Grant Sanderson
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24b160f9f9
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Update VMobject shader wrapper
Use a combined VBO
Render with TRIANGLE_STRIP, and ignore every other
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2024-08-19 08:05:32 -05:00 |
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Grant Sanderson
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f9b9cf69fd
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Update so that vbo is not recreated on each from, but is read into
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2024-08-17 07:11:56 -05:00 |
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Grant Sanderson
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902a4f264e
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Add white space after assert statements
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2024-08-16 12:15:55 -05:00 |
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Grant Sanderson
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88672a21ff
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Include texture id in shader wrapper id
This ensure that, among other things, ImageMobjects appearing in groups don't get lumped together in rendering.
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2024-01-17 15:01:49 -06:00 |
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Grant Sanderson
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21d20541b5
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Add texture_names_to_ids to ShaderWrapper
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2023-06-10 09:25:44 -07:00 |
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Grant Sanderson
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7d1330fa68
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Check if mobject_uniforms is None
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2023-02-04 16:49:32 -08:00 |
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Grant Sanderson
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ac3db9b636
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Add set_program_uniform function
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2023-02-02 21:13:18 -08:00 |
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Grant Sanderson
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ee08c552bf
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Remove ShaderWrapper.get_program_id
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2023-02-02 20:49:13 -08:00 |
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Grant Sanderson
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7f940fbee4
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Change how ShaderWrapper uniforms are handled
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2023-02-02 17:45:52 -08:00 |
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Grant Sanderson
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c3823e722d
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Update fill shader alpha blending, and simplify the fill canvas
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2023-02-02 11:28:20 -08:00 |
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Grant Sanderson
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0c9afb65d9
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Small clean up to render calls
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2023-02-01 11:19:40 -08:00 |
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Grant Sanderson
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2cbad30f45
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Change VMobject rendering mode to TRIANGLES
And set indices appropriately when reading in to the ShaderWrapper
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2023-01-31 11:45:53 -08:00 |
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Grant Sanderson
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7e00660e47
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Whoops, re-instate pre_render
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2023-01-30 15:16:08 -08:00 |
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Grant Sanderson
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da9610b9f9
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Remove redundancy
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2023-01-28 17:54:00 -08:00 |
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Grant Sanderson
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38abef8871
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Fix ShaderWrapper.init_textures
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2023-01-27 19:27:23 -08:00 |
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Grant Sanderson
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40ae481979
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Marginally better vbo/ibo tracking
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2023-01-27 10:01:37 -08:00 |
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Grant Sanderson
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1707958e0f
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Clean up fill shader a bit
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2023-01-27 08:26:54 -08:00 |
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Grant Sanderson
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6388647860
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Change to using glBlendFuncSeparate
To please type checkers
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2023-01-26 22:51:14 -08:00 |
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Grant Sanderson
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7a59cc2f03
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Use gl.MAX to blend alphas in fill
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2023-01-26 22:40:29 -08:00 |
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Grant Sanderson
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0f89349bb8
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Small clean up
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2023-01-26 21:00:20 -08:00 |
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Grant Sanderson
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258bc2256a
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Provide a check that shader uniforms really need updating before setting value
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2023-01-26 20:01:59 -08:00 |
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Grant Sanderson
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37f0bf8c11
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Fix winding fill blending
(Using somewhat of a hack)
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2023-01-26 15:27:48 -08:00 |
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Grant Sanderson
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3f5df432ce
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Consider winding_fill alphas pre-multiplied
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2023-01-26 12:17:21 -08:00 |
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Grant Sanderson
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a68bc1271b
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Have FillShaders all share the same texture used for intermediary rendering
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2023-01-25 19:43:16 -08:00 |
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Grant Sanderson
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7609b1db78
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Set up by-hand anti-aliasing for FillShaderWrapper
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2023-01-25 17:19:44 -08:00 |
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Grant Sanderson
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d2af6a5f4b
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Keep track of when Mobject data has changed, and used that to determine when ShaderWrapper generates new buffers
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2023-01-25 16:43:47 -08:00 |
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Grant Sanderson
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4dfabc1c28
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Make sure FillShaderWrapper works without a window
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2023-01-25 14:20:36 -08:00 |
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Grant Sanderson
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424707d035
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Move rendering more fully away from Camera to Mobject and ShaderWrapper
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2023-01-25 14:13:56 -08:00 |
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Grant Sanderson
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2c737ed540
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Move most of rendering logic to ShaderWrapper
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2023-01-25 13:45:18 -08:00 |
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Grant Sanderson
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c94d8fd3b0
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Move Texture handling and vao creation outside of Camera
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2023-01-25 12:10:39 -08:00 |
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Grant Sanderson
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3299741359
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Move program code to ShaderWrapper, away from Camera
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2023-01-25 11:23:31 -08:00 |
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Grant Sanderson
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10047773f7
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Have ShaderWrapper track OpenGL context
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2023-01-25 10:49:30 -08:00 |
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Grant Sanderson
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8c1e5f3b42
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Change use_clip_plane to be a function
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2023-01-25 10:31:05 -08:00 |
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Grant Sanderson
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e9c70dbfd9
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Ensure vert_indices are always of type int
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2023-01-24 16:58:47 -08:00 |
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Grant Sanderson
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72da9786a3
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Use null array for vert indices in place of None
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2023-01-24 15:53:43 -08:00 |
|
Grant Sanderson
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87afdac6a4
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Small clean up
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2023-01-24 14:09:41 -08:00 |
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Grant Sanderson
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4774d2bc3b
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First pass at a winding-based fill approach
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2023-01-24 13:29:34 -08:00 |
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Grant Sanderson
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f15ac81131
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Pull out helper functions from shader_wrapper.py
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2023-01-16 14:18:35 -08:00 |
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Grant Sanderson
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f5480d02ff
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Tidy up ShaderWrapper.read_in
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2023-01-16 13:26:34 -08:00 |
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Grant Sanderson
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3a09acd28c
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Update type hint for ShaderWrapper.uniforms
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2023-01-16 11:50:48 -08:00 |
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Grant Sanderson
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74b42a6eb5
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Small renaming
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2023-01-16 08:59:50 -08:00 |
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Grant Sanderson
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ba9f61b50b
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Have ShaderWrapper read in data rather than other shader wrappers
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2023-01-15 20:27:19 -08:00 |
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Grant Sanderson
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702bb2776c
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Remove (no-longer needed) filename_to_code_map
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2023-01-14 09:41:32 -08:00 |
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Grant Sanderson
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dae51abc17
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Allow for a clip plane with Surface
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2023-01-13 21:42:34 -08:00 |
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Grant Sanderson
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dddaef0e6c
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Add lru_cache for get_shader_code_from_file
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2022-12-29 20:51:11 -08:00 |
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Grant Sanderson
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a54a81744d
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Have ShaderWrapper.combine_with do nothing for empty arg list
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2022-12-29 12:04:35 -08:00 |
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Grant Sanderson
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05f02f5154
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Fix ShaderWrapper.combine_with
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2022-12-28 13:38:27 -08:00 |
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Grant Sanderson
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e54e04a5ce
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Add ShaderWrapper.read_in
This will function similarly to combine_with, but without necessarily having to allocate new memory
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2022-12-27 21:39:20 -08:00 |
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Grant Sanderson
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33a92d3ab3
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Small cleanup in camera.py
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2022-12-27 14:53:55 -08:00 |
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Grant Sanderson
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66f695a1ed
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Ensure ShaderWrapper.copy copies uniforms which are numpy arrays
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2022-04-24 13:23:30 -07:00 |
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