scaling of morphed histograms working

This commit is contained in:
Ben Hambrecht 2018-04-25 23:01:02 +02:00
parent 8af8a22df0
commit cfc79253bc

View file

@ -2036,34 +2036,32 @@ class BrickRowScene(Scene):
class GenericMorphBrickRowIntoHistogram(Scene): class GenericMorphBrickRowIntoHistogram(Scene):
CONFIG = { CONFIG = {
"level" : 3 "level" : 3,
"bar_width" : 2.0,
"bar_anchor_height" : -3.0
} }
def __init__(self, **kwargs):
self.row = BrickRow(self.level, height = 6.0 / self.level, width = 10)
self.bars = VMobject(*[self.row.rects[i] for i in range(self.level + 1)])
self.bar_anchors = [3 * DOWN + row.height * (i - 1.5) * RIGHT for i in range(self.level + 1)]
Scene.__init__(self, **kwargs)
def construct(self): def construct(self):
self.add(row) self.row = BrickRow(self.level, height = self.bar_width, width = 10)
self.bars = VMobject(*[self.row.rects[i] for i in range(self.level + 1)])
self.bar_anchors = [self.bar_anchor_height * UP + self.row.height * (i - 0.5 * self.level) * RIGHT for i in range(self.level + 1)]
self.add(self.row)
tallies = VMobject() tallies = VMobject()
for (i,brick) in enumerate(row.rects): for (i,brick) in enumerate(self.row.rects):
tally = TallyStack(self.level - i, i) tally = TallyStack(self.level - i, i)
tally.next_to(brick, UP) tally.next_to(brick, UP)
self.add(tally) self.add(tally)
tallies.add(tally) tallies.add(tally)
brick.set_stroke(width = 3) brick.set_stroke(width = 3)
self.remove(row.subdivs, row.border) self.remove(self.row.subdivs, self.row.border)
anims = [] anims = []
for brick in row.rects: for brick in self.row.rects:
anims.append(brick.rotate) anims.append(brick.rotate)
anims.append(TAU/4) anims.append(TAU/4)
anims.append(FadeOut(tallies)) anims.append(FadeOut(tallies))
@ -2071,31 +2069,29 @@ class GenericMorphBrickRowIntoHistogram(Scene):
anims = [] anims = []
for (i,brick) in enumerate(row.rects): for (i,brick) in enumerate(self.row.rects):
anims.append(brick.next_to) anims.append(brick.next_to)
anims.append(self.bar_anchors[i]) anims.append(self.bar_anchors[i])
anims.append({"direction" : UP, "buff" : 0}) anims.append({"direction" : UP, "buff" : 0})
self.play(*anims) self.play(*anims)
self.additional_animations()
def additional_animations(self):
pass
class MorphBrickRowIntoHistogram3(GenericMorphBrickRowIntoHistogram): class MorphBrickRowIntoHistogram3(GenericMorphBrickRowIntoHistogram):
CONFIG = { CONFIG = {
"level" : 3, "level" : 3,
"prob_denominator" : 8 "prob_denominator" : 8,
"bar_width" : 2.0,
"bar_anchor_height" : -3.0
} }
def __init__(self, **kwargs): def construct(self):
GenericMorphBrickRowIntoHistogram.__init__(self, **kwargs)
super(MorphBrickRowIntoHistogram3,self).construct()
def additional_animations(self):
# draw x-axis # draw x-axis
@ -2124,7 +2120,7 @@ class MorphBrickRowIntoHistogram3(GenericMorphBrickRowIntoHistogram):
y_guides = VMobject() y_guides = VMobject()
for i in range(1,self.prob_denominator + 1): for i in range(1,self.prob_denominator + 1):
y_guide = Line(5 * LEFT, 5 * RIGHT, stroke_color = GRAY) y_guide = Line(5 * LEFT, 5 * RIGHT, stroke_color = GRAY)
y_guide.move_to(3 * DOWN + i * float(row.width) / self.prob_denominator * UP) y_guide.move_to(self.bar_anchor_height * UP + i * float(self.row.width) / self.prob_denominator * UP)
y_guide_label = TexMobject("{" + str(i) + "\over " + str(self.prob_denominator) + "}", color = GRAY) y_guide_label = TexMobject("{" + str(i) + "\over " + str(self.prob_denominator) + "}", color = GRAY)
y_guide_label.scale(0.7) y_guide_label.scale(0.7)
y_guide_label.next_to(y_guide, LEFT) y_guide_label.next_to(y_guide, LEFT)
@ -2165,15 +2161,14 @@ class MorphBrickRowIntoHistogram3(GenericMorphBrickRowIntoHistogram):
class MorphBrickRowIntoHistogram20(GenericMorphBrickRowIntoHistogram): class MorphBrickRowIntoHistogram20(GenericMorphBrickRowIntoHistogram):
CONFIG = { CONFIG = {
"level" : 20, "level" : 20,
"prob_ticks" : 0.02 "prob_ticks" : 0.05,
"bar_width" : 0.5,
"bar_anchor_height" : -1.0
} }
def __init__(self, **kwargs):
GenericMorphBrickRowIntoHistogram.__init__(self, **kwargs)
def construct(self): def construct(self):
super(GenericMorphBrickRowIntoHistogram, self).construct() super(MorphBrickRowIntoHistogram20, self).construct()
x_axis = Arrow(ORIGIN, 10 * RIGHT, color = WHITE, buff = 0) x_axis = Arrow(ORIGIN, 10 * RIGHT, color = WHITE, buff = 0)
x_axis.next_to(self.bars, DOWN, buff = -0.1) x_axis.next_to(self.bars, DOWN, buff = -0.1)
@ -2195,15 +2190,14 @@ class MorphBrickRowIntoHistogram20(GenericMorphBrickRowIntoHistogram):
FadeIn(nb_heads_label) FadeIn(nb_heads_label)
) )
max_prob = self.row.width * float(choose(self.level, self.level/2)) / 2 ** self.level
# draw y-guides # draw y-guides
max_prob = float(choose(self.level, self.level/2)) / 2 ** self.level
y_guides = VMobject() y_guides = VMobject()
for i in np.arange(self.prob_ticks, 1.3 * max_prob): for i in np.arange(self.prob_ticks, 1.3 * max_prob, self.prob_ticks):
y_guide = Line(5 * LEFT, 5 * RIGHT, stroke_color = GRAY) y_guide = Line(5 * LEFT, 5 * RIGHT, stroke_color = GRAY)
y_guide.move_to(3 * DOWN + i * float(row.width) / self.prob_denominator * UP) y_guide.move_to(self.bar_anchor_height * UP + i * float(self.row.width) * UP)
y_guide_label = DecimalNumber(i, num_decimal_points = 2, color = GRAY) y_guide_label = DecimalNumber(i, num_decimal_points = 2, color = GRAY)
y_guide_label.scale(0.7) y_guide_label.scale(0.7)
y_guide_label.next_to(y_guide, LEFT) y_guide_label.next_to(y_guide, LEFT)
@ -2211,7 +2205,7 @@ class MorphBrickRowIntoHistogram20(GenericMorphBrickRowIntoHistogram):
y_guides.add(y_guide) y_guides.add(y_guide)
self.bring_to_back(y_guides) self.bring_to_back(y_guides)
self.play(FadeIn(y_guides), Animation(bars)) self.play(FadeIn(y_guides), Animation(self.bars))
@ -2255,7 +2249,15 @@ class EntireBrickWall(Scene):
class SceneType1(Scene):
def construct(self):
self.randy = Randolph()
class SceneType2(SceneType1):
def construct(self):
super(SceneType2, self).construct()
self.add(self.randy)