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Merge pull request #1957 from 3b1b/video-work
Refactor TransformMatchingStrings/TransformMatchingShapes
This commit is contained in:
commit
bf5d587204
5 changed files with 136 additions and 182 deletions
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@ -184,7 +184,7 @@ class TexTransformExample(Scene):
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# line up. If it's not specified, the animation
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# will try its best, but may not quite give the
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# intended effect
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matched_keys=["A^2", "B^2", "C^2", "="],
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matched_keys=["A^2", "B^2", "C^2"],
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# When you want a substring from the source
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# to go to a non-equal substring from the target,
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# use the key map.
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@ -193,12 +193,14 @@ class TexTransformExample(Scene):
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),
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)
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self.wait()
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self.play(TransformMatchingStrings(lines[1].copy(), lines[2]))
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self.play(TransformMatchingStrings(
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lines[1].copy(), lines[2],
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matched_keys=["A^2"]
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))
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self.wait()
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self.play(
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TransformMatchingStrings(
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lines[2].copy(), lines[3],
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matched_keys=["="],
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key_map={"2": R"\sqrt"},
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path_arc=-30 * DEGREES,
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),
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@ -217,6 +219,30 @@ class TexTransformExample(Scene):
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self.wait()
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self.play(LaggedStartMap(FadeOut, lines, shift=2 * RIGHT))
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# Indexing by substrings like this may not work when
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# the order in which Latex draws symbols does not match
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# the order in which they show up in the string.
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# For example, here the infinity is drawn before the sigma
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# so we don't get the desired behavior.
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equation = Tex(R"\sum_{n = 1}^\infty \frac{1}{n^2} = \frac{\pi^2}{6}")
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self.play(FadeIn(equation))
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self.play(equation[R"\infty"].animate.set_color(RED)) # Doesn't hit the infinity
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self.wait()
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self.play(FadeOut(equation))
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# However you can always fix this by explicitly passing in
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# a string you might want to isolate later. Also, using
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# \over instead of \frac helps to avoid the issue for fractions
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equation = Tex(
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R"\sum_{n = 1}^\infty {1 \over n^2} = {\pi^2 \over 6}",
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# Explicitly mark "\infty" as a substring you might want to access
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isolate=[R"\infty"]
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)
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self.play(FadeIn(equation))
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self.play(equation[R"\infty"].animate.set_color(RED)) # Got it!
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self.wait()
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self.play(FadeOut(equation))
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# TransformMatchingShapes will try to line up all pieces of a
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# source mobject with those of a target, regardless of the
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# what Mobject type they are.
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@ -6,6 +6,8 @@ from manimlib.animation.animation import Animation
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from manimlib.animation.transform import Transform
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from manimlib.constants import ORIGIN
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from manimlib.mobject.mobject import Group
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.mobject.types.vectorized_mobject import VGroup
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from manimlib.utils.bezier import interpolate
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from manimlib.utils.rate_functions import there_and_back
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@ -14,8 +16,8 @@ from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Callable
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from manimlib.mobject.mobject import Mobject
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from manimlib.mobject.types.vectorized_mobject import VMobject
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from manimlib.scene.scene import Scene
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from manimlib.typing import Vect3
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@ -48,7 +50,7 @@ class FadeOut(Fade):
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def __init__(
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self,
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mobject: Mobject,
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shift: np.ndarray = ORIGIN,
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shift: Vect3 = ORIGIN,
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remover: bool = True,
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final_alpha_value: float = 0.0, # Put it back in original state when done,
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**kwargs
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@ -69,7 +71,7 @@ class FadeOut(Fade):
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class FadeInFromPoint(FadeIn):
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def __init__(self, mobject: Mobject, point: np.ndarray[int, np.dtype[np.float64]], **kwargs):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
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super().__init__(
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mobject,
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shift=mobject.get_center() - point,
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@ -79,7 +81,7 @@ class FadeInFromPoint(FadeIn):
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class FadeOutToPoint(FadeOut):
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def __init__(self, mobject: Mobject, point: np.ndarray[int, np.dtype[np.float64]], **kwargs):
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def __init__(self, mobject: Mobject, point: Vect3, **kwargs):
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super().__init__(
