Commit graph

10 commits

Author SHA1 Message Date
Grant Sanderson
23bbdc63ba Fix up fill shaders to work when being viewed from different orientations, along with several other little bugs 2020-06-03 17:10:33 -07:00
Grant Sanderson
38cc0a7174 Added glossiness to VMobjects 2020-06-02 16:18:44 -07:00
Grant Sanderson
725a7e3121 Enable 3d rotations 2020-06-01 16:21:18 -07:00
Grant Sanderson
e882356264 Small cleanups to the shader files 2020-05-31 17:31:03 -07:00
Grant Sanderson
00dcc14df1 Fixed the random-dimples-on-zeros bug while fixing up the fill shaders 2020-05-31 17:02:05 -07:00
Grant Sanderson
673b85f129 Prep quadratic bezier shaders to work in 3d 2020-02-16 10:53:16 -08:00
Grant Sanderson
3f0cc56665 Separate out the point_to_gl_Position function, which needs to be updated later 2020-02-12 18:05:22 -08:00
Grant Sanderson
15e3178721 Incorporate frame_center in translation to gl_Position 2020-02-11 19:49:54 -08:00
Grant Sanderson
9b3d294464 Change fill shaders to compute orientation inside 2020-02-07 09:31:57 -08:00
Grant Sanderson
8638f7303a Added quadratic bezier shader files 2020-02-03 10:52:39 -08:00