Commit graph

42 commits

Author SHA1 Message Date
Grant Sanderson
2ab57bda97 Most of the restructuring for how scenes hold mobjects is done, just need to handle the trickiness of Scene.remove 2018-01-17 21:32:50 -08:00
Grant Sanderson
1b67abd8a9 Tiny rename in camera 2018-01-17 15:13:30 -08:00
Grant Sanderson
c1f7f17151 Behavior of stroke_width for point_cloud mobjects now fills out a bigger block of pixels 2018-01-17 12:18:47 -08:00
Sridhar Ramesh
d1df48b71d Added MultiCamera and SplitScreenCamera 2018-01-16 16:09:16 -08:00
Grant Sanderson
ffcd9b5767 Changed the defaults for where animations are written, and where images for ImageMobject and SVGMobject are sought after 2018-01-12 13:38:25 -08:00
Sridhar Ramesh
1500666871 Added MappingCamera 2018-01-11 16:49:58 -08:00
Grant Sanderson
fae819695a There's some (as of yet unresolved) bug associated with fill colors when they become negative during an animation 2017-10-25 14:20:45 -07:00
Grant Sanderson
9737d7ab21 Up to breaking up patterns in nn 2017-09-28 07:40:57 -07:00
Grant Sanderson
9958a73059 Beginning nn project 2017-09-26 17:41:45 -07:00
Grant Sanderson
bb958b68d7 Switched to rgba standard. Quite possibly this will mess something up :) 2017-09-19 13:12:45 -07:00
Grant Sanderson
ca4f540389 Rudimenary ImageMobject 2017-09-18 17:15:49 -07:00
Grant Sanderson
b88c669627 Further Bell fixes 2017-09-05 10:21:36 -07:00
Grant Sanderson
ef9fbd7aa9 Introduction of cryptocurrency video 2017-06-20 14:05:48 -07:00
Grant Sanderson
2417c06398 Some simple small speedups 2017-05-31 12:19:57 -07:00
Grant Sanderson
ef47e6e884 A few 3d updates 2017-02-13 18:43:55 -08:00
Grant Sanderson
54d746ce33 Initial necklace animations in Borsuk 2017-02-02 15:36:24 -08:00
Grant Sanderson
ab75d251b9 Up to description of angle-preservation 2016-12-06 13:29:21 -08:00
Grant Sanderson
b9f0e6aa48 Up to squiggling on random extensions in zeta 2016-12-03 19:06:50 -08:00
Grant Sanderson
b4af73616f Up to definition of zeta in complex numbers 2016-12-02 13:12:58 -08:00
Grant Sanderson
951a681997 Finished Hanoi project 2016-11-23 17:50:25 -08:00
Grant Sanderson
781216f5cf Up to intro integral in eoc chapter 1 2016-11-11 11:18:41 -08:00
Grant Sanderson
3dd98abbc3 Scene better keeps track of all mobjects 2016-09-06 16:48:04 -07:00
Grant Sanderson
889c31f590 Scene no longer cares about pointless mobjects 2016-07-18 14:03:25 -07:00
Grant Sanderson
a4efcdbff2 Random cleanup 2016-07-12 10:34:35 -07:00
Grant Sanderson
e5dc0db8ef Additive/multiplicative rules 2016-04-30 15:08:53 -07:00
Grant Sanderson
af1ea057ad Beginnings of TOP project 2016-04-23 23:36:05 -07:00
Grant Sanderson
f5e4c3b334 TexMobjects are looking pretty good 2016-04-17 12:59:53 -07:00
Grant Sanderson
0d4e928b6e Vectorize all the things 2016-04-17 00:31:38 -07:00
Grant Sanderson
bd3783586a Better alignment of sub_mbojects 2016-04-14 19:30:47 -07:00
Grant Sanderson
a9f620e250 Better interpolation, bezier subpaths, and color bugfix 2016-04-13 20:30:26 -07:00
Grant Sanderson
c685211484 Introduced notion of a subpath 2016-04-12 21:57:53 -07:00
Grant Sanderson
26c5aa8e67 Interpolation for vectorized mobjects implemented 2016-04-10 12:34:28 -07:00
Grant Sanderson
330b8870ba Starting to vectorize 2016-04-09 20:03:57 -07:00
Grant Sanderson
c19b313808 freeze_background for scenes 2016-03-17 23:53:59 -07:00
Grant Sanderson
0501fa4492 Up to spring solution in Brachistachrone 2016-03-15 20:03:23 -07:00
Grant Sanderson
9591a7b854 Starting redo of Brachistochrone 2016-03-07 19:07:00 -08:00
Grant Sanderson
b6985b4321 Initial ZoomedScene 2016-02-27 18:50:33 -08:00
Grant Sanderson
a06848a219 DEFAULT_CONFIG -> CONFIG 2016-02-27 16:32:53 -08:00
Grant Sanderson
8376ac431e MovingCamera has started working 2016-02-27 16:29:11 -08:00
Grant Sanderson
0667e13427 record shape in place of height and width separately 2016-02-27 13:33:46 -08:00
Grant Sanderson
74517d798d Using Camera class instead of displayer module 2016-02-27 12:44:52 -08:00
Grant Sanderson
c4c342c406 First implementation of Camera to replace disp 2016-02-23 22:29:32 -08:00