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mobject,
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shift=point - mobject.get_center(),
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@ -101,8 +103,12 @@ class FadeTransform(Transform):
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self.stretch = stretch
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self.dim_to_match = dim_to_match
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group_type = Group
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if isinstance(mobject, VMobject) and isinstance(target_mobject, VMobject):
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group_type = VGroup
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mobject.save_state()
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super().__init__(Group(mobject, target_mobject.copy()), **kwargs)
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super().__init__(group_type(mobject, target_mobject.copy()), **kwargs)
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def begin(self) -> None:
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self.ending_mobject = self.mobject.copy()
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@ -18,218 +18,93 @@ from manimlib.mobject.types.vectorized_mobject import VMobject
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from typing import Iterable
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from manimlib.scene.scene import Scene
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class TransformMatchingParts(AnimationGroup):
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mobject_type: type = Mobject
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group_type: type = Group
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def __init__(
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self,
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mobject: Mobject,
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target_mobject: Mobject,
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transform_mismatches: bool = False,
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fade_transform_mismatches: bool = False,
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key_map: dict | None = None,
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**kwargs
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):
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assert(isinstance(mobject, self.mobject_type))
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assert(isinstance(target_mobject, self.mobject_type))
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source_map = self.get_shape_map(mobject)
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target_map = self.get_shape_map(target_mobject)
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key_map = key_map or dict()
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# Create two mobjects whose submobjects all match each other
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# according to whatever keys are used for source_map and
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# target_map
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transform_source = self.group_type()
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transform_target = self.group_type()
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kwargs["final_alpha_value"] = 0
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for key in set(source_map).intersection(target_map):
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transform_source.add(source_map[key])
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transform_target.add(target_map[key])
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anims = [Transform(transform_source, transform_target, **kwargs)]
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# User can manually specify when one part should transform
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# into another despite not matching by using key_map
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key_mapped_source = self.group_type()
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key_mapped_target = self.group_type()
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for key1, key2 in key_map.items():
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if key1 in source_map and key2 in target_map:
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key_mapped_source.add(source_map[key1])
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key_mapped_target.add(target_map[key2])
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source_map.pop(key1, None)
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target_map.pop(key2, None)
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if len(key_mapped_source) > 0:
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anims.append(FadeTransformPieces(
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key_mapped_source,
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key_mapped_target,
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))
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fade_source = self.group_type()
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fade_target = self.group_type()
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for key in set(source_map).difference(target_map):
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fade_source.add(source_map[key])
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for key in set(target_map).difference(source_map):
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fade_target.add(target_map[key])
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if transform_mismatches:
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anims.append(Transform(fade_source.copy(), fade_target, **kwargs))
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if fade_transform_mismatches:
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anims.append(FadeTransformPieces(fade_source, fade_target, **kwargs))
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else:
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anims.append(FadeOutToPoint(
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fade_source, target_mobject.get_center(), **kwargs
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))
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anims.append(FadeInFromPoint(
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fade_target.copy(), mobject.get_center(), **kwargs
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))
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super().__init__(*anims)
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self.to_remove = mobject
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self.to_add = target_mobject
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def get_shape_map(self, mobject: Mobject) -> dict[int | str, VGroup]:
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shape_map: dict[int | str, VGroup] = {}
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for sm in self.get_mobject_parts(mobject):
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key = self.get_mobject_key(sm)
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if key not in shape_map:
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shape_map[key] = VGroup()
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shape_map[key].add(sm)
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return shape_map
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def clean_up_from_scene(self, scene: Scene) -> None:
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for anim in self.animations:
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anim.update(0)
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scene.remove(self.mobject)
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scene.remove(self.to_remove)
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scene.add(self.to_add)
