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Fix the idle_stream()'s sleep duration and change the stream FPS to 30
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parent
846a824947
commit
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4 changed files with 13 additions and 22 deletions
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@ -15,8 +15,6 @@ from utils.paths import counterclockwise_path
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from utils.rate_functions import double_smooth
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from utils.rate_functions import smooth
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import position
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# Drawing
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@ -101,14 +99,6 @@ class Write(DrawBorderThenFill):
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else:
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mobject = mob_or_text
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if IS_LIVE_STREAMING:
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print(position.current)
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mobject.shift(position.current)
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position.current = position.current + 2 * DOWN
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if position.current[1] < -3:
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position.current[1] = 3
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position.current = position.current + 3 * RIGHT
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if "run_time" not in kwargs:
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self.establish_run_time(mobject)
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if "lag_factor" not in kwargs:
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2
manim.py
2
manim.py
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@ -26,6 +26,6 @@ class Manim():
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"end_at_animation_number": None,
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"skip_animations": False,
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"camera_config": HIGH_QUALITY_CAMERA_CONFIG,
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"frame_duration": PRODUCTION_QUALITY_FRAME_DURATION,
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"frame_duration": MEDIUM_QUALITY_FRAME_DURATION,
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}
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return Scene(**kwargs)
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@ -1,3 +0,0 @@
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from constants import *
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current = 5 * LEFT + 3 * UP
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@ -18,7 +18,7 @@ from tqdm import tqdm as ProgressDisplay
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from constants import *
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from animation.animation import Animation
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from animation.transform import MoveToTarget
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from animation.transform import MoveToTarget, ApplyMethod
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from camera.camera import Camera
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from continual_animation.continual_animation import ContinualAnimation
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from mobject.mobject import Mobject
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@ -29,9 +29,9 @@ from utils.output_directory_getters import get_image_output_directory
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from container.container import Container
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import position
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from mobject.svg.tex_mobject import TextMobject
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from animation.creation import Write
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import datetime
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class Scene(Container):
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CONFIG = {
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@ -346,10 +346,6 @@ class Scene(Container):
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self.mobjects = []
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self.foreground_mobjects = []
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self.continual_animation = []
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if IS_LIVE_STREAMING:
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position.current = 5 * LEFT + 3 * UP
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print(position.current)
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return self
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def get_mobjects(self):
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@ -515,11 +511,15 @@ class Scene(Container):
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def idle_stream(self):
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while(self.stream_lock):
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a = datetime.datetime.now()
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self.update_frame()
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n_frames = 1
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frame = self.get_frame()
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self.add_frames(*[frame] * n_frames)
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sleep(self.frame_duration * 99/100)
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b = datetime.datetime.now()
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time_diff = (b - a).total_seconds()
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if time_diff < self.frame_duration:
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sleep(self.frame_duration - time_diff)
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def clean_up_animations(self, *animations):
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for animation in animations:
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@ -677,7 +677,11 @@ class Scene(Container):
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def tex(self, latex):
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eq = TextMobject(latex)
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self.play(Write(eq))
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anims = []
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anims.append(Write(eq))
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for mobject in self.mobjects:
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anims.append(ApplyMethod(mobject.shift,2*UP))
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self.play(*anims)
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class EndSceneEarlyException(Exception):
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