diff --git a/example_scenes.py b/example_scenes.py index 55332249..b57fb76a 100644 --- a/example_scenes.py +++ b/example_scenes.py @@ -554,9 +554,7 @@ class TexAndNumbersExample(Scene): ) -class SurfaceExample(Scene): - samples = 4 - +class SurfaceExample(ThreeDScene): def construct(self): surface_text = Text("For 3d scenes, try using surfaces") surface_text.fix_in_frame() @@ -588,13 +586,6 @@ class SurfaceExample(Scene): mob.mesh = SurfaceMesh(mob) mob.mesh.set_stroke(BLUE, 1, opacity=0.5) - # Set perspective - frame = self.camera.frame - frame.set_euler_angles( - theta=-30 * DEGREES, - phi=70 * DEGREES, - ) - surface = surfaces[0] self.play( @@ -616,12 +607,12 @@ class SurfaceExample(Scene): self.play( Transform(surface, surfaces[2]), # Move camera frame during the transition - frame.animate.increment_phi(-10 * DEGREES), - frame.animate.increment_theta(-20 * DEGREES), + self.frame.animate.increment_phi(-10 * DEGREES), + self.frame.animate.increment_theta(-20 * DEGREES), run_time=3 ) # Add ambient rotation - frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt)) + self.frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt)) # Play around with where the light is light_text = Text("You can move around the light source")