Typo fix for primitive

This commit is contained in:
Grant Sanderson 2020-12-04 08:09:02 -08:00
parent 102af22182
commit f08003fcb2

View file

@ -24,7 +24,7 @@ class ShaderWrapper(object):
uniforms=None, # A dictionary mapping names of uniform variables
texture_paths=None, # A dictionary mapping names to filepaths for textures.
depth_test=False,
render_primative=moderngl.TRIANGLE_STRIP,
render_primitive=moderngl.TRIANGLE_STRIP,
):
self.vert_data = vert_data
self.vert_indices = vert_indices
@ -35,7 +35,7 @@ class ShaderWrapper(object):
self.uniforms = uniforms or dict()
self.texture_paths = texture_paths or dict()
self.depth_test = depth_test
self.render_primative = str(render_primative)
self.render_primitive = str(render_primitive)
self.id = self.create_id()
self.program_id = self.create_program_id()
@ -72,7 +72,7 @@ class ShaderWrapper(object):
self.uniforms,
self.texture_paths,
self.depth_test,
self.render_primative,
self.render_primitive,
]))
def refresh_id(self):