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Temporary patch to a PiCreatureScene problem
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@ -174,6 +174,7 @@ class PiCreatureScene(Scene):
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continue
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anims_with_pi_creature = [anim for anim in animations if pi_creature in anim.mobject.get_family()]
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for anim in anims_with_pi_creature:
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continue # TODO, this is broken
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if isinstance(anim, Transform):
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index = anim.mobject.get_family().index(pi_creature)
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target_family = anim.target_mobject.get_family()
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