Commit graph

11 commits

Author SHA1 Message Date
Grant Sanderson
4b652be492 Delete get_xyz_to_uv 2023-01-10 08:57:38 -08:00
Grant Sanderson
05796654f4 Replace "bezier_degree" with "is_linear" 2023-01-10 08:54:02 -08:00
Grant Sanderson
f75df1e26e Clean up a few messes from previous commit 2023-01-09 18:51:41 -08:00
Grant Sanderson
c67ae08b62 Have stroke geometry shader pass to a coordinate system where the curve is some segment of y = x^2 2023-01-09 16:46:38 -08:00
Grant Sanderson
a6e5f25912 Delete get_reduced_control_points 2023-01-09 00:00:31 -05:00
Grant Sanderson
b96a65d576 Tweaks to quadratic_bezier_geometry_functions 2022-12-28 11:16:53 -08:00
Grant Sanderson
7dc1fe21bd Change angle threshold for determining bezier degree 2022-12-28 09:31:20 -08:00
Grant Sanderson
9a79043640 Change threshold for treating quadratic bezier curves as lines 2021-02-07 17:29:45 -08:00
Grant Sanderson
632c35daef Fix bugs in stroke shader for 3d scenes 2021-01-08 22:28:34 -08:00
Grant Sanderson
7b8677fd6c Push all mention of the #INSERT convention to a note in the insert file 2021-01-07 16:16:20 -08:00
Grant Sanderson
065df65cf1 Reorganize how shader files sit in the shaders folder 2021-01-05 23:14:16 -08:00
Renamed from manimlib/shaders/quadratic_bezier_geometry_functions.glsl (Browse further)