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new class RoundedRectangle and SVG support for it
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parent
cf5d461aa6
commit
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2 changed files with 61 additions and 29 deletions
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@ -728,6 +728,41 @@ class Square(Rectangle):
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)
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class RoundedRectangle(Rectangle):
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CONFIG = {
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"corner_radius" : 0.5,
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"close_new_points" : True
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}
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def generate_points(self):
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y, x = self.height / 2., self.width / 2.
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r = self.corner_radius
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arc_ul = ArcBetweenPoints(x * LEFT + (y - r) * UP, (x - r) * LEFT + y * UP, angle = -TAU/4)
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arc_ur = ArcBetweenPoints((x - r) * RIGHT + y * UP, x * RIGHT + (y - r) * UP, angle = -TAU/4)
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arc_lr = ArcBetweenPoints(x * RIGHT + (y - r) * DOWN, (x - r) * RIGHT + y * DOWN, angle = -TAU/4)
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arc_ll = ArcBetweenPoints(x * LEFT + (y - r) * DOWN, (x - r) * LEFT + y * DOWN, angle = TAU/4) # sic! bug in ArcBetweenPoints?
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points = arc_ul.points
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points = np.append(points,np.array([y * UP]), axis = 0)
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points = np.append(points,np.array([y * UP]), axis = 0)
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points = np.append(points,arc_ur.points, axis = 0)
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points = np.append(points,np.array([x * RIGHT]), axis = 0)
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points = np.append(points,np.array([x * RIGHT]), axis = 0)
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points = np.append(points,arc_lr.points, axis = 0)
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points = np.append(points,np.array([y * DOWN]), axis = 0)
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points = np.append(points,np.array([y * DOWN]), axis = 0)
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points = np.append(points,arc_ll.points[::-1], axis = 0) # sic! see comment above
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points = np.append(points,np.array([x * LEFT]), axis = 0)
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points = np.append(points,np.array([x * LEFT]), axis = 0)
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points = np.append(points,np.array([x * LEFT + (y - r) * UP]), axis = 0)
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points = points[::-1]
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self.set_points(points)
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class Grid(VMobject):
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CONFIG = {
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"height": 6.0,
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@ -9,6 +9,7 @@ from utils.color import *
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from constants import *
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from mobject.geometry import Circle
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from mobject.geometry import Rectangle
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from mobject.geometry import RoundedRectangle
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from utils.bezier import is_closed
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from utils.config_ops import digest_config
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from utils.config_ops import digest_locals
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@ -35,7 +36,7 @@ class SVGMobject(VMobject):
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"file_name": None,
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"unpack_groups": True, # if False, creates a hierarchy of VGroups
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"stroke_width": 0,
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"fill_opacity": 1,
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"fill_opacity": 1.0,
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# "fill_color" : LIGHT_GREY,
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"propagate_style_to_family": True,
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}
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@ -159,55 +160,51 @@ class SVGMobject(VMobject):
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fill_color = rect_element.getAttribute("fill")
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stroke_color = rect_element.getAttribute("stroke")
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stroke_width = rect_element.getAttribute("stroke-width")
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print "fill_color =", fill_color
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print "stroke_color =", stroke_color
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print "stroke_width =", stroke_width
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corner_radius = rect_element.getAttribute("rx")
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# input preprocessing
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if fill_color in ["", "none", "#FFF", "#FFFFFF"] or Color(fill_color) == Color(WHITE):
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print "no fill"
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opacity = 0
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fill_color = BLACK # shdn't be necessary but avoids error msgs
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if fill_color in ["#000", "#000000"]:
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print "flipping fill color"
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fill_color = WHITE
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if stroke_color in ["", "none", "#FFF", "#FFFFFF"] or Color(stroke_color) == Color(WHITE):
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stroke_width = 0
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stroke_color = BLACK
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print "no stroke color"
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if stroke_color in ["#000", "#000000"]:
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print "flipping stroke color"
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stroke_color = WHITE
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if stroke_width in ["", "none", "0"]:
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print "no stroke width"
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stroke_width = 0
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# is there sth to draw?
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if opacity == 0 and stroke_width == 0:
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print "nothing to draw"
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return
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print "after preprocessing:"
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print "fill_color =", fill_color
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print "stroke_color =", stroke_color
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print "stroke_width =", stroke_width
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print "opacity = ", opacity
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if corner_radius in ["", "0", "none"]:
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corner_radius = 0
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corner_radius = float(corner_radius)
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if corner_radius == 0:
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mob = Rectangle(
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width = float(rect_element.getAttribute("width")),
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height = float(rect_element.getAttribute("height")),
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stroke_width = stroke_width,
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stroke_color = stroke_color,
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fill_color = fill_color,
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fill_opacity = opacity
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)
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else:
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mob = RoundedRectangle(
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width = float(rect_element.getAttribute("width")),
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height = float(rect_element.getAttribute("height")),
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stroke_width = stroke_width,
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stroke_color = stroke_color,
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fill_color = fill_color,
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fill_opacity = opacity,
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corner_radius = corner_radius
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)
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# if rect_element.hasAttribute("fill"):
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# color_attr = str(rect_element.getAttribute("fill"))
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# if color_attr == "none":
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# return
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# elif Color(color_attr) == Color(WHITE):
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# return
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mob = Rectangle(
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width=float(rect_element.getAttribute("width")),
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height=float(rect_element.getAttribute("height")),
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stroke_width = stroke_width,
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stroke_color = stroke_color,
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fill_color = fill_color,
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fill_opacity = opacity
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)
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mob.shift(mob.get_center() - mob.get_corner(UP + LEFT))
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return mob
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