Merge pull request #88 from 3b1b/fourier-work

Fourier work
This commit is contained in:
Grant Sanderson 2018-01-23 13:43:19 -08:00 committed by GitHub
commit b9a292fbfc
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3 changed files with 68 additions and 34 deletions

View file

@ -316,14 +316,29 @@ class Mobject(object):
self.shift(target_point - point_to_align + buff*direction) self.shift(target_point - point_to_align + buff*direction)
return self return self
def align_to(self, mobject_or_point, direction = UP): def align_to(self, mobject_or_point, direction = ORIGIN, alignment_vect = UP):
"""
Examples:
mob1.align_to(mob2, UP) moves mob1 vertically so that its
top edge lines ups with mob2's top edge.
mob1.align_to(mob2, alignment_vector = RIGHT) moves mob1
horizontally so that it's center is directly above/below
the center of mob2
"""
if isinstance(mobject_or_point, Mobject): if isinstance(mobject_or_point, Mobject):
mob = mobject_or_point mob = mobject_or_point
point = mob.get_edge_center(direction) target_point = mob.get_critical_point(direction)
else: else:
point = mobject_or_point target_point = mobject_or_point
diff = point - self.get_edge_center(direction) direction_norm = np.linalg.norm(direction)
self.shift(direction*np.dot(diff, direction)) if direction_norm > 0:
alignment_vect = np.array(direction)/direction_norm
reference_point = self.get_critical_point(direction)
else:
reference_point = self.get_center()
diff = target_point - reference_point
self.shift(alignment_vect*np.dot(diff, alignment_vect))
return self return self
def shift_onto_screen(self, **kwargs): def shift_onto_screen(self, **kwargs):

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@ -92,9 +92,15 @@ class VMobject(Mobject):
fill_opacity = vmobject.get_fill_opacity(), fill_opacity = vmobject.get_fill_opacity(),
family = False family = False
) )
#TODO: This behaviro may not be optimal when submobject
#lists dont' have the same length #Does its best to match up submobject lists, and
for sm1, sm2 in zip(self.submobjects, vmobject.submobjects): #match styles accordingly
submobs1, submobs2 = self.submobjects, vmobject.submobjects
if len(submobs1) == 0:
return
elif len(submobs2) == 0:
submobs2 = [vmobject]
for sm1, sm2 in zip(*make_even(submobs1, submobs2)):
sm1.match_style(sm2) sm1.match_style(sm2)
return return

View file

@ -3,6 +3,7 @@ from mobject.vectorized_mobject import VMobject, VGroup, VectorizedPoint
from mobject.tex_mobject import TexMobject from mobject.tex_mobject import TexMobject
from animation import Animation from animation import Animation
from animation.continual_animation import ContinualAnimation from animation.continual_animation import ContinualAnimation
from topics.geometry import BackgroundRectangle
from scene import Scene from scene import Scene
from helpers import * from helpers import *
@ -12,18 +13,31 @@ class DecimalNumber(VMobject):
"digit_to_digit_buff" : 0.05, "digit_to_digit_buff" : 0.05,
"show_ellipsis" : False, "show_ellipsis" : False,
"unit" : None, "unit" : None,
"include_background_rectangle" : False,
} }
def __init__(self, number, **kwargs): def __init__(self, number, **kwargs):
digest_config(self, kwargs, locals()) VMobject.__init__(self, **kwargs)
num_string = '%.*f'%(self.num_decimal_points, number) self.number = number
negative_zero_string = "-%.*f"%(self.num_decimal_points, 0.) ndp = self.num_decimal_points
if num_string == negative_zero_string:
num_string = num_string[1:]
VMobject.__init__(self, *[
TexMobject(char)
for char in num_string
], **kwargs)
#Build number string
if isinstance(number, complex):
num_string = '%.*f%s%.*fi'%(
ndp, number.real,
"-" if number.imag < 0 else "+",
ndp, abs(number.imag)
)
else:
num_string = '%.*f'%(ndp, number)
negative_zero_string = "-%.*f"%(ndp, 0.)
if num_string == negative_zero_string:
num_string = num_string[1:]
self.add(*[
TexMobject(char, **kwargs)
for char in num_string
])
#Add non-numerical bits
if self.show_ellipsis: if self.show_ellipsis:
self.add(TexMobject("\\dots")) self.add(TexMobject("\\dots"))
@ -35,28 +49,27 @@ class DecimalNumber(VMobject):
aligned_edge = DOWN aligned_edge = DOWN
) )
if num_string.startswith("-"): #Handle alignment of parts that should be aligned
minus = self.submobjects[0] #to the bottom
minus.next_to( for i, c in enumerate(num_string):
self.submobjects[1], LEFT, if c == "-" and len(num_string) > i+1:
buff = self.digit_to_digit_buff self[i].align_to(self[i+1], alignment_vect = UP)
)
if self.unit == "\\circ": if self.unit == "\\circ":
self[-1].align_to(self, UP) self[-1].align_to(self, UP)
#
if self.include_background_rectangle:
#TODO, is this the best way to handle
#background rectangles?
self.background_rectangle = BackgroundRectangle(self)
self.submobjects = [
self.background_rectangle,
VGroup(*self.submobjects)
]
class Integer(VGroup): class Integer(DecimalNumber):
CONFIG = { CONFIG = {
"digit_buff" : 0.8*SMALL_BUFF "num_decimal_points" : 0,
} }
def __init__(self, integer, **kwargs):
self.number = integer
num_str = str(integer)
VGroup.__init__(self, *map(TexMobject, num_str), **kwargs)
self.arrange_submobjects(
RIGHT, buff = self.digit_buff, aligned_edge = DOWN
)
if num_str[0] == "-":
self[0].next_to(self[1], LEFT, buff = SMALL_BUFF)
class ChangingDecimal(Animation): class ChangingDecimal(Animation):
CONFIG = { CONFIG = {