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Kill CONFIG in vector_space_scene and move to once_useful_constructs
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1 changed files with 30 additions and 32 deletions
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@ -33,12 +33,16 @@ from manimlib.utils.rate_functions import rush_into
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from manimlib.utils.space_ops import angle_of_vector
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from manimlib.utils.space_ops import angle_of_vector
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from manimlib.utils.space_ops import get_norm
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from manimlib.utils.space_ops import get_norm
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from manimlib.constants import ManimColor
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from typing import List
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X_COLOR = GREEN_C
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X_COLOR = GREEN_C
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Y_COLOR = RED_C
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Y_COLOR = RED_C
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Z_COLOR = BLUE_D
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Z_COLOR = BLUE_D
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# TODO: Much of this scene type seems dependent on the coordinate system chosen.
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# TODO: Much of this scene type seems dependent on the coordinate system chosen.
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# That is, being centered at the origin with grid units corresponding to the
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# That is, being centered at the origin with grid units corresponding to the
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# arbitrary space units. Change it!
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# arbitrary space units. Change it!
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@ -46,9 +50,7 @@ Z_COLOR = BLUE_D
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# Also, methods I would have thought of as getters, like coords_to_vector, are
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# Also, methods I would have thought of as getters, like coords_to_vector, are
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# actually doing a lot of animating.
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# actually doing a lot of animating.
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class VectorScene(Scene):
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class VectorScene(Scene):
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CONFIG = {
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basis_vector_stroke_width: int = 6
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"basis_vector_stroke_width": 6
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}
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def add_plane(self, animate=False, **kwargs):
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def add_plane(self, animate=False, **kwargs):
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plane = NumberPlane(**kwargs)
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plane = NumberPlane(**kwargs)
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@ -279,34 +281,30 @@ class VectorScene(Scene):
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class LinearTransformationScene(VectorScene):
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class LinearTransformationScene(VectorScene):
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CONFIG = {
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include_background_plane: bool = True
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"include_background_plane": True,
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include_foreground_plane: bool = True
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"include_foreground_plane": True,
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foreground_plane_kwargs: dict = dict(
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"foreground_plane_kwargs": {
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x_max=FRAME_WIDTH / 2,
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"x_max": FRAME_WIDTH / 2,
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x_min=-FRAME_WIDTH / 2,
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"x_min": -FRAME_WIDTH / 2,
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y_max=FRAME_WIDTH / 2,
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"y_max": FRAME_WIDTH / 2,
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y_min=-FRAME_WIDTH / 2,
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"y_min": -FRAME_WIDTH / 2,
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faded_line_ratio=0
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"faded_line_ratio": 0
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)
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},
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background_plane_kwargs: dict = dict(
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"background_plane_kwargs": {
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color=GREY,
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"color": GREY,
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axis_config=dict(color=GREY),
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"axis_config": {
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background_line_style=dict(
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"color": GREY,
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stroke_color=GREY,
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},
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stroke_width=1,
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"background_line_style": {
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),
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"stroke_color": GREY,
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)
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"stroke_width": 1,
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show_coordinates: bool = True
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},
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show_basis_vectors: bool = True
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},
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basis_vector_stroke_width: float = 6.0
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"show_coordinates": False,
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i_hat_color: ManimColor = X_COLOR
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"show_basis_vectors": True,
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j_hat_color: ManimColor = Y_COLOR
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"basis_vector_stroke_width": 6,
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leave_ghost_vectors: bool = False
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"i_hat_color": X_COLOR,
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t_matrix: List[List[float]] = [[3, 0], [1, 2]]
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"j_hat_color": Y_COLOR,
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"leave_ghost_vectors": False,
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"t_matrix": [[3, 0], [1, 2]],
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}
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def setup(self):
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def setup(self):
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# The has_already_setup attr is to not break all the old Scenes
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# The has_already_setup attr is to not break all the old Scenes
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