Grant Sanderson
|
8af879236e
|
Make gloss and shadow uniforms
|
2020-06-28 12:13:25 -07:00 |
|
Grant Sanderson
|
b91284b4aa
|
Small shader fixes
|
2020-06-09 12:34:00 -07:00 |
|
Grant Sanderson
|
ccefbc0dea
|
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
|
2020-06-08 20:27:07 -07:00 |
|
Grant Sanderson
|
be904774dd
|
Treat joint_type as a uniform
|
2020-06-08 16:03:08 -07:00 |
|
Grant Sanderson
|
ba7a51931d
|
Add shadow, and pull out lighting information to Mobject
|
2020-06-06 16:55:56 -07:00 |
|
Grant Sanderson
|
e4419204cb
|
Got stroke shaders working in 3d
|
2020-06-04 11:29:36 -07:00 |
|
Grant Sanderson
|
38cc0a7174
|
Added glossiness to VMobjects
|
2020-06-02 16:18:44 -07:00 |
|
Grant Sanderson
|
725a7e3121
|
Enable 3d rotations
|
2020-06-01 16:21:18 -07:00 |
|
Grant Sanderson
|
673b85f129
|
Prep quadratic bezier shaders to work in 3d
|
2020-02-16 10:53:16 -08:00 |
|
Grant Sanderson
|
0a82229ac1
|
Have stroke/fill vert shaders take in 3d points
|
2020-02-05 14:45:42 -08:00 |
|
Grant Sanderson
|
8638f7303a
|
Added quadratic bezier shader files
|
2020-02-03 10:52:39 -08:00 |
|