Grant Sanderson
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7d1330fa68
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Check if mobject_uniforms is None
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2023-02-04 16:49:32 -08:00 |
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Grant Sanderson
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c918e84784
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Change default progress bar format
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2023-02-03 18:10:29 -08:00 |
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Grant Sanderson
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3bf9e40aba
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Add more lenient tolerance to Mobject.has_same_shape_as
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2023-02-03 17:35:20 -08:00 |
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Grant Sanderson
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fab917ccee
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Improve TransformMatchingString to match longest common substrings by default
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2023-02-03 17:28:27 -08:00 |
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Grant Sanderson
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b8fe7b0172
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Note that restoring state affects the mobject list
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2023-02-03 17:28:00 -08:00 |
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Grant Sanderson
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a54d1eddfc
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Set default pixel format to yuv420p
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2023-02-03 12:48:56 -08:00 |
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Grant Sanderson
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e1bb360e0b
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Add CLI args for setting video codec and pixel forma
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2023-02-03 12:46:01 -08:00 |
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Grant Sanderson
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12dc124d72
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Revert to simple progress_description_len default
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2023-02-03 11:46:03 -08:00 |
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Grant Sanderson
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bc107787cc
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Clean up get_scenes_to_render
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2023-02-03 11:45:47 -08:00 |
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Grant Sanderson
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b25f022859
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Make it an option (default to false) to prerun a scene to calculate its number of frames
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2023-02-03 11:06:07 -08:00 |
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Grant Sanderson
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7c561d3757
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Edit set_program_uniform
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2023-02-03 11:05:40 -08:00 |
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Grant Sanderson
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ac3db9b636
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Add set_program_uniform function
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2023-02-02 21:13:18 -08:00 |
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Grant Sanderson
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772ea792d0
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Add check for null VMobject in shader init
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2023-02-02 21:12:42 -08:00 |
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Grant Sanderson
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ee08c552bf
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Remove ShaderWrapper.get_program_id
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2023-02-02 20:49:13 -08:00 |
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Grant Sanderson
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c4777015fc
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FIx Mobject.replace_shader_code
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2023-02-02 20:47:55 -08:00 |
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Grant Sanderson
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d10745a379
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Have CameraFrame.get_view_matrix and and CameraFrame.get_implied_camera_location use _data_has_changed instead of a refresh arg
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2023-02-02 20:47:12 -08:00 |
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Grant Sanderson
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88959df7a8
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Use set_color instead of set_rgba_array in vector_field
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2023-02-02 18:24:12 -08:00 |
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Grant Sanderson
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3d0fe27c55
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Simplify VMobject.set_rgba_array
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2023-02-02 18:23:41 -08:00 |
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Grant Sanderson
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4629e08769
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Ensure joint_products are computed at both the start and end of an animation
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2023-02-02 18:17:12 -08:00 |
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Grant Sanderson
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009f9dd18b
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Don't call become at the end of Transform
|
2023-02-02 18:16:44 -08:00 |
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Grant Sanderson
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7f940fbee4
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Change how ShaderWrapper uniforms are handled
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2023-02-02 17:45:52 -08:00 |
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Grant Sanderson
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1dcc678b2f
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Make sure animating a VGroup uniforms will have an effect
|
2023-02-02 16:18:09 -08:00 |
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Grant Sanderson
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ad2e7144b4
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Lock uniform keys, the same way data keys are
|
2023-02-02 16:17:26 -08:00 |
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Grant Sanderson
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e36719a21b
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Use resize_points in Mobject.set_data
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2023-02-02 15:37:10 -08:00 |
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Grant Sanderson
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c4d698a169
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Have Transform only copy target_mobject if it must
|
2023-02-02 15:36:58 -08:00 |
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Grant Sanderson
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0e60b124eb
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Only compute const_data_keys for unlocked data
|
2023-02-02 15:02:55 -08:00 |
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Grant Sanderson
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63dbe3b23f
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More direct check for family_members_with_points
|
2023-02-02 14:32:55 -08:00 |
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Grant Sanderson
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bd89056c8e
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Only recalculate outer_vert_indices when points are resized
|
2023-02-02 14:29:37 -08:00 |
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Grant Sanderson
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b9d6dcd67d
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Save _has_fill and _has_stroke to prevent unnecessary recalculation
|
2023-02-02 14:26:08 -08:00 |
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Grant Sanderson
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e5eed7c36a
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Batch render groups by Mobject type
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2023-02-02 13:28:06 -08:00 |
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Grant Sanderson
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acb4b1c6b3
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Finalize color at the vertex level, rather than the fragment level, for fill
|
2023-02-02 12:04:23 -08:00 |
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Grant Sanderson
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4ec2e8b0c5
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Merge branch 'master' of github.com:3b1b/manim into video-work
|
2023-02-02 11:22:58 -08:00 |
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Grant Sanderson
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ab6a7df4af
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Use typing_extensions to import Self for python versions <3.11
|
2023-02-02 10:54:47 -08:00 |
|
Grant Sanderson
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17cef427f1
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Update fill shader alpha blending, and simplify the fill canvas
|
2023-02-02 10:42:24 -08:00 |
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Grant Sanderson
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b499caaa45
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Have SVG subdivide intersections if winding fill is not a default
|
2023-02-02 10:40:09 -08:00 |
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Grant Sanderson
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9c03a40d68
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Account for unnecessary calls to use_winding_fill
|
2023-02-02 10:39:30 -08:00 |
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Grant Sanderson
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47672d3b1e
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Add checks for setting submobjects with existing list
|
2023-02-01 22:52:59 -08:00 |
|
Grant Sanderson
|
eeadbe4542
|
Small reshuffling
|
2023-02-01 22:52:02 -08:00 |
|
Grant Sanderson
|
8adf2a6e07
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Partition render groups based on shader type, fixed_in_frame status, depth_test and whether the mobject is changing
|
2023-02-01 20:39:16 -08:00 |
|
Grant Sanderson
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6eafdc63cc
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Merge branch 'video-work' into render-groups
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2023-02-01 20:17:01 -08:00 |
|
Grant Sanderson
|
ebf2ee5849
|
Update tex patterns
|
2023-02-01 20:12:06 -08:00 |
|
Grant Sanderson
|
f4a6f99b54
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Check _use_winding_fill on the submobject level
|
2023-02-01 20:11:50 -08:00 |
|
Grant Sanderson
|
8820af65ec
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Check that scene has a camera frame in pixel_to_point_coords
|
2023-02-01 20:11:31 -08:00 |
|
Grant Sanderson
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f83c441210
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Make it so that copying a mobject will copy its name, if applicable
|
2023-02-01 13:35:46 -08:00 |
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Grant Sanderson
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f293ccdff4
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Add copy_frame_anim_call
|
2023-02-01 13:35:10 -08:00 |
|
Grant Sanderson
|
40bcb7e0f3
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Accept list of Vect3 as an input to Mobject.set_points
|
2023-02-01 13:02:56 -08:00 |
|
Grant Sanderson
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979589a156
|
Change clicking behavior in InteractiveScene
|
2023-02-01 13:02:34 -08:00 |
|
Grant Sanderson
|
9ef14c7260
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Change default h_buff on Matrix
|
2023-02-01 11:38:54 -08:00 |
|
Grant Sanderson
|
c062592684
|
Draw border width behind fill
|
2023-02-01 11:36:54 -08:00 |
|
Grant Sanderson
|
280090a7c9
|
Small reorganization to VMobject.get_shader_wrapper_list, and default to fill border being drawn up front
|
2023-02-01 11:24:46 -08:00 |
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