Grant Sanderson
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cd5c436ce4
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Tighter (albeit arbitrary) constraint on path end detection
This is really not great
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2024-08-26 09:14:42 -05:00 |
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Grant Sanderson
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827f4db5e2
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Clarify where normal is being inverted
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2024-08-26 09:13:39 -05:00 |
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Grant Sanderson
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8785eb1844
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Don't have quiet default changes to stroke_behind
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2024-08-23 14:46:34 -05:00 |
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Grant Sanderson
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566fc87a60
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Don't keep an outer_vert_indices attribute
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2024-08-23 14:11:05 -05:00 |
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Grant Sanderson
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499803159c
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Remove methods and tracking associated with triangulation and non-winding fill
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2024-08-23 14:08:56 -05:00 |
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Grant Sanderson
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487c714d9b
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Remove stray new line
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2024-08-23 13:56:16 -05:00 |
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Grant Sanderson
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e939e1de09
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Tweak the correction for angle_diffs in get_joint_angles
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2024-08-23 13:56:08 -05:00 |
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Grant Sanderson
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c26ebfc10f
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Have is_closed use the last path
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2024-08-23 13:55:42 -05:00 |
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Grant Sanderson
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a08523d746
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Fix get_subpath_end_indices_from_points
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2024-08-23 13:29:31 -05:00 |
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Grant Sanderson
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bcafcbf490
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Don't have VMobject refresh joint angles on shift, scale and rotate
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2024-08-23 12:32:17 -05:00 |
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Grant Sanderson
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9a7bfdd1c9
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For Surface, calculate normals with neighboring points
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2024-08-22 15:21:40 -05:00 |
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Grant Sanderson
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c8d5e91422
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Rename shader_dtype -> data_dtype
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2024-08-22 14:52:35 -05:00 |
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Grant Sanderson
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eda7f81fb9
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Update VMobject.is_smooth
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2024-08-21 17:22:34 -05:00 |
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Grant Sanderson
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d5575cf1ef
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Change how joint_angles are computed
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2024-08-21 17:19:42 -05:00 |
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Grant Sanderson
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442206faad
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Go back to non-flat-stroke as the default
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2024-08-21 16:05:02 -05:00 |
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Grant Sanderson
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ceac4fbe1a
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Fix up FillArrow
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2024-08-21 15:58:57 -05:00 |
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Grant Sanderson
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22ee13a884
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Have FillArrow take the place of StrokeArrow as the main Arrow
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2024-08-21 14:52:54 -05:00 |
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Grant Sanderson
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eea8416d57
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Default to allowing null lines, except for SVGPaths
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2024-08-21 14:44:33 -05:00 |
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Grant Sanderson
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b3386ad7a7
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Add an option for VMobject.add_line to add a null line
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2024-08-21 14:29:40 -05:00 |
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Grant Sanderson
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c83d03aeb7
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Simplify get_subpath_end_indices_from_points
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2024-08-21 14:29:16 -05:00 |
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Grant Sanderson
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0a89725090
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Tweaking what triggers refreshes
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2024-08-21 13:57:54 -05:00 |
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Grant Sanderson
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0cb7a8f691
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Only recompute subpath_end_indices as needed
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2024-08-21 13:44:24 -05:00 |
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Grant Sanderson
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43f1704f69
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Fix computation of joint_angles to handle zero division case
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2024-08-21 13:44:00 -05:00 |
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Grant Sanderson
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941513d68c
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Only recompute VMobject.get_unit_normal as needed
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2024-08-21 12:26:42 -05:00 |
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Grant Sanderson
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9a5386b022
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Instead of passing in joint_products to stroke shader, just track joint_angles and pass in global unit normal
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2024-08-21 11:59:48 -05:00 |
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Grant Sanderson
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748780378b
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Have stroke_behind default to True for VMobjects with fill and no stroke
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2024-08-21 08:43:57 -05:00 |
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Grant Sanderson
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d0cb5b4eea
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Fix normal orientation on Surface
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2024-08-20 14:47:47 -05:00 |
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Grant Sanderson
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35ce4c6704
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Use Mobject.set_uniform in Mobject.set_shading
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2024-08-20 14:44:48 -05:00 |
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Grant Sanderson
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7ddbd13e38
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Ensure mobject uniforms get passed to ShaderWrapper on init
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2024-08-20 14:44:09 -05:00 |
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Grant Sanderson
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304856e6e0
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Remove indices_list argument on ShaderWrapper.read_in
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2024-08-20 14:21:37 -05:00 |
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Grant Sanderson
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0a585b123c
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Use stash_mobject_pointers on Mobject.deepcopy
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2024-08-20 12:15:37 -05:00 |
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Grant Sanderson
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910f28f52e
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Don't have a default flat stroke in set_style
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2024-08-20 12:13:18 -05:00 |
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Grant Sanderson
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7474ae17b0
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Change default to flat stroke, except in 3d situations
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2024-08-20 11:52:05 -05:00 |
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Grant Sanderson
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b8931e7b9c
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When shader_id is updated, have ancestors mark data as changed
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2024-08-20 11:36:37 -05:00 |
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Grant Sanderson
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0414f8786c
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Use Mobject.set_uniform to reassign flat_stroke
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2024-08-20 11:35:42 -05:00 |
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Grant Sanderson
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e0191d81d9
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Instead of tracking _shaders_initialized, just check if self.shader_wrapper is None
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2024-08-20 10:48:43 -05:00 |
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Grant Sanderson
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0ac9ee1fbf
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Don't deepcopy ShaderWrapper
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2024-08-20 10:15:53 -05:00 |
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Grant Sanderson
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b9645ad196
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Only update shader wrapper when stroke_behind genuinely changes
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2024-08-20 10:00:52 -05:00 |
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Grant Sanderson
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87ca6e56aa
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Don't treat font size as a uniform
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2024-08-20 10:00:07 -05:00 |
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Grant Sanderson
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e61957a4e0
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Fix wrong check for path_func in last commit
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2024-08-20 09:25:30 -05:00 |
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Grant Sanderson
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a8ef9629eb
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More direct lerp in Mobject.interpolate
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2024-08-20 09:10:33 -05:00 |
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Grant Sanderson
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f12b143d16
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Unify get_shader_wrapper_list, and and better subdivide render groups by ShaderWrapper ids
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2024-08-20 08:53:51 -05:00 |
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Grant Sanderson
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b288d5301e
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Get rid of cached _has_stroke and _has_fill parameters
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2024-08-19 17:27:47 -05:00 |
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Grant Sanderson
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c064b11e2a
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Interleave base_point and unit_normal in the same array
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2024-08-19 16:50:49 -05:00 |
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Grant Sanderson
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09d147c8ef
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Set default border width to 0.5, and keep it for opacities < 1
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2024-08-19 14:35:19 -05:00 |
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Grant Sanderson
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a12fa0c03d
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Remove attributes from VMobject which are now handled in VShaderWrapper
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2024-08-19 10:04:28 -05:00 |
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Grant Sanderson
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4174f314b4
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Reorganize, and ensure get_shader_wrapper_list works for general Groups
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2024-08-19 09:17:58 -05:00 |
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Grant Sanderson
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f2bca0045f
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Add border width and backstroke
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2024-08-19 08:18:45 -05:00 |
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Grant Sanderson
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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Grant Sanderson
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f9b9cf69fd
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Update so that vbo is not recreated on each from, but is read into
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2024-08-17 07:11:56 -05:00 |
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