Grant Sanderson
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4774d2bc3b
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First pass at a winding-based fill approach
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2023-01-24 13:29:34 -08:00 |
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Grant Sanderson
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fe7dc3c459
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Tiny cleanup
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2023-01-20 10:07:28 -08:00 |
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Grant Sanderson
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a004c88e02
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Consolidate functions associated with computing gl_Position
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2023-01-13 22:07:28 -08:00 |
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Grant Sanderson
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b31ad49850
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A little clean up to fill shader
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2023-01-10 09:49:51 -08:00 |
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Grant Sanderson
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05796654f4
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Replace "bezier_degree" with "is_linear"
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2023-01-10 08:54:02 -08:00 |
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Grant Sanderson
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b4544052d9
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Change fill shader to use simpler uv space
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2023-01-09 19:54:09 -08:00 |
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Grant Sanderson
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16390283cf
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Small cleanup for fill shader
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2023-01-08 23:34:02 -05:00 |
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Grant Sanderson
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4d65ceabf7
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Include zero in orientation checks
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2022-12-28 11:17:45 -08:00 |
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Grant Sanderson
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083de38e4c
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Remove "arbitrary-seeming branching"
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2022-12-28 10:05:44 -08:00 |
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Grant Sanderson
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185782a2e7
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Remove stray brace
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2021-11-01 13:05:13 -07:00 |
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Samip Poudel
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5a16e3a358
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Converted 0 to 0.0 in sdf() and angle_between_vectors()
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2021-02-03 17:22:28 +05:45 |
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Grant Sanderson
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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Grant Sanderson
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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