Grant Sanderson
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8fc243e398
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Make anti_alias_width a Mobject uniform, rather than a camera attribute
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2022-12-28 18:52:05 -08:00 |
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Grant Sanderson
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1180932026
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Fix antialiasing issue with straight lines in text
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2022-12-28 16:37:44 -08:00 |
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Grant Sanderson
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44dc22e5e4
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Rename local_unit_normal to unit_normal
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2022-12-28 11:17:55 -08:00 |
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Grant Sanderson
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4d65ceabf7
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Include zero in orientation checks
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2022-12-28 11:17:45 -08:00 |
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Grant Sanderson
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083de38e4c
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Remove "arbitrary-seeming branching"
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2022-12-28 10:05:44 -08:00 |
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Grant Sanderson
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40bf1fd6a9
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Stop tracking unit_normal in data
Track orientation of each curve instead
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2022-12-23 10:08:23 -07:00 |
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Grant Sanderson
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81c3ae3037
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Have separate notions of gloss and reflectiveness
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2021-11-08 21:46:09 -08:00 |
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Grant Sanderson
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185782a2e7
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Remove stray brace
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2021-11-01 13:05:13 -07:00 |
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Grant Sanderson
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46294a5fad
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Fix aliasing issue on filled VMobject by calling get_unit_normal on reduced control points
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2021-02-03 13:41:02 -08:00 |
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Samip Poudel
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5a16e3a358
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Converted 0 to 0.0 in sdf() and angle_between_vectors()
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2021-02-03 17:22:28 +05:45 |
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Grant Sanderson
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59af903f14
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Reorganize the interaction between CameraFrame and shader perspective transforms, along with some keyboard interactions for panning
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2021-01-18 16:39:29 -08:00 |
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Grant Sanderson
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e98ebfe9e1
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Rename add_light -> finalize_color and leave room for other color manipulations
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2021-01-09 22:11:38 -08:00 |
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Grant Sanderson
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677d609870
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Tiny chantges
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2021-01-09 10:30:42 -08:00 |
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Grant Sanderson
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7b8677fd6c
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Push all mention of the #INSERT convention to a note in the insert file
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2021-01-07 16:16:20 -08:00 |
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Grant Sanderson
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065df65cf1
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Reorganize how shader files sit in the shaders folder
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2021-01-05 23:14:16 -08:00 |
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