Commit graph

12 commits

Author SHA1 Message Date
Grant Sanderson
e950286fa4 Replace get_gl_Position -> emit_gl_Position 2023-01-30 18:43:28 -08:00
Grant Sanderson
277c471c90 Refactor so that view matrix incorporates frame scaling 2023-01-30 14:15:39 -08:00
Grant Sanderson
03080a10a7 Small style tweaks 2023-01-23 15:05:10 -08:00
Grant Sanderson
8d729eef5a Rename perspective to view_matrix 2023-01-23 14:41:17 -08:00
Grant Sanderson
b667d89e9b Simplify get_gl_Position 2023-01-18 13:44:41 -08:00
Grant Sanderson
d19b244ee1 Move uniform pixel_shape declaration outside of get_gl_Position 2023-01-13 22:11:13 -08:00
Grant Sanderson
a004c88e02 Consolidate functions associated with computing gl_Position 2023-01-13 22:07:28 -08:00
Grant Sanderson
fa81d9f6ea Move comment 2023-01-13 21:43:01 -08:00
Grant Sanderson
69ac946e63 Simpler get_gl_Position 2023-01-13 12:41:09 -08:00
Grant Sanderson
ac4755459a Clamp perspective_scale_factor 2021-01-09 10:29:45 -08:00
Grant Sanderson
632c35daef Fix bugs in stroke shader for 3d scenes 2021-01-08 22:28:34 -08:00
Grant Sanderson
065df65cf1 Reorganize how shader files sit in the shaders folder 2021-01-05 23:14:16 -08:00
Renamed from manimlib/shaders/get_gl_Position.glsl (Browse further)