Grant Sanderson
|
a004c88e02
|
Consolidate functions associated with computing gl_Position
|
2023-01-13 22:07:28 -08:00 |
|
Grant Sanderson
|
70113d5a48
|
Tiny cleanup
|
2023-01-10 08:58:08 -08:00 |
|
Grant Sanderson
|
05796654f4
|
Replace "bezier_degree" with "is_linear"
|
2023-01-10 08:54:02 -08:00 |
|
Grant Sanderson
|
480cc6759f
|
Small cleanup
|
2023-01-09 19:54:21 -08:00 |
|
Grant Sanderson
|
f75df1e26e
|
Clean up a few messes from previous commit
|
2023-01-09 18:51:41 -08:00 |
|
Grant Sanderson
|
c67ae08b62
|
Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2
|
2023-01-09 16:46:38 -08:00 |
|
Grant Sanderson
|
5870274adb
|
Delete unused functions
|
2023-01-09 00:07:46 -05:00 |
|
Grant Sanderson
|
89d9e260eb
|
Various cleanups for stroke shader
|
2023-01-08 23:33:39 -05:00 |
|
Grant Sanderson
|
ae2a253fb1
|
Just pass one bevel parameter rather than two
|
2023-01-08 21:56:38 -05:00 |
|
Grant Sanderson
|
59af903f14
|
Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
|
2021-01-18 16:39:29 -08:00 |
|
Grant Sanderson
|
632c35daef
|
Fix bugs in stroke shader for 3d scenes
|
2021-01-08 22:28:34 -08:00 |
|
Grant Sanderson
|
7b8677fd6c
|
Push all mention of the #INSERT convention to a note in the insert file
|
2021-01-07 16:16:20 -08:00 |
|
Grant Sanderson
|
065df65cf1
|
Reorganize how shader files sit in the shaders folder
|
2021-01-05 23:14:16 -08:00 |
|