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Tiny change
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@ -7,7 +7,10 @@ layout (triangle_strip, max_vertices = 5) out;
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uniform vec2 frame_shape;
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uniform float focal_distance;
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uniform float is_fixed_in_frame;
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uniform float anti_alias_width;
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//Needed for lighting
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uniform vec3 light_source_position;
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uniform float joint_type;
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uniform float gloss;
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