diff --git a/manimlib/shaders/quadratic_bezier_stroke_geom.glsl b/manimlib/shaders/quadratic_bezier_stroke_geom.glsl index 38d96881..2486ad33 100644 --- a/manimlib/shaders/quadratic_bezier_stroke_geom.glsl +++ b/manimlib/shaders/quadratic_bezier_stroke_geom.glsl @@ -171,14 +171,14 @@ int get_corners(vec2 controls[3], int degree, out vec2 corners[5]){ // make sure corners forms a convex hull around the curve. if(cross(v10, v12) > 0){ bool change_c0 = ( - has_prev == 0 && + // has_prev == 0 && dot(v21, v20) > 0 && should_motify_corner(c0, v01, c2, c3, v21, buff0) ); if(change_c0) c0 = p0 + p2_perp * buff0; bool change_c3 = ( - has_next == 0 && + // has_next == 0 && dot(v01, v02) > 0 && should_motify_corner(c3, v21, c1, c0, v01, buff2) ); @@ -189,14 +189,14 @@ int get_corners(vec2 controls[3], int degree, out vec2 corners[5]){ corners = vec2[5](c1, c0, i12, c3, c2); }else{ bool change_c1 = ( - has_prev == 0 && + // has_prev == 0 && dot(v21, v20) > 0 && should_motify_corner(c1, v01, c3, c2, v21, buff0) ); if(change_c1) c1 = p0 - p2_perp * buff0; bool change_c2 = ( - has_next == 0 && + // has_next == 0 && dot(v01, v02) > 0 && should_motify_corner(c2, v21, c0, c1, v01, buff2) );