Added FailureOfComposition Scene

This commit is contained in:
Grant Sanderson 2018-03-08 19:40:49 -08:00
parent 4a47d2bca6
commit c5f1531727

View file

@ -48,24 +48,129 @@ class IntroSceneWrapper(PiCreatureScene):
"height" : 2,
},
"default_pi_creature_start_corner" : DOWN+LEFT,
# "default_pi_creature_height" : 1,
}
def construct(self):
self.introduce_two_words()
self.describe_main_topic()
self.describe_meta_topic()
def introduce_two_words(self):
morty = self.pi_creature
rect = ScreenRectangle(height = 5)
rect.to_corner(UP+RIGHT)
self.add(rect)
main_topic, meta_topic = toipcs = VGroup(
h_line = Line(LEFT, RIGHT).scale(2)
h_line.to_corner(UP+LEFT)
h_line.shift(0.5*DOWN)
main_topic, meta_topic = topics = VGroup(
TextMobject("Main topic"),
TextMobject("Meta topic"),
)
topics.arrange_submobjects(DOWN, aligned_edge = LEFT)
topics.next_to(morty, UP)
topics.shift_onto_screen()
self.play(
morty.change, "raise_left_hand",
FadeInFromDown(main_topic)
)
self.wait()
self.play(
morty.change, "raise_right_hand",
main_topic.next_to, meta_topic.get_top(), UP, MED_SMALL_BUFF,
FadeInFromDown(meta_topic)
)
self.wait()
self.play(
morty.change, "happy",
main_topic.next_to, h_line, UP,
meta_topic.set_fill, {"opacity" : 0.2},
)
self.play(ShowCreation(h_line))
self.wait()
self.set_variables_as_attrs(h_line, main_topic, meta_topic)
def describe_main_topic(self):
h_line = self.h_line
morty = self.pi_creature
main_topic = self.main_topic
meta_topic = self.meta_topic
solver = TextMobject("2d equation solver")
solver.match_width(h_line)
solver.next_to(h_line, DOWN)
rainbow_solver1 = solver.copy()
rainbow_solver2 = solver.copy()
colors = ["RED", "ORANGE", "YELLOW", "GREEN", BLUE, "PURPLE", PINK]
rainbow_solver1.gradient_highlight(*colors)
rainbow_solver2.gradient_highlight(*reversed(colors))
xy_equation = TexMobject(
"y", "e", "^x", "=\\sin(|", "x", "y", "|)"
)
xy_equation.highlight_by_tex_to_color_map({
"x" : BLUE,
"y" : YELLOW
})
xy_equation.next_to(solver, DOWN, MED_LARGE_BUFF)
z_equation = TexMobject("z", "^5", "+", "z", "+", "1", "=", "0")
z_equation.highlight_by_tex("z", GREEN)
z_equation.move_to(xy_equation, UP)
zeta = TexMobject("\\zeta(s) = 0")
zeta[2].highlight(GREEN)
zeta.next_to(z_equation, DOWN, MED_LARGE_BUFF)
self.play(Write(solver))
self.play(
LaggedStart(FadeIn, xy_equation, run_time = 1),
morty.change, "pondering"
)
self.wait(2)
self.play(
FadeOut(xy_equation),
FadeIn(z_equation)
)
self.wait()
self.play(Write(zeta))
self.wait()
solver.save_state()
for rainbow_solver in rainbow_solver1, rainbow_solver2:
self.play(Transform(
solver, rainbow_solver,
run_time = 2,
submobject_mode = "lagged_start"
))
self.play(solver.restore)
self.wait()
self.play(LaggedStart(
FadeOut, VGroup(solver, z_equation, zeta)
))
self.play(
main_topic.move_to, meta_topic,
main_topic.set_fill, {"opacity" : 0.2},
meta_topic.move_to, main_topic,
meta_topic.set_fill, {"opacity" : 1},
morty.change, "hesitant",
path_arc = TAU/8,
)
def describe_meta_topic(self):
h_line = self.h_line
morty = self.pi_creature
words = TextMobject("Seek constructs which \\\\ compose nicely")
words.scale(0.7)
words.next_to(h_line, DOWN)
self.play(Write(words))
self.play(morty.change, "happy")
self.wait(3)
class PiCreaturesAreIntrigued(AltTeacherStudentsScene):
def construct(self):
@ -155,6 +260,93 @@ class RewriteEquationWithTeacher(AltTeacherStudentsScene):
self.play(dot.move_to, plane.coords_to_point(*coords))
self.wait()
class TwoDScreenInOurThreeDWorld(AltTeacherStudentsScene, ThreeDScene):
