Commit graph

323 commits

Author SHA1 Message Date
Grant Sanderson
5f69899e65 Fix bug where all members of a family pointed to the same rgba array 2021-01-13 08:17:43 -10:00
Grant Sanderson
dd2a459eaa Refresh shader data before aligning new data 2021-01-13 00:08:40 -10:00
Grant Sanderson
bbe79e0026 Tiny comment 2021-01-12 16:08:35 -10:00
Grant Sanderson
f1c32b64cc Default to apply animations over family rather than family_members_with_points 2021-01-12 13:08:01 -10:00
Grant Sanderson
d60ec48591 Track/interpolate uniforms the same way data is 2021-01-12 12:15:32 -10:00
Grant Sanderson
ba8fb4a6b7 check_data_alignment by default 2021-01-12 11:21:57 -10:00
Grant Sanderson
0d238417cb Allow locking data to speed up some animations 2021-01-12 11:09:53 -10:00
Grant Sanderson
ddfc3a6567 Replace lingering .points references 2021-01-12 07:27:32 -10:00
Grant Sanderson
6b29691e0e Allow setting of multiple colors/opacities/stroke_widths 2021-01-11 17:52:48 -10:00
Grant Sanderson
6b451dcc22 Allow Mobject.get_family(recurse) for common recursive methods 2021-01-11 17:03:12 -10:00
Grant Sanderson
4d9498322e Push more color functionality to Mobject 2021-01-11 16:37:51 -10:00
Grant Sanderson
96fbac85ad Setup Image/Surface for new data formatting 2021-01-11 12:39:14 -10:00
Grant Sanderson
9314dfd933 Reframe Mobject, VMobject and SurfaceMobject with a data map 2021-01-11 10:57:23 -10:00
Grant Sanderson
b3335c65fb Partial progress 2021-01-10 18:51:47 -08:00
Grant Sanderson
fb0de62ef4 Slight change to colormap 2021-01-10 14:12:15 -08:00
Grant Sanderson
92b0953081 Move around where colormap code lives 2021-01-10 08:35:06 -08:00
Grant Sanderson
fdcc8d4257 Add ability to manipulate a mobjects shader code from python, and in particular to give it a coloring function, e.g. with Mobject.set_color_by_xyz_func 2021-01-09 18:52:54 -08:00
Grant Sanderson
a7af5e72c6 Added Mobject.get_grid 2021-01-09 10:48:45 -08:00
Grant Sanderson
cb87912203 Remove import 2021-01-08 22:27:15 -08:00
Grant Sanderson
c2b5595fae If replacing a null mobject, just scale by 0 2021-01-07 11:49:03 -08:00
Grant Sanderson
065df65cf1 Reorganize how shader files sit in the shaders folder 2021-01-05 23:14:16 -08:00
Grant Sanderson
5b454a3ff7 Remove rotate_in_place and scale_in_place methods, as they had the same functionality as rotate and scale 2021-01-05 22:05:15 -08:00
Grant Sanderson
f07bd23235 Rename apply_points_function_about_point -> apply_points_function 2021-01-05 21:58:43 -08:00
Grant Sanderson
556ffb192f In add_n_more_submobjects, for the benefit of align_submobjects, make it so that new copies are only ghosted out if there is some transparency at play 2021-01-05 18:00:34 -08:00
Grant Sanderson
509f3db371 Change so that lambda is not given a name 2021-01-04 23:09:03 -08:00
Grant Sanderson
8644d71820 Improve defaults for Lines/Arrows pointing between two mobjects 2021-01-04 17:25:05 -08:00
Grant Sanderson
369a7fc455 Change it so that reset points is not necessarily called on mobject initialization 2021-01-04 13:25:04 -08:00
Grant Sanderson
e43b8ef4e4 Remove prepare_for_animation 2021-01-03 17:16:08 -08:00
Grant Sanderson
afebc29440 Remove container 2021-01-03 12:29:05 -08:00
Grant Sanderson
f11ab03112 Remove unnecessary imports 2021-01-02 21:31:56 -08:00
Grant Sanderson
ba46164b49 Remove image showing methods from mobject 2021-01-02 19:02:22 -08:00
Grant Sanderson
b64875fd55 Typo fix for primitive 2020-12-04 08:12:53 -08:00
Grant Sanderson
f89676d53f Allow arrange_in_grid to specify v_buff and h_buff 2020-08-30 16:01:22 -07:00
Grant Sanderson
960e4e13eb Updated arrange_in_grid 2020-07-23 11:57:18 -07:00
Grant Sanderson
e7a60c6c85 Updated arrange_in_grid 2020-07-23 11:56:06 -07:00
Grant Sanderson
72472c5836 Refactor in terms of a ShaderWrapper object 2020-07-22 18:21:42 -07:00
Grant Sanderson
2671817ae9 Refactor away from treating shader_info as a dictionary, and make it a proper type as ShaderWrapper. This also includes some cleanup in hos Camera renders 2020-06-29 18:17:18 -07:00
Grant Sanderson
cd371dc207 Add Mobject.has_updaters which is distinct from Mobject.suspend_updating 2020-06-29 11:23:01 -07:00
Grant Sanderson
2b3bd2bfce Use an index buffer for shaders to save memory 2020-06-29 11:05:09 -07:00
Grant Sanderson
8af879236e Make gloss and shadow uniforms 2020-06-28 12:13:25 -07:00
Grant Sanderson
13bcd723cf Adds a small todo 2020-06-28 10:05:00 -07:00
Grant Sanderson
10c6bfe3ad Add refresh_shader_info_id insetead of having create_shader_info_id called all the time 2020-06-27 00:01:45 -07:00
Grant Sanderson
60e1c88eb4 Slight tweaks to how shader_info id is found and stored 2020-06-26 23:05:25 -07:00
Grant Sanderson
661b81ab17 By default, don't recursively check for updaters unless there's something to find 2020-06-26 22:16:04 -07:00
Grant Sanderson
212cdbb4d2 Speed improvements. Camera saves vbo for static mobjects, data in shader_data_info is saved and concatenated in raw form 2020-06-26 19:29:34 -07:00
Grant Sanderson
0a89a775a2 Clean up some family matters 2020-06-17 17:12:48 -07:00
Grant Sanderson
c45fe52a70 Rather than calling get_shader_info a bunch, remember a tempalte 2020-06-15 12:01:54 -07:00
Grant Sanderson
9d772496dd Removes the need to be able to recover shader_info from shader_id 2020-06-14 19:01:04 -07:00
Grant Sanderson
222b6d1220 Push depth test decision to the mobject level, as opposed to the camera 2020-06-14 17:41:47 -07:00
Grant Sanderson
46bcf938ed Stretch to fit should apply to all 3 dimensions 2020-06-13 15:21:47 -07:00