grant Sanderson
7deaf4cb11 Small clean up 2023-01-25 09:51:27 -08:00
Grant Sanderson
93dd9f687b Ensure align_family works well with VMobject fill 2023-01-25 09:50:16 -08:00
Grant Sanderson
4cb9c9c2fc Remove unnecessary normalize 2023-01-25 08:18:10 -08:00