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Add type annotations for color.py
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1 changed files with 41 additions and 39 deletions
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@ -1,6 +1,10 @@
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import random
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from __future__ import annotations
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from typing import Iterable, Union
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from colour import Color
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from colour import hex2rgb
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from colour import rgb2hex
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import numpy as np
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from manimlib.constants import WHITE
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@ -8,8 +12,10 @@ from manimlib.constants import COLORMAP_3B1B
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.iterables import resize_with_interpolation
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ManimColor = Union[str, Color]
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def color_to_rgb(color):
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def color_to_rgb(color: ManimColor) -> np.ndarray:
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if isinstance(color, str):
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return hex_to_rgb(color)
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elif isinstance(color, Color):
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@ -18,55 +24,48 @@ def color_to_rgb(color):
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raise Exception("Invalid color type")
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def color_to_rgba(color, alpha=1):
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def color_to_rgba(color: ManimColor, alpha: float = 1.0) -> np.ndarray:
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return np.array([*color_to_rgb(color), alpha])
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def rgb_to_color(rgb):
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def rgb_to_color(rgb: Iterable[float]) -> Color:
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try:
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return Color(rgb=rgb)
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return Color(rgb=tuple(rgb))
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except ValueError:
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return Color(WHITE)
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def rgba_to_color(rgba):
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return rgb_to_color(rgba[:3])
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def rgba_to_color(rgba: Iterable[float]) -> Color:
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return rgb_to_color(tuple(rgba)[:3])
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def rgb_to_hex(rgb):
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return "#" + "".join(
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hex(int_x // 16)[2] + hex(int_x % 16)[2]
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for x in rgb
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for int_x in [int(255 * x)]
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)
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def rgb_to_hex(rgb: Iterable[float]) -> str:
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return rgb2hex(rgb, force_long=True).upper()
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def hex_to_rgb(hex_code):
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hex_part = hex_code[1:]
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if len(hex_part) == 3:
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hex_part = "".join([2 * c for c in hex_part])
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return np.array([
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int(hex_part[i:i + 2], 16) / 255
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for i in range(0, 6, 2)
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])
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def hex_to_rgb(hex_code: str) -> tuple[float]:
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return hex2rgb(hex_code)
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def invert_color(color):
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def invert_color(color: ManimColor) -> Color:
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return rgb_to_color(1.0 - color_to_rgb(color))
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def color_to_int_rgb(color):
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def color_to_int_rgb(color: ManimColor) -> np.ndarray:
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return (255 * color_to_rgb(color)).astype('uint8')
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def color_to_int_rgba(color, opacity=1.0):
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def color_to_int_rgba(color: ManimColor, opacity: float = 1.0) -> np.ndarray:
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alpha = int(255 * opacity)
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return np.array([*color_to_int_rgb(color), alpha])
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def color_gradient(reference_colors, length_of_output):
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def color_gradient(
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reference_colors: Iterable[ManimColor],
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length_of_output: int
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) -> list[Color]:
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if length_of_output == 0:
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return reference_colors[0]
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return []
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rgbs = list(map(color_to_rgb, reference_colors))
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alphas = np.linspace(0, (len(rgbs) - 1), length_of_output)
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floors = alphas.astype('int')
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@ -80,30 +79,33 @@ def color_gradient(reference_colors, length_of_output):
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]
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def interpolate_color(color1, color2, alpha):
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def interpolate_color(
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color1: ManimColor,
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color2: ManimColor,
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alpha: float
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) -> Color:
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rgb = interpolate(color_to_rgb(color1), color_to_rgb(color2), alpha)
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return rgb_to_color(rgb)
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def average_color(*colors):
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def average_color(*colors: ManimColor) -> Color:
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rgbs = np.array(list(map(color_to_rgb, colors)))
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return rgb_to_color(rgbs.mean(0))
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def random_bright_color():
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def random_color() -> Color:
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return Color(rgb=tuple(np.random.random(3)))
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def random_bright_color() -> Color:
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color = random_color()
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curr_rgb = color_to_rgb(color)
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new_rgb = interpolate(
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curr_rgb, np.ones(len(curr_rgb)), 0.5
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)
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return Color(rgb=new_rgb)
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return average_color(color, Color(WHITE))
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def random_color():
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return Color(rgb=(random.random() for i in range(3)))
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def get_colormap_list(map_name="viridis", n_colors=9):
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def get_colormap_list(
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map_name: str = "viridis",
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n_colors: int = 9
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) -> np.ndarray:
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"""
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Options for map_name:
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3b1b_colormap
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