def construct(self):
self.ask_about_2d_functions()
self.show_3d()
def ask_about_2d_functions(self):
in_plane = NumberPlane(x_radius = 2.5, y_radius = 2.5)
in_plane.add_coordinates()
in_plane.scale_to_fit_height(3)
out_plane = in_plane.copy()
in_text = TextMobject("Input space")
out_text = TextMobject("Output space")
VGroup(in_text, out_text).scale(0.75)
in_text.next_to(in_plane, UP, SMALL_BUFF)
out_text.next_to(out_plane, UP, SMALL_BUFF)
in_plane.add(in_text)
out_plane.add(out_text)
arrow = CurvedArrow(RIGHT, LEFT, angle = TAU/4)
arrow.pointwise_become_partial(arrow, 0.05, 1.0)
group = VGroup(in_plane, arrow, out_plane)
group.arrange_submobjects(RIGHT)
arrow.shift(UP)
group.move_to(self.students)
group.to_edge(UP)
dots = VGroup()
dots_target = VGroup()
for x in np.arange(-2.5, 3.0, 0.5):
for y in np.arange(-2.5, 3.0, 0.5):
dot = Dot(radius = 0.05)
dot.move_to(in_plane.coords_to_point(x, y))
dot.generate_target()
dot.target.move_to(out_plane.coords_to_point(
x + 0.25*np.cos(5*y), y + 0.25*np.sin(3*x)
))
dots.add(dot)
dots_target.add(dot.target)
dots.gradient_highlight(YELLOW, RED)
dots_target.gradient_highlight(YELLOW, RED)
self.play(
self.teacher.change, "raise_right_hand",
Write(in_plane, run_time = 1)
)
self.play(
ShowCreation(arrow),
ReplacementTransform(
in_plane.copy(), out_plane,
path_arc = -TAU/4,
)
)
self.play(
LaggedStart(GrowFromCenter, dots, run_time = 1),
self.get_student_changes(*3*["erm"]),
)
self.play(LaggedStart(MoveToTarget, dots, path_arc = -TAU/4))
self.wait(3)
def show_3d(self):
laptop = Laptop().scale(2)
laptop.rotate(-TAU/12, DOWN)
laptop.rotate(-5*TAU/24, LEFT)
laptop.rotate(TAU/8, LEFT)
laptop.scale(2.3*SPACE_WIDTH/laptop.screen_plate.get_width())
laptop.shift(-laptop.screen_plate.get_center() + 0.1*IN)
should_shade_in_3d(laptop)
everything = VGroup(laptop, *self.mobjects)
everything.generate_target()
# for mob in everything.target.submobject_family():
# if isinstance(mob, PiCreature):
# mob.change_mode("confused")
everything.target.rotate(TAU/12, LEFT)
everything.target.rotate(TAU/16, UP)
everything.target.shift(4*UP)
self.move_camera(
distance = 12,
run_time = 4,
added_anims = [MoveToTarget(everything, run_time = 4)],
)
self.add(AmbientRotation(everything, axis = UP, rate = 3*DEGREES))
self.wait(10)
class DotsHoppingToColor(Scene):
CONFIG = {
"dot_radius" : 0.05,
@ -247,13 +439,8 @@ class DotsHoppingToColor(Scene):
inspector.scale(0.15)
inspector_image = inspector.copy()
def point_function(point):
in_coords = input_plane.point_to_coords(point)
out_coords = self.func(in_coords)
return output_plane.coords_to_point(*out_coords)
def update_inspector_image(inspector_image):
inspector_image.move_to(point_function(inspector.get_center()))
inspector_image.move_to(self.point_function(inspector.get_center()))
inspector_image_update_anim = UpdateFromFunc(
inspector_image, update_inspector_image
@ -361,19 +548,23 @@ class DotsHoppingToColor(Scene):
self.wait()
###
def func(self, coord_pair):
out_coords = np.array(self.non_renormalized_func(coord_pair))
out_norm = np.linalg.norm(out_coords)
if out_norm > 0.5:
if out_norm > 0.01:
angle = angle_of_vector(out_coords)
factor = 0.5-0.1*np.cos(4*angle)
target_norm = factor*np.log(out_norm)
out_coords *= target_norm / out_norm
return tuple(out_coords)
def point_function(self, point):
in_coords = self.input_plane.point_to_coords(point)
out_coords = self.func(in_coords)
return self.output_plane.coords_to_point(*out_coords)
def get_colorings(self):
