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Small edits
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parent
ec017bd1ae
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1 changed files with 7 additions and 10 deletions
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@ -370,7 +370,7 @@ class Mobject(Container):
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if about_edge is None:
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if about_edge is None:
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about_edge = ORIGIN
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about_edge = ORIGIN
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about_point = self.get_bounding_box_point(about_edge)
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about_point = self.get_bounding_box_point(about_edge)
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for mob in self.get_family():
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for mob in self.family_members_with_points():
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mob.points -= about_point
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mob.points -= about_point
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mob.points[:] = func(mob.points)
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mob.points[:] = func(mob.points)
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mob.points += about_point
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mob.points += about_point
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@ -1013,7 +1013,7 @@ class Mobject(Container):
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return self
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return self
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def push_self_into_submobjects(self):
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def push_self_into_submobjects(self):
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copy = self.copy()
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copy = self.deepcopy()
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copy.submobjects = []
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copy.submobjects = []
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self.reset_points()
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self.reset_points()
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self.add(copy)
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self.add(copy)
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@ -1027,7 +1027,7 @@ class Mobject(Container):
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if curr == 0:
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if curr == 0:
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# If empty, simply add n point mobjects
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# If empty, simply add n point mobjects
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self.submobjects = [
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self.submobjects = [
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self.get_point_mobject()
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self.copy().scale(0)
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for k in range(n)
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for k in range(n)
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]
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]
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return
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return
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@ -1037,16 +1037,14 @@ class Mobject(Container):
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# with VMobject.insert_n_curves
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# with VMobject.insert_n_curves
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repeat_indices = (np.arange(target) * curr) // target
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repeat_indices = (np.arange(target) * curr) // target
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split_factors = [
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split_factors = [
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sum(repeat_indices == i)
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(repeat_indices == i).sum()
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for i in range(curr)
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for i in range(curr)
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]
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]
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new_submobs = []
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new_submobs = []
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for submob, sf in zip(self.submobjects, split_factors):
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for submob, sf in zip(self.submobjects, split_factors):
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new_submobs.append(submob)
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new_submobs.append(submob)
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for k in range(1, sf):
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for k in range(1, sf):
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new_submobs.append(
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new_submobs.append(submob.copy().fade(1))
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submob.copy().fade(1)
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)
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self.submobjects = new_submobs
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self.submobjects = new_submobs
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return self
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return self
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@ -1173,10 +1171,9 @@ class Mobject(Container):
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shader = camera.get_shader(shader_info)
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shader = camera.get_shader(shader_info)
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if shader is None:
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if shader is None:
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continue
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continue
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render_primative = int(shader_info["render_primative"])
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vbo = self.get_vbo(camera.ctx, data)
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vbo = self.get_vbo(camera.ctx, data)
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vao = camera.ctx.simple_vertex_array(shader, vbo, *data.dtype.names)
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vao = camera.ctx.simple_vertex_array(shader, vbo, *data.dtype.names)
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vao.render(render_primative)
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vao.render(int(shader_info["render_primative"]))
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# Errors
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# Errors
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def throw_error_if_no_points(self):
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def throw_error_if_no_points(self):
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@ -1218,4 +1215,4 @@ class Point(Mobject):
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return self.get_location()
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return self.get_location()
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def set_location(self, new_loc):
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def set_location(self, new_loc):
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self.points[:] = np.array(new_loc, ndmin=2)
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self.points = np.array(new_loc, ndmin=2)
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