Add Mobject.const_data_keys so that interpolations can be faster

This commit is contained in:
Grant Sanderson 2023-01-16 13:27:20 -08:00
parent db45d9e646
commit c23f020d9a

View file

@ -30,6 +30,7 @@ from manimlib.utils.color import color_to_rgb
from manimlib.utils.color import get_colormap_list
from manimlib.utils.color import rgb_to_hex
from manimlib.utils.iterables import arrays_match
from manimlib.utils.iterables import array_is_constant
from manimlib.utils.iterables import batch_by_property
from manimlib.utils.iterables import list_update
from manimlib.utils.iterables import listify
@ -101,6 +102,7 @@ class Mobject(object):
self.parents: list[Mobject] = []
self.family: list[Mobject] = [self]
self.locked_data_keys: set[str] = set()
self.const_data_keys: set[str] = set()
self.needs_new_bounding_box: bool = True
self._is_animating: bool = False
self.saved_state = None
@ -1674,11 +1676,12 @@ class Mobject(object):
keys = [k for k in self.data.dtype.names if k not in self.locked_data_keys]
for key in keys:
func = path_func if key in self.pointlike_data_keys else interpolate
self.data[key] = func(
mobject1.data[key],
mobject2.data[key],
alpha
)
md1 = mobject1.data[key]
md2 = mobject2.data[key]
if key in self.const_data_keys:
md1 = md1[0]
md2 = md2[0]
self.data[key] = func(md1, md2, alpha)
for key in self.uniforms:
self.uniforms[key] = interpolate(
@ -1719,15 +1722,25 @@ class Mobject(object):
def lock_matching_data(self, mobject1: Mobject, mobject2: Mobject):
for sm, sm1, sm2 in zip(self.get_family(), mobject1.get_family(), mobject2.get_family()):
if sm.data.dtype == sm1.data.dtype == sm2.data.dtype:
sm.lock_data([
key for key in sm.data.dtype.names
if arrays_match(sm1.data[key], sm2.data[key])
])
names = sm.data.dtype.names
sm.lock_data(filter(
lambda name: arrays_match(sm1.data[name], sm2.data[name]),
names,
))
sm.const_data_keys = set(filter(
lambda name: all(
array_is_constant(mob.data[name])
for mob in (sm, sm1, sm2)
),
names
))
return self
def unlock_data(self):
for mob in self.get_family():
mob.locked_data_keys = set()
mob.const_data_keys = set()
# Operations touching shader uniforms