in_cmos = ColorMappedObjectsScene(
func = lambda p : self.non_renormalized_func(
@ -404,11 +595,11 @@ class DotsHoppingToColor(Scene):
return colorings
def get_planes(self):
input_plane = NumberPlane(
input_plane = self.input_plane = NumberPlane(
x_radius = self.plane_width/2.0,
y_radius = self.plane_height/2.0,
)
output_plane = input_plane.copy()
output_plane = self.output_plane = input_plane.copy()
planes = [input_plane, output_plane]
vects = [LEFT, RIGHT]
label_texts = ["Input", "Output"]
@ -430,7 +621,6 @@ class DotsHoppingToColor(Scene):
if isinstance(submob, TexMobject) and hasattr(submob, "background_rectangle"):
submob.remove(submob.background_rectangle)
return planes
def get_dots(self, input_plane, output_plane):
@ -491,7 +681,212 @@ class PiCreatureAsksWhatWentWrong(PiCreatureScene):
)
self.wait(5)
class ForeverNarrowingLoop(DotsHoppingToColor):
CONFIG = {
"non_renormalized_func" : plane_func_by_wind_spec(
(-2, -1, 2),
(1, 1, 1),
(2, -2, -1),
),
}
def construct(self):
input_coloring, output_coloring = colorings = VGroup(*self.get_colorings())
input_plane, output_plane = planes = VGroup(*self.get_planes())
for plane in planes:
plane.white_parts.highlight(BLACK)
plane.lines_to_fade.set_stroke(width = 0)
v_line = Line(UP, DOWN).scale(SPACE_HEIGHT)
v_line.set_stroke(WHITE, 5)
self.add(colorings, v_line, planes)
self.play(*it.chain(
[
ApplyMethod(coloring.set_fill, {"opacity" : 0.2})
for coloring in colorings
],
[
ApplyMethod(plane.white_parts.highlight, WHITE)
for plane in planes
]
), run_time = 2)
# circle
circle = Circle(color = WHITE, radius = 2.25)
circle.flip(axis = RIGHT)
circle.insert_n_anchor_points(50)
circle.next_to(input_coloring.get_corner(UP+RIGHT), DOWN+LEFT, SMALL_BUFF)
circle.set_stroke(width = 5)
circle_image = circle.copy()
circle.match_background_image_file(input_coloring)
circle_image.match_background_image_file(output_coloring)
def update_circle_image(circle_image):
circle_image.points = circle.points
circle_image.apply_function(self.point_function)
circle_image.make_smooth()
circle_image_update_anim = UpdateFromFunc(
circle_image, update_circle_image
)
self.play(
ShowCreation(circle),
ShowCreation(circle_image),
run_time = 3,
rate_func = bezier([0, 0, 1, 1])
)
# self.play(
# ReplacementTransform(
# circle.copy(),
# circle_image.copy().match_background_image_file(
# input_coloring
# ).set_stroke(width = 0)
# ),
# ReplacementTransform(
# circle.copy().match_background_image_file(
# output_coloring
# ).set_stroke(width = 0),
# circle_image
# ),
# run_time = 2
# )
self.play(
circle.scale, 0.015,
circle.move_to, input_plane.coords_to_point(1, 1),
circle_image_update_anim,
run_time = 20,
rate_func = bezier([0, 0, 1, 1])
)
class FailureOfComposition(ColorMappedObjectsScene):
CONFIG = {
"func" : lambda p : (
np.cos(TAU*p[1]/3.5),
np.sin(TAU*p[1]/3.5)
)
}
def construct(self):
ColorMappedObjectsScene.construct(self)
big_square = Square(side_length = 4)
big_square.move_to(ORIGIN, RIGHT)
small_squares = VGroup(*[
Square(side_length = 2) for x in range(2)
])
small_squares.match_width(big_square, stretch = True)
small_squares.arrange_submobjects(DOWN, buff = 0)
small_squares.move_to(big_square)
small_squares.space_out_submobjects(1.1)
all_squares = VGroup(big_square, *small_squares)
all_squares.set_stroke(width = 6)
for square in all_squares:
square.highlight(WHITE)
square.color_using_background_image(self.background_image_file)
question = TextMobject("Does my border go through every color?")
