Grant Sanderson
|
ccefbc0dea
|
Add is_fixed_in_frame uniform which allows mobjects to not get rotated by the camera
|
2020-06-08 20:27:07 -07:00 |
|
Grant Sanderson
|
274ebe7a52
|
Change stroke shader to effectively project down to a flat plane before drawing, but to remember z information via gl_Position and lighting.
|
2020-06-06 09:26:18 -07:00 |
|
Grant Sanderson
|
e4419204cb
|
Got stroke shaders working in 3d
|
2020-06-04 11:29:36 -07:00 |
|
Grant Sanderson
|
38cc0a7174
|
Added glossiness to VMobjects
|
2020-06-02 16:18:44 -07:00 |
|
Grant Sanderson
|
e882356264
|
Small cleanups to the shader files
|
2020-05-31 17:31:03 -07:00 |
|
Grant Sanderson
|
8638f7303a
|
Added quadratic bezier shader files
|
2020-02-03 10:52:39 -08:00 |
|