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working fixing SVG import issue (preprocessing fill and stroke)
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1 changed files with 49 additions and 6 deletions
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@ -4,6 +4,7 @@ import string
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import warnings
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from xml.dom import minidom
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from utils.color import *
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from constants import *
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from mobject.geometry import Circle
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@ -155,15 +156,57 @@ class SVGMobject(VMobject):
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return Circle().scale(rx * RIGHT + ry * UP).shift(x * RIGHT + y * DOWN)
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def rect_to_mobject(self, rect_element):
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if rect_element.hasAttribute("fill"):
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if Color(str(rect_element.getAttribute("fill"))) == Color(WHITE):
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return
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fill_color = rect_element.getAttribute("fill")
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stroke_color = rect_element.getAttribute("stroke")
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stroke_width = rect_element.getAttribute("stroke-width")
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print "fill_color =", fill_color
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print "stroke_color =", stroke_color
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print "stroke_width =", stroke_width
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# input preprocessing
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if fill_color in ["", "none", "#FFF", "#FFFFFF"] or Color(fill_color) == Color(WHITE):
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print "no fill"
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opacity = 0
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fill_color = BLACK # shdn't be necessary but avoids error msgs
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if fill_color in ["#000", "#000000"]:
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print "flipping fill color"
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fill_color = WHITE
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if stroke_color in ["", "none", "#FFF", "#FFFFFF"] or Color(stroke_color) == Color(WHITE):
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stroke_width = 0
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stroke_color = BLACK
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print "no stroke color"
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if stroke_color in ["#000", "#000000"]:
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print "flipping stroke color"
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stroke_color = WHITE
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if stroke_width in ["", "none", "0"]:
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print "no stroke width"
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stroke_width = 0
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# is there sth to draw?
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if opacity == 0 and stroke_width == 0:
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print "nothing to draw"
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return
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print "after preprocessing:"
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print "fill_color =", fill_color
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print "stroke_color =", stroke_color
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print "stroke_width =", stroke_width
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print "opacity = ", opacity
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# if rect_element.hasAttribute("fill"):
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# color_attr = str(rect_element.getAttribute("fill"))
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# if color_attr == "none":
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# return
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# elif Color(color_attr) == Color(WHITE):
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# return
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mob = Rectangle(
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width=float(rect_element.getAttribute("width")),
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height=float(rect_element.getAttribute("height")),
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stroke_width=0,
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fill_color=WHITE,
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fill_opacity=1.0
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stroke_width = stroke_width,
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stroke_color = stroke_color,
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fill_color = fill_color,
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fill_opacity = opacity
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)
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mob.shift(mob.get_center() - mob.get_corner(UP + LEFT))
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return mob
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