question.to_edge(UP)
no_answers = VGroup()
yes_answers = VGroup()
for square in all_squares:
if square is big_square:
square.answer = TextMobject("Yes")
square.answer.highlight(GREEN)
yes_answers.add(square.answer)
else:
square.answer = TextMobject("No")
square.answer.highlight(RED)
no_answers.add(square.answer)
square.answer.move_to(square)
no_answers_in_equation = no_answers.copy()
yes_answers_in_equation = yes_answers.copy()
plus, equals = plus_equals = TexMobject("+=")
equation = VGroup(
no_answers_in_equation[0], plus,
no_answers_in_equation[1], equals,
yes_answers_in_equation
)
equation.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
equation.next_to(big_square, RIGHT, MED_LARGE_BUFF)
q_marks = TexMobject("???")
q_marks.next_to(equals, UP)
self.add(question)
self.play(LaggedStart(ShowCreation, small_squares, lag_ratio = 0.8))
self.play(LaggedStart(Write, no_answers))
self.wait()
self.play(
small_squares.arrange_submobjects, DOWN, {"buff" : 0},
small_squares.move_to, big_square,
no_answers.space_out_submobjects, 0.9,
)
self.add(big_square)
no_answers_copy = no_answers.copy()
small_squares.save_state()
self.play(
Transform(no_answers, no_answers_in_equation),
Write(plus_equals),
small_squares.set_stroke, {"width" : 0},
)
self.play(
Write(yes_answers),
Write(yes_answers_in_equation),
)
self.play(LaggedStart(FadeIn, q_marks, run_time = 1))
self.wait(2)
self.play(
small_squares.restore,
FadeOut(yes_answers),
FadeIn(no_answers_copy),
)
self.wait()
self.play(
small_squares.set_stroke, {"width" : 0},
FadeOut(no_answers_copy),
FadeIn(yes_answers),
)
self.wait()
# We can find a better notion of what we want
cross = Cross(question)
self.play(
ShowCreation(cross, run_time = 2),
FadeOut(equation),
FadeOut(no_answers),
FadeOut(q_marks),
FadeOut(yes_answers),
)
x, plus, y = x_plus_y = TexMobject("x+y")
x_plus_y.move_to(big_square)
x_plus_y.save_state()
x.move_to(no_answers_copy[0])
y.move_to(no_answers_copy[1])
plus.fade(1)
for square, char in zip(small_squares, [x, y]):
ghost = square.copy()
ghost.set_stroke(width = 5)
ghost.background_image_file = None
self.play(
small_squares.restore,
ShowPassingFlash(ghost),
Write(char)
)
self.wait()
ghost = big_square.copy()
ghost.background_image_file = None
self.play(
small_squares.set_stroke, {"width" : 0},
x_plus_y.restore,
)
self.play(ShowPassingFlash(ghost))
self.wait()