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@staticmethod
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def get_mobject_parts(mobject: Mobject) -> Mobject:
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# To be implemented in subclass
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return mobject
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@staticmethod
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def get_mobject_key(mobject: Mobject) -> int:
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# To be implemented in subclass
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return hash(mobject)
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class TransformMatchingShapes(TransformMatchingParts):
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mobject_type: type = VMobject
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group_type: type = VGroup
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@staticmethod
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def get_mobject_parts(mobject: VMobject) -> list[VMobject]:
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return mobject.family_members_with_points()
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@staticmethod
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def get_mobject_key(mobject: VMobject) -> int:
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mobject.save_state()
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mobject.center()
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mobject.set_height(1)
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result = hash(np.round(mobject.get_points(), 3).tobytes())
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mobject.restore()
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return result
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class TransformMatchingStrings(AnimationGroup):
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def __init__(
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self,
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source: StringMobject,
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target: StringMobject,
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matched_keys: list[str] | None = None,
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key_map: dict[str, str] | None = None,
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source: Mobject,
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target: Mobject,
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matched_pairs: Iterable[tuple[Mobject, Mobject]] = [],
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match_animation: type = Transform,
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mismatch_animation: type = Transform,
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run_time=2,
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lag_ratio=0,
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run_time: float = 2,
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lag_ratio: float = 0,
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group_type: type = Group,
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**kwargs,
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):
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self.source = source
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self.target = target
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matched_keys = matched_keys or list()
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key_map = key_map or dict()
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self.match_animation = match_animation
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self.mismatch_animation = mismatch_animation
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self.anim_config = dict(**kwargs)
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# We will progressively build up a list of transforms
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# from characters in source to those in target. These
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# two lists keep track of which characters are accounted
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# for so far
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self.source_chars = source.family_members_with_points()
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self.target_chars = target.family_members_with_points()
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self.source_pieces = source.family_members_with_points()
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self.target_pieces = target.family_members_with_points()
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self.anims = []
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# Start by pairing all matched keys specifically passed in
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for key in matched_keys:
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self.add_transform(
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source.select_parts(key),
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target.select_parts(key),
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match_animation
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)
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# Then pair those based on the key map
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for key, value in key_map.items():
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self.add_transform(
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source.select_parts(key),
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target.select_parts(value),
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mismatch_animation
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)
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# Now pair by substrings which were isolated in StringMobject
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# initializations
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specified_substrings = [
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*source.get_specified_substrings(),
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*target.get_specified_substrings()
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]
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for key in specified_substrings:
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self.add_transform(
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source.select_parts(key),
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target.select_parts(key),
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match_animation
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)
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for pair in matched_pairs:
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self.add_transform(*pair)
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# Match any pairs with the same shape
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pairs = self.find_pairs_with_matching_shapes(self.source_chars, self.target_chars)
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for source_char, target_char in pairs:
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self.add_transform(source_char, target_char, match_animation)
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for pair in self.find_pairs_with_matching_shapes(self.source_pieces, self.target_pieces):
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self.add_transform(*pair)
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# Finally, account for mismatches
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for source_char in self.source_chars:
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for source_char in self.source_pieces:
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self.anims.append(FadeOutToPoint(
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source_char, target.get_center(),
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**self.anim_config
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))
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for target_char in self.target_chars:
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for target_char in self.target_pieces:
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self.anims.append(FadeInFromPoint(
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target_char, source.get_center(),
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**self.anim_config
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))
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super().__init__(
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*self.anims,
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run_time=run_time,
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lag_ratio=lag_ratio,
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group_type=VGroup,
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group_type=group_type,
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)
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def add_transform(
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self,
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source: VMobject,
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target: VMobject,
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transform_type: type = Transform,
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source: Mobject,
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target: Mobject,
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):
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new_source_chars = source.family_members_with_points()
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new_target_chars = target.family_members_with_points()
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source_is_new = all(char in self.source_chars for char in new_source_chars)
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target_is_new = all(char in self.target_chars for char in new_target_chars)
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if source_is_new and target_is_new:
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self.anims.append(transform_type(
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source, target, **self.anim_config
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))
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for char in new_source_chars:
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self.source_chars.remove(char)
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for char in new_target_chars:
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self.target_chars.remove(char)
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new_source_pieces = source.family_members_with_points()
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new_target_pieces = target.family_members_with_points()
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if len(new_source_pieces) == 0 or len(new_target_pieces) == 0:
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# Don't animate null sorces or null targets
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return
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source_is_new = all(char in self.source_pieces for char in new_source_pieces)
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target_is_new = all(char in self.target_pieces for char in new_target_pieces)
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if not source_is_new or not target_is_new:
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return
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def find_pairs_with_matching_shapes(self, chars1, chars2) -> list[tuple[VMobject, VMobject]]:
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transform_type = self.mismatch_animation
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if source.has_same_shape_as(target):
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transform_type = self.match_animation
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self.anims.append(transform_type(source, target, **self.anim_config))
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for char in new_source_pieces:
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self.source_pieces.remove(char)
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for char in new_target_pieces:
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self.target_pieces.remove(char)
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def find_pairs_with_matching_shapes(
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self,
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chars1: list[Mobject],
|
||||
chars2: list[Mobject]
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||||
) -> list[tuple[Mobject, Mobject]]:
|
||||
result = []
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||||
for char1, char2 in it.product(chars1, chars2):
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if char1.has_same_shape_as(char2):
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||||
|
|
@ -242,6 +117,41 @@ class TransformMatchingStrings(AnimationGroup):
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scene.add(self.target)
|
||||
|
||||
|
||||
class TransformMatchingShapes(TransformMatchingParts):
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"""Alias for TransformMatchingParts"""
|
||||
pass
|
||||
|
||||
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||||
class TransformMatchingStrings(TransformMatchingParts):
|
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def __init__(
|
||||
self,
|
||||
source: StringMobject,
|
||||
target: StringMobject,
|
||||
matched_keys: Iterable[str] = [],
|
||||
key_map: dict[str, str] = dict(),
|
||||
**kwargs,
|
||||
):
|
||||
matched_pairs = [
|
||||
*[(source[key], target[key]) for key in matched_keys],
|
||||
*[(source[key1], target[key2]) for key1, key2 in key_map.items()],
|
||||
*[
|
||||
(source[substr], target[substr])
|
||||
for substr in [
|
||||
*source.get_specified_substrings(),
|
||||
*target.get_specified_substrings(),
|
||||
*source.get_symbol_substrings(),
|
||||
*target.get_symbol_substrings(),
|
||||
]
|
||||
]
|
||||
]
|
||||
super().__init__(
|
||||
source, target,
|
||||
matched_pairs=matched_pairs,
|
||||
group_type=VGroup,
|
||||
**kwargs,
|
||||
)
|
||||
|
||||
|
||||
class TransformMatchingTex(TransformMatchingStrings):
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"""Alias for TransformMatchingStrings"""
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||||
pass
|
||||
|
|
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|||
|
|
@ -561,7 +561,10 @@ class StringMobject(SVGMobject, ABC):
|
|||
return self.select_parts(selector)[index]
|
||||
|
||||
def substr_to_path_count(self, substr: str) -> int:
|
||||
return len(re.sub(R"\s", "", substr))
|
||||
return len(re.sub(r"\s", "", substr))
|
||||
|
||||
def get_symbol_substrings(self):
|
||||
return list(re.sub(r"\s", "", self.string))
|
||||
|
||||
def select_unisolated_substring(self, pattern: str | re.Pattern) -> VGroup:
|
||||
if isinstance(pattern, str):
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ class Tex(StringMobject):
|
|||
isolate = [isolate]
|
||||
isolate = [*isolate, *tex_strings]
|
||||
|
||||
tex_string = " ".join(tex_strings)
|
||||
tex_string = (" ".join(tex_strings)).strip()
|
||||
|
||||
# Prevent from passing an empty string.
|
||||
if not tex_string.strip():
|
||||
|
|
@ -222,6 +222,15 @@ class Tex(StringMobject):
|
|||
log.warning(f"Estimated size of {tex} does not match true size")
|
||||
return num_tex_symbols(substr)
|
||||
|
||||
def get_symbol_substrings(self):
|
||||
pattern = "|".join((
|
||||
# Tex commands
|
||||
r"\\[a-zA-Z]+",
|
||||
# And most single characters, with these exceptions
|
||||
r"[^\^\{\}\s\_\$\\\&]",
|
||||
))
|
||||
return re.findall(pattern, self.string)
|
||||
|
||||
def make_number_changable(
|
||||
self,
|
||||
value: float | int | str,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue