Grant Sanderson
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e4419204cb
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Got stroke shaders working in 3d
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2020-06-04 11:29:36 -07:00 |
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Grant Sanderson
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23bbdc63ba
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Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs
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2020-06-03 17:10:33 -07:00 |
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Grant Sanderson
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725a7e3121
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Enable 3d rotations
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2020-06-01 16:21:18 -07:00 |
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Grant Sanderson
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cfe72922ca
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Have rotate_vector return same type as input
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2020-03-06 06:15:28 -08:00 |
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Grant Sanderson
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fa7f340cd3
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Replace np.<trig> with math.<trig>
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2020-02-21 10:57:10 -08:00 |
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Grant Sanderson
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b825b36b60
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Slight fix to triangulation
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2020-02-20 16:50:34 -08:00 |
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Grant Sanderson
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ec017bd1ae
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Insignificant style edit
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2020-02-20 15:51:26 -08:00 |
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Grant Sanderson
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67d9762773
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Use quaternions to find rotation matrix
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2020-02-18 22:25:54 -08:00 |
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Grant Sanderson
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c654ca4506
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Remove usage of np.append
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2020-02-13 12:03:54 -08:00 |
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Grant Sanderson
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5cfae1ea75
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Remove unneeded import
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2020-02-12 11:50:05 -08:00 |
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Grant Sanderson
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052aa8afe2
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Changed angle methods
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2020-02-11 19:48:50 -08:00 |
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Grant Sanderson
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7ce75bdb52
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Added wrapper around mapbox triangulation to make it work for polygons with holes
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2020-02-10 14:47:36 -08:00 |
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Grant Sanderson
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13b69a14d8
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Added find_intersection
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2020-02-04 15:24:16 -08:00 |
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Grant Sanderson
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edd447527d
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Added small todo stub
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2020-02-03 09:11:51 -08:00 |
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Grant Sanderson
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29424eb6b3
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Added simple midpoint function
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2019-05-27 19:48:33 -07:00 |
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Grant Sanderson
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bf0e3ab1b0
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Changed angle_between_vectors implementation to work for 3d vectors
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2019-02-07 21:38:03 -08:00 |
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Grant Sanderson
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a65dbf27d9
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Changed implementation of angle_between
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2019-01-29 23:53:20 -08:00 |
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Grant Sanderson
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662598fcef
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Make sure rotate_vector works on 2d vectors
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2019-01-04 12:48:05 -08:00 |
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Devin Neal
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3543a750ba
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move library code into manimlib, replace relative imports with absolute imports
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2018-12-26 20:57:01 -08:00 |
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