diff --git a/docs/source/development/changelog.rst b/docs/source/development/changelog.rst index 597fb44a..d97b135b 100644 --- a/docs/source/development/changelog.rst +++ b/docs/source/development/changelog.rst @@ -9,6 +9,16 @@ Fixed bugs - `#1592 `__: Fixed ``put_start_and_end_on`` in 3D - `#1601 `__: Fixed ``DecimalNumber``'s scaling issue +- `56df154 `__: Fixed bug with common range array used for all coordinate systems +- `8645894 `__: Fixed ``CoordinateSystem`` init bug +- `0dc096b `__: Fixed bug for single-valued ``ValueTracker`` +- `54ad355 `__: Fixed bug with SVG rectangles +- `d45ea28 `__: Fixed ``DotCloud.set_radii`` +- `b543cc0 `__: Temporarily fixed bug for ``PMobject`` array resizing +- `5f878a2 `__: Fixed ``match_style`` +- `719c81d `__: Fixed negative ``path_arc`` case +- `c726eb7 `__: Fixed bug with ``CoordinateSystem.get_lines_parallel_to_axis`` +- `7732d2f `__: Fixed ``ComplexPlane`` -i display bug New Features ^^^^^^^^^^^^ @@ -17,15 +27,38 @@ New Features - `#1607 `__: Added ``FlashyFadeIn`` - `#1607 `__: Save triangulation - `#1625 `__: Added new ``Code`` mobject +- `#1637 `__: Add warnings and use rich to display log - `bd356da `__: Added ``VCube`` - `6d72893 `__: Supported ``ValueTracker`` to track vectors +- `3bb8f3f `__: Added ``set_max_width``, ``set_max_height``, ``set_max_depth`` to ``Mobject`` +- `a35dd5a `__: Added ``TracgTail`` +- `acba13f `__: Added ``Scene.point_to_mobject`` +- `f84b8a6 `__: Added poly_fractal shader +- `b24ba19 `__: Added kwargs to ``TipableVMobject.set_length`` +- `17c2772 `__: Added ``Mobject.replicate`` +- `33fa76d `__: Added mandelbrot_fractal shader +- `f22a341 `__: Saved state before each embed +- `e10a752 `__: Allowed releasing of Textures +- `14fbed7 `__: Consolidated and renamed newton_fractal shader +- `6cdbe0d `__: Hade ``ImageMoject`` remember the filepath to the Image Refactor ^^^^^^^^ -- `#1601 `__: Change back to simpler ``Mobject.scale`` implementation -- `b667db2 `__: Simplify ``Square`` +- `#1601 `__: Changed back to simpler ``Mobject.scale`` implementation +- `b667db2 `__: Simplified ``Square`` - `40290ad `__: Removed unused parameter ``triangulation_locked`` +- `8647a64 `__: Reimplemented ``Arrow`` +- `d8378d8 `__: Used ``make_approximately_smooth`` for ``set_points_smoothly`` by default +- `7b4199c `__: Refactored to call ``_handle_scale_side_effects`` after scaling takes place +- `7356a36 `__: Refactored to only call ``throw_error_if_no_points`` once for ``get_start_and_end`` +- `0787c4f `__: Made sure framerate is 30 for previewed scenes +- `c635f19 `__: Pushed ``pixel_coords_to_space_coords`` to ``Window`` +- `d5a88d0 `__: Refactored to pass tuples and not arrays to uniforms +- `9483f26 `__: Refactored to copy uniform arrays in ``Mobject.copy`` +- `ed1fc4d `__: Added ``bounding_box`` as exceptional key to point_cloud mobject +- `329d2c6 `__: Made sure stroke width is always a float + v1.1.0 -------