Grant Sanderson
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ae99c8cd2e
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Go back to use_simple_quadratic_approx being set at the Text level
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2023-01-13 14:08:29 -08:00 |
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Grant Sanderson
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da2b13aee9
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Fix triangulation issue for Annulus
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2023-01-13 13:22:26 -08:00 |
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Grant Sanderson
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a88b56bb04
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Be sure get_triangulation is called before orientation data is read in
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2023-01-13 13:22:06 -08:00 |
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Grant Sanderson
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73a894c136
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Set selection animating status after adding mobjects
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2023-01-13 13:07:29 -08:00 |
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Grant Sanderson
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c820cb4775
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Don't propagate animating status to full extended family
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2023-01-13 13:06:50 -08:00 |
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Grant Sanderson
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69ac946e63
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Simpler get_gl_Position
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2023-01-13 12:41:09 -08:00 |
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Grant Sanderson
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42d612f253
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Clean up VMobject.get_joint_angles
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2023-01-13 09:57:22 -08:00 |
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Grant Sanderson
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440138aac5
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Allow for tracking which data keys should always have the same size as points
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2023-01-13 09:47:06 -08:00 |
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Grant Sanderson
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108bb3da44
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Have SVGs default to use_simple_quadratic_approx
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2023-01-13 08:16:46 -08:00 |
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Grant Sanderson
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e1abae1d96
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Fix typo
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2023-01-13 00:24:26 -08:00 |
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Grant Sanderson
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c8a77a352f
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Fix Piano
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2023-01-13 00:24:19 -08:00 |
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Grant Sanderson
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d2800b6c96
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Make sure cross behaves as expected on 2d arrays
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2023-01-13 00:05:29 -08:00 |
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Grant Sanderson
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c9a2971433
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Remove stray constant
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2023-01-12 23:58:49 -08:00 |
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Grant Sanderson
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a12b5cca67
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Add angle check in addition to use_simple_quadratic_approx
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2023-01-12 23:58:43 -08:00 |
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Grant Sanderson
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aa8fba5b02
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Change subdivide_intersections default to one subdivision, remove second check
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2023-01-12 23:58:19 -08:00 |
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Grant Sanderson
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2c6e8692ce
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Add condition for calling subdivide_intersections
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2023-01-12 23:45:26 -08:00 |
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Grant Sanderson
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a44fc2e6d5
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Add optional number of subdivision to subdivide_intersections
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2023-01-12 23:45:03 -08:00 |
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Grant Sanderson
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190b9e4603
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Tiny tweak
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2023-01-12 21:24:34 -08:00 |
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Grant Sanderson
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f39fd92e9e
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Add condition to account for end of string
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2023-01-12 21:24:27 -08:00 |
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Grant Sanderson
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f0edc6628b
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Push default of use_simple_quadratic_approx being True to Text
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2023-01-12 21:24:03 -08:00 |
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Grant Sanderson
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9f1ab09749
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Make usage of simpler quadratic approximations an option for VMobject
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2023-01-12 21:06:35 -08:00 |
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Grant Sanderson
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a2f3758a7a
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Add VMobject.subdivide_intersections
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2023-01-12 21:05:19 -08:00 |
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Grant Sanderson
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de4a56849e
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Add line_intersects_path
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2023-01-12 21:04:46 -08:00 |
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Grant Sanderson
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923066db2b
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Minor style changes to stroke geom shader
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2023-01-12 19:54:32 -08:00 |
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Grant Sanderson
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de5198196b
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Fix anti-alias width bug on DotCloud
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2023-01-12 19:44:10 -08:00 |
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Grant Sanderson
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a47b95044d
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Add assertions to assure VMobject has a valid number of points
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2023-01-12 19:31:08 -08:00 |
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Grant Sanderson
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db8b0e7bce
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Change simple quadratic approximation threshold
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2023-01-12 19:24:56 -08:00 |
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Grant Sanderson
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dcdf74a715
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Clean up stroke geometry shader to better function in 3d
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2023-01-12 19:24:42 -08:00 |
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Grant Sanderson
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9778c3e085
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Remove no-longer necessary correction for path ends
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2023-01-12 18:29:44 -08:00 |
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Grant Sanderson
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644ea41443
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Default to simpler quadratic approximation of cubic beziers
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2023-01-12 18:29:19 -08:00 |
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Grant Sanderson
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9464f83d18
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Track indices for fill shader, but prevent ibo usage at the Camera level
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2023-01-12 15:56:44 -08:00 |
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Grant Sanderson
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a07701e295
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Use triangle strip for stroke shader
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2023-01-12 15:56:12 -08:00 |
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Grant Sanderson
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24afb2a24f
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Fix angle_between
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2023-01-12 14:43:52 -08:00 |
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Grant Sanderson
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64578df603
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Don't save SVG Path data to file
It's more trouble than it's worth
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2023-01-12 13:23:48 -08:00 |
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Grant Sanderson
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e676bd957b
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Do inner joint angle computation in geom shader
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2023-01-12 13:08:35 -08:00 |
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Grant Sanderson
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9320dad45f
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Have get_subpath_end_indices_from_points ask for exact equality between h and a0
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2023-01-12 11:54:25 -08:00 |
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Grant Sanderson
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ab30f085b4
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Simpler VMobject.get_num_curves
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2023-01-12 10:40:18 -08:00 |
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Grant Sanderson
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f3e91db581
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Small comment change
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2023-01-12 10:39:50 -08:00 |
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Grant Sanderson
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04fd50491e
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More consistent corners computation for stroke geom shader
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2023-01-12 10:14:14 -08:00 |
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Grant Sanderson
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7d90a82317
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Fix fill shader vert data
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2023-01-12 10:13:42 -08:00 |
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LucaCappelletti94
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1708fbd672
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Updated tqdm to support also notebooks
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2023-01-12 12:03:14 +01:00 |
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Grant Sanderson
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1a8e923ef2
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Small speed ups
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2023-01-12 00:40:27 -08:00 |
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Grant Sanderson
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a8fb05a44a
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Don't use index buffer for fill
It turns out to be strangely slower
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2023-01-12 00:23:22 -08:00 |
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Grant Sanderson
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c0b3c246de
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Revert "Revert "Go back to fill shader tracing vertex index manually""
This reverts commit 387de61119 .
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2023-01-12 00:16:05 -08:00 |
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Grant Sanderson
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ae42f6244e
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Don't use an index buffer for stroke
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2023-01-12 00:14:07 -08:00 |
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Grant Sanderson
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131e1c2eeb
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Have corners emitted by stroke geom shader better line up with bezier control points
This is helpful for, say, setting variable stroke width
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2023-01-11 21:30:12 -08:00 |
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Grant Sanderson
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1f04ba92fb
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Fix Polygon.round_corners
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2023-01-11 20:47:04 -08:00 |
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Grant Sanderson
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ed26fdfab8
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Have Polyline default to flat stroke
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2023-01-11 20:31:38 -08:00 |
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Grant Sanderson
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bf84b1933b
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Remove unnecessary flat stroke specification
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2023-01-11 20:31:30 -08:00 |
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Grant Sanderson
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5a56a2a5ec
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Remove bad solution to bevel issue
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2023-01-11 20:28:00 -08:00 |
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