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Remove stray TODO
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1 changed files with 0 additions and 2 deletions
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@ -315,8 +315,6 @@ class VShaderWrapper(ShaderWrapper):
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super().refresh_id()
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super().refresh_id()
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self.id = hash(str(self.id) + str(self.stroke_behind))
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self.id = hash(str(self.id) + str(self.stroke_behind))
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# TODO, motidify read in to handle triangulation case for non-winding fill?
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# Rendering
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# Rendering
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def render_stroke(self):
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def render_stroke(self):
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if self.stroke_vao is None:
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if self.stroke_vao